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社区首页 >问答首页 >用kinect识别特定的玩家?

用kinect识别特定的玩家?
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Code Review用户
提问于 2013-12-05 16:43:52
回答 1查看 1.1K关注 0票数 2

下面我有一些代码,这些代码使用Kinect识别的不同的检测用户,并根据玩家的身份分配给他们一个特定的随机标识范围。我用这个来抓取他们左手和右手的x,y坐标。我试着让Kinect得到至少6个人与代码的坐标。我是采取了正确的方法,还是应该采取不同的做法?我正在使用Kinect SDK v1.8。

代码语言:javascript
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            Using skeletonFrameData As SkeletonFrame = e.OpenSkeletonFrame

            If skeletonFrameData Is Nothing Then
                Exit Sub
            End If
            '  sensor.SkeletonStream.AppChoosesSkeletons = True
            Dim allSkeletons(skeletonFrameData.SkeletonArrayLength - 1) As Skeleton
            skeletonFrameData.CopySkeletonDataTo(allSkeletons)

球员身份:

代码语言:javascript
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            'identify specific players by ID
              'ResetValues()
            For j = 0 To playerid.Length - 1
                'all players
                playerid(i) = CInt(Rnd() * 4 + (i * 5))
                allSkeletons(i).TrackingId = playerid(0)
            Next j
            'force each player to be moved to first blank spot 
            Dim tempList As New List(Of Skeleton)(allSkeletons)
            tempList.RemoveAll(Function(sk) IsNothing(sk))
            allSkeletons = tempList.ToArray
            Log("Tracking id for player#1: " + allSkeletons(0).TrackingId.ToString)
            Log("Tracking id for player#2: " + allSkeletons(1).TrackingId.ToString)
            Log("Tracking id for player#3: " + allSkeletons(2).TrackingId.ToString)         

确保当前播放器是否被跟踪:

代码语言:javascript
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                If IsNothing(s) Then
                    Exit Sub
                End If
                If s.TrackingState = SkeletonTrackingState.Tracked Then
                    activeCount = activeCount + 1
                End If
                If s.TrackingState = SkeletonTrackingState.PositionOnly Then
                    passiveCount = passiveCount + 1
                End If
                If s.TrackingState = SkeletonTrackingState.NotTracked Then
                    nottracked = nottracked + 1
                End If
                totalplayers = activeCount + passiveCount + nottracked
                'Log("passive count: " + passiveCount.ToString + " date: " + Now.ToString)

播放器x,y显示:

代码语言:javascript
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                     ' the first found/tracked skeleton moves the mouse cursor
                If s.TrackingState = SkeletonTrackingState.Tracked Then

                    ' make sure both hands are tracked
                    'If Skeleton.Joints(JointType.HandLeft).TrackingState = JointTrackingState.Tracked AndAlso Skeleton.Joints(JointType.HandRight).TrackingState = JointTrackingState.Tracked Then
                    Dim cursorX, cursorY As Integer

                    ' get the left and right hand Joints
                    Dim jointRight As Joint = s.Joints(JointType.HandRight)
                    Dim jointLeft As Joint = s.Joints(JointType.HandLeft)

                    ' scale those Joints to the primary screen width and height
                    Dim scaledRight As Joint = jointRight.ScaleTo(CInt(Fix(SystemParameters.PrimaryScreenWidth)), CInt(Fix(SystemParameters.PrimaryScreenHeight)), SkeletonMaxX, SkeletonMaxY)
                    Dim scaledLeft As Joint = jointLeft.ScaleTo(CInt(Fix(SystemParameters.PrimaryScreenWidth)), CInt(Fix(SystemParameters.PrimaryScreenHeight)), SkeletonMaxX, SkeletonMaxY)
                    ' relativemouselocation.Content = jointRight.Position
                    ' figure out the cursor position based on left/right handedness
                    If LeftHand.IsChecked.GetValueOrDefault() Then
                        cursorX = CInt(Fix(scaledLeft.Position.X))
                        cursorY = CInt(Fix(scaledLeft.Position.Y))
                    Else
                        cursorX = CInt(Fix(scaledRight.Position.X))
                        cursorY = CInt(Fix(scaledRight.Position.Y))
                    End If

                    Dim leftClick As Boolean
                    ' figure out whether the mouse button is down based on where the opposite hand is
                    If (LeftHand.IsChecked.GetValueOrDefault() AndAlso jointRight.Position.Y > ClickThreshold) OrElse ((Not LeftHand.IsChecked.GetValueOrDefault()) AndAlso jointLeft.Position.Y > ClickThreshold) Then
                        leftClick = True
                        '  MsgBox("clicked")
                    Else
                        leftClick = False
                    End If

                    'if i is less then the total amount of players then send players coordinates for person that is active.
                    If i <= 5 Then
                        Select Case True
                            Case Is = s.TrackingId >= 1 And s.TrackingId <= 4
                                i = 0
                                playeractive(i) = True
                                player1xy.Content = cursorX & ", " & cursorY & ", " & leftClick
                                Status.Text = "player1 identified" & cursