我刚刚安装了UDK,并尝试在C++中编译一个项目--一开始它没有编译--我搜索了它,它只说了“试一次,直到它工作成功”,然后它“神奇地”工作了,对发生的错误没有任何解释,但我说ok移到添加了一个类,并且有一个问题,添加它说“成功添加了但不能编译”,我重新编译,但是它失败了,所以我搜索并询问,直到有人告诉我下载并尝试源代码,而我做到了,但这是在设置它并生成项目试图从VS解决方案构建它之后得到的:
1>c1xx : error C3859: Failed to create virtual memory for PCH
1> c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
1>
1>
1> c1xx: note: please visit https://aka.ms/pch-help for more details
1>c1xx : fatal error C1076: compiler limit: internal heap limit reached
1> [1509/3074] MagicLeapARPinImplModule.cpp
1>c1xx : error C3859: Failed to create virtual memory for PCH
1> c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
1>
1>
1> c1xx: note: please visit https://aka.ms/pch-help for more details
1>c1xx : fatal error C1076: compiler limit: internal heap limit reached
1> [1510/3074] Module.MagicLeapAudio.cpp
1>c1xx : error C3859: Failed to create virtual memory for PCH
1> c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
1>
1>
1> c1xx: note: please visit https://aka.ms/pch-help for more details
1>c1xx : fatal error C1076: compiler limit: internal heap limit reached
1> [1511/3074] Module.AvfMediaEditor.gen.cpp
1>c1xx : error C3859: Failed to create virtual memory for PCH
1> c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
1>
1>
1> c1xx: note: please visit https://aka.ms/pch-help for more details
1>c1xx : fatal error C1076: compiler limit: internal heap limit reached
1> [1512/3074] Module.ImagePlateEditor.gen.cpp
1>c1xx : error C3859: Failed to create virtual memory for PCH
1> c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
1>
1>
1> c1xx: note: please visit https://aka.ms/pch-help for more details
1>c1xx : fatal error C1076: compiler limit: internal heap limit reached
1> [1513/3074] Module.CodeView.cpp
1>c1xx : error C3859: Failed to create virtual memory for PCH
1> c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
1>
1>
1> c1xx: note: please visit https://aka.ms/pch-help for more details
1>c1xx : fatal error C1076: compiler limit: internal heap limit reached
1> [1514/3074] Module.MagicLeapMediaEditor.gen.cpp
1>c1xx : error C3859: Failed to create virtual memory for PCH
1> c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
1>
1>
1> c1xx: note: please visit https://aka.ms/pch-help for more details
1>c1xx : fatal error C1076: compiler limit: internal heap limit reached
1> [1515/3074] Module.DatasmithIFCTranslator.gen.cpp
1>c1xx : error C3859: Failed to create virtual memory for PCH
1> c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
1>
1>
1> c1xx: note: please visit https://aka.ms/pch-help for more details
1>c1xx : fatal error C1076: compiler limit: internal heap limit reached
1> [1516/3074] Module.MagicLeapHandTracking.cpp
1>c1xx : error C3859: Failed to create virtual memory for PCH
1> c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
1>
1>
1> c1xx: note: please visit https://aka.ms/pch-help for more details
1>c1xx : fatal error C1076: compiler limit: internal heap limit reached
1> [1517/3074] Module.DatasmithDeltaGenTranslator.gen.cpp
1>c1xx : error C3859: Failed to create virtual memory for PCH
1> c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
1>
1>
1> c1xx: note: please visit https://aka.ms/pch-help for more details
1>c1xx : fatal error C1076: compiler limit: internal heap limit reached
1> [1518/3074] Module.ControlRigEditor.cpp
1>cl : Command line error D8049: cannot execute 'C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\c1xx.dll': command line is too long to fit in debug record
1> [1519/3074] Module.MagicLeapEyeTracker.gen.cpp
1>c1xx : error C3859: Failed to create virtual memory for PCH
1> c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
1>
1>
1> c1xx: note: please visit https://aka.ms/pch-help for more details
1>c1xx : fatal error C1076: compiler limit: internal heap limit reached
1> [1520/3074] Module.MagicLeapAudio.gen.cpp
1>c1xx : error C3859: Failed to create virtual memory for PCH
1> c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
1>
1>
1> c1xx: note: please visit https://aka.ms/pch-help for more details
1>c1xx : fatal error C1076: compiler limit: internal heap limit reached
