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社区首页 >问答首页 >场景标签不显示画布旁边的任何东西,而游戏标签显示所有东西

场景标签不显示画布旁边的任何东西,而游戏标签显示所有东西
EN

Game Development用户
提问于 2021-05-02 09:39:41
回答 1查看 649关注 0票数 0

我一直在正常地构建我的脚本,但是在上一次构建之后,我没有在场景选项卡中看到任何GameObject呈现在我在另一个场景中的画布旁边。我可以通过相机看到游戏选项卡场景中呈现的一切。

如果我在场景选项卡中移动某个物体,它也会在游戏标签中移动,但完全没有显示。我看到以下警告:

代码语言:javascript
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Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 12)
  • 我试图逆转上一次的构建,但没有成功。
  • 我关闭并重新打开现场标签
  • 我也重新启动了电脑。
  • 我观察到,在重新启动项目之后,加载速度要慢得多(就像我第一次在pc中打开项目一样),这些都没有起作用。

编辑:发现问题只存在于同一个项目中。

代码语言:javascript
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Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING
Disabled keywords: UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30

Shader warning in 'Hidden/CameraMotionBlurDX11': integer modulus may be much slower, try using uints if possible. at line 153 (on d3d11)

Compiling Fragment program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING
Disabled keywords: UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30

Shader warning in 'Hidden/SSAO': 's': loop control variable conflicts with a previous declaration in the outer scope; most recent declaration will be used at line 228 (on d3d11)

Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING
Disabled keywords: UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30

Menu Cinemachine/Storyboard Global Mute can't be checked because it doesn't exist
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Cinemachine.Editor.CinemachineStoryboardMute/<>c:<.cctor>b__2_0 () (at Library/PackageCache/com.unity.cinemachine@2.6.4/Editor/Editors/CinemachineStoryboardEditor.cs:29)
UnityEditor.EditorApplication:Internal_CallDelayFunctions ()

 ```
EN

回答 1

Game Development用户

回答已采纳

发布于 2021-05-06 14:31:47

解决我的问题的办法是点击在联合中的顶部找到的图层,然后点击那个锐利的眼睛去隐藏默认的图层。我不知道隐藏是怎么被触发的。

对于所有的警告,它们都来自我试图通过删除ProjectSettings和包文件来解决这个问题,因为这个项目只存在问题。除了无名小卒发出的工作警告。总之,通过关闭/重新打开项目解决的所有警告。

票数 1
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页面原文内容由Game Development提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://gamedev.stackexchange.com/questions/192012

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