1> [1521/3074] Module.MagicLeapController.gen.cpp
1>c1xx : error C3859: Failed to create virtual memory for PCH
1> c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
1>
1>
1> c1xx: note: please visit https://aka.ms/pch-help for more details
1>c1xx : fatal error C1076: compiler limit: internal heap limit reached
1> [1522/3074] Module.MagicLeapController.cpp
1>c1xx : error C3859: Failed to create virtual memory for PCH
1> c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
1>
1>
1> c1xx: note: please visit https://aka.ms/pch-help for more details
1>c1xx : fatal error C1076: compiler limit: internal heap limit reached
1> [1523/3074] Module.MagicLeapEyeTracker.cpp
1>c1xx : error C3859: Failed to create virtual memory for PCH
1> c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
1>
1>
1> c1xx: note: please visit https://aka.ms/pch-help for more details
1>c1xx : fatal error C1076: compiler limit: internal heap limit reached
1> [1524/3074] Module.SteamVREditor.cpp
1>c1xx : error C3859: Failed to create virtual memory for PCH
1> c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
1>
1>
1> c1xx: note: please visit https://aka.ms/pch-help for more details
1>c1xx : fatal error C1076: compiler limit: internal heap limit reached
1> [1525/3074] UE4Editor-AssetRegistry.dll
1>LINK : fatal error LNK1340: failed to create heap: error code = 8
1> [1526/3074] UE4Editor-NetCore.dll
1>LINK : fatal error LNK1102: out of memory
1> [1527/3074] UE4Editor-SourceCodeAccess.dll
1>LINK : fatal error LNK1102: out of memory
1> [1528/3074] UE4Editor-AudioPlatformConfiguration.dll
1>LINK : fatal error LNK1102: out of memory
1> [1529/3074] Module.QuadricMeshReduction.cpp
1>D:\Unreal\UnrealEngine-release\Engine\Source\Runtime\Core\Public\Containers/Map.h(115): fatal error C1060: compiler is out of heap space
1> [1530/3074] UE4Editor-ClothingSystemEditorInterface.dll
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\ClothingSystemEditorInterface\UE4Editor-ClothingSystemEditorInterface.suppressed.lib and object D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\ClothingSystemEditorInterface\UE4Editor-ClothingSystemEditorInterface.suppressed.exp
1> [1531/3074] UE4Editor-GeometryAlgorithms.dll
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Plugins\Experimental\GeometryProcessing\Intermediate\Build\Win64\UE4Editor\Development\GeometryAlgorithms\UE4Editor-GeometryAlgorithms.suppressed.lib and object D:\Unreal\UnrealEngine-release\Engine\Plugins\Experimental\GeometryProcessing\Intermediate\Build\Win64\UE4Editor\Development\GeometryAlgorithms\UE4Editor-GeometryAlgorithms.suppressed.exp
1> [1532/3074] UE4Editor-PropertyPath.dll
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\PropertyPath\UE4Editor-PropertyPath.suppressed.lib and object D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\PropertyPath\UE4Editor-PropertyPath.suppressed.exp
1> [1533/3074] UE4Editor-DynamicMesh.dll
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Plugins\Experimental\GeometryProcessing\Intermediate\Build\Win64\UE4Editor\Development\DynamicMesh\UE4Editor-DynamicMesh.suppressed.lib and object D:\Unreal\UnrealEngine-release\Engine\Plugins\Experimental\GeometryProcessing\Intermediate\Build\Win64\UE4Editor\Development\DynamicMesh\UE4Editor-DynamicMesh.suppressed.exp
1> [1534/3074] UE4Editor-TextureFormatAndroid.lib
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\TextureFormatAndroid\UE4Editor-TextureFormatAndroid.lib and object D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\TextureFormatAndroid\UE4Editor-TextureFormatAndroid.exp
1> [1535/3074] UE4Editor-SlackIntegrations.lib
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\SlackIntegrations\UE4Editor-SlackIntegrations.lib and object D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\SlackIntegrations\UE4Editor-SlackIntegrations.exp
1> [1536/3074] UE4Editor-NetCore.lib
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\NetCore\UE4Editor-NetCore.lib and object D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\NetCore\UE4Editor-NetCore.exp
1> [1537/3074] UE4Editor-PropertyPath.lib
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\PropertyPath\UE4Editor-PropertyPath.lib and object D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\PropertyPath\UE4Editor-PropertyPath.exp
1> [1538/3074] UE4Editor-AssetRegistry.lib
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\AssetRegistry\UE4Editor-AssetRegistry.lib and object D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\AssetRegistry\UE4Editor-AssetRegistry.exp
1> [1539/3074] UE4Editor-Concert.lib
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Plugins\Developer\Concert\ConcertMain\Intermediate\Build\Win64\UE4Editor\Development\Concert\UE4Editor-Concert.lib and object D:\Unreal\UnrealEngine-release\Engine\Plugins\Developer\Concert\ConcertMain\Intermediate\Build\Win64\UE4Editor\Development\Concert\UE4Editor-Concert.exp
1> [1540/3074] UE4Editor-DynamicMesh.lib
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Plugins\Experimental\GeometryProcessing\Intermediate\Build\Win64\UE4Editor\Development\DynamicMesh\UE4Editor-DynamicMesh.lib and object D:\Unreal\UnrealEngine-release\Engine\Plugins\Experimental\GeometryProcessing\Intermediate\Build\Win64\UE4Editor\Development\DynamicMesh\UE4Editor-DynamicMesh.exp
1> [1541/3074] UE4Editor-ClothingSystemEditorInterface.lib
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\ClothingSystemEditorInterface\UE4Editor-ClothingSystemEditorInterface.lib and object D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\ClothingSystemEditorInterface\UE4Editor-ClothingSystemEditorInterface.exp
1> [1542/3074] UE4Editor-ReliabilityHandlerComponent.dll
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\ReliableHComp\UE4Editor-ReliabilityHandlerComponent.suppressed.lib and object D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\ReliableHComp\UE4Editor-ReliabilityHandlerComponent.suppressed.exp
1> [1543/3074] UE4Editor-GeometryAlgorithms.lib
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Plugins\Experimental\GeometryProcessing\Intermediate\Build\Win64\UE4Editor\Development\GeometryAlgorithms\UE4Editor-GeometryAlgorithms.lib and object D:\Unreal\UnrealEngine-release\Engine\Plugins\Experimental\GeometryProcessing\Intermediate\Build\Win64\UE4Editor\Development\GeometryAlgorithms\UE4Editor-GeometryAlgorithms.exp
1> [1544/3074] ShaderCompileWorker-ImageWrapper.lib
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageWrapper\ShaderCompileWorker-ImageWrapper.lib and object D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageWrapper\ShaderCompileWorker-ImageWrapper.exp
1> [1545/3074] UE4Editor-PacketHandler.dll
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\PacketHandler\UE4Editor-PacketHandler.suppressed.lib and object D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\PacketHandler\UE4Editor-PacketHandler.suppressed.exp
1> [1546/3074] UE4Editor-MeshConversion.dll
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Plugins\Experimental\GeometryProcessing\Intermediate\Build\Win64\UE4Editor\Development\MeshConversion\UE4Editor-MeshConversion.suppressed.lib and object D:\Unreal\UnrealEngine-release\Engine\Plugins\Experimental\GeometryProcessing\Intermediate\Build\Win64\UE4Editor\Development\MeshConversion\UE4Editor-MeshConversion.suppressed.exp
1> [1547/3074] UE4Editor-CollectionManager.lib
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\CollectionManager\UE4Editor-CollectionManager.lib and object D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\CollectionManager\UE4Editor-CollectionManager.exp
1> [1548/3074] UE4Editor-GeometryCollectionCore.lib
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\GeometryCollectionCore\UE4Editor-GeometryCollectionCore.lib and object D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\GeometryCollectionCore\UE4Editor-GeometryCollectionCore.exp
1> [1549/3074] UE4Editor-SlackIntegrations.dll
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\SlackIntegrations\UE4Editor-SlackIntegrations.suppressed.lib and object D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\SlackIntegrations\UE4Editor-SlackIntegrations.suppressed.exp
1> [1550/3074] UE4Editor-SourceCodeAccess.lib
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\SourceCodeAccess\UE4Editor-SourceCodeAccess.lib and object D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\SourceCodeAccess\UE4Editor-SourceCodeAccess.exp
1> [1551/3074] UE4Editor-AudioPlatformConfiguration.lib
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\AudioPlatformConfiguration\UE4Editor-AudioPlatformConfiguration.lib and object D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\AudioPlatformConfiguration\UE4Editor-AudioPlatformConfiguration.exp
1> [1552/3074] ShaderCompileWorker-TextureFormatPVR.dll
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\ShaderCompileWorker-TextureFormatPVR.suppressed.lib and object D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\ShaderCompileWorker-TextureFormatPVR.suppressed.exp
1> [1553/3074] UE4Editor-RiderSourceCodeAccess.dll
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Plugins\Developer\RiderSourceCodeAccess\Intermediate\Build\Win64\UE4Editor\Development\RiderSourceCodeAccess\UE4Editor-RiderSourceCodeAccess.suppressed.lib and object D:\Unreal\UnrealEngine-release\Engine\Plugins\Developer\RiderSourceCodeAccess\Intermediate\Build\Win64\UE4Editor\Development\RiderSourceCodeAccess\UE4Editor-RiderSourceCodeAccess.suppressed.exp
1> [1554/3074] UE4Editor-LauncherServices.dll
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\LauncherServices\UE4Editor-LauncherServices.suppressed.lib and object D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\LauncherServices\UE4Editor-LauncherServices.suppressed.exp
1> [1555/3074] UE4Editor-MeshSolverUtilities.dll
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Plugins\Experimental\GeometryProcessing\Intermediate\Build\Win64\UE4Editor\Development\MeshSolverUtilities\UE4Editor-MeshSolverUtilities.suppressed.lib and object D:\Unreal\UnrealEngine-release\Engine\Plugins\Experimental\GeometryProcessing\Intermediate\Build\Win64\UE4Editor\Development\MeshSolverUtilities\UE4Editor-MeshSolverUtilities.suppressed.exp
1> [1556/3074] UE4Editor-TargetPlatform.dll
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\TargetPlatform\UE4Editor-TargetPlatform.suppressed.lib and object D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\TargetPlatform\UE4Editor-TargetPlatform.suppressed.exp
1> [1557/3074] Module.EditorSubsystem.gen.cpp
1> [1558/3074] Module.NiagaraCore.cpp
1> [1559/3074] Module.AudioMixerXAudio2.cpp
1> [1560/3074] UE4Editor-AudioMixerXAudio2.lib
1> Creating library D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\AudioMixerXAudio2\UE4Editor-AudioMixerXAudio2.lib and object D:\Unreal\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\AudioMixerXAudio2\UE4Editor-AudioMixerXAudio2.exp
1> [1561/3074] Module.OpenGLDrv.3_of_3.cpp
1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command "..\..\Build\BatchFiles\Build.bat -Target="UE4Editor Win64 Development" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild" exited with code 6.
1>Done building project "UE4.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
我有一些错误,我想是跳过了。
1> [1515/3074] Module.DatasmithIFCTranslator.gen.cpp
1>c1xx : error C3859: Failed to create virtual memory for PCH
1> c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
1>
1>
1> c1xx: note: please visit https://aka.ms/pch-help for more details
1>c1xx : fatal error C1076: compiler limit: internal heap limit reached
我搜索了所有这些,其中一个答案是在C:\Program (x86)\Windows \8.1\Include\um\combaseapi.h api.h中,在"extern“C++之前添加"interface C++;”
还在windows上验证了我的帐户
但我想还是有同样的问题
我在笔记本电脑上工作:操作系统windows 10 64位,英特尔核心i7-8565U CPU @ 1.80 (1.99),RAM 8GB,GPU Radeon 520,英特尔UHD图形620内存2048 OS。
源代码和"Epic“安装方式哪个更好?
我需要有人帮我解决两个Epic发射器的问题,如果可能的话,这个问题首先被发现,然后是源代码。
请帮帮忙?这个引擎出了什么问题,我用的是戈多和统一,还有很多,它比这个更容易设置和使用
发布于 2020-06-17 12:07:11
Windows分页文件是虚拟内存,存储在Windows运行完物理内存以执行操作时可以使用的硬盘上。显然,硬盘的速度比内存慢得多,所以这从来不是最优的,但有时是必不可少的。
要检查现有分页文件的大小,需要执行以下操作:
在这里,您将看到有关分页文件的信息,您可以单击“更改”按钮来更改该文件,尽管大多数情况下,Windows只是设置为自动管理。
如果是这种情况,而且您仍然会收到错误,您可能需要检查硬盘留下了多少物理空间,因为如果没有空间创建分页文件,它将无法使用它。
至于安装,我一直使用Epic发射器,从来没有任何问题,安装任何版本的引擎。
https://gamedev.stackexchange.com/questions/183603
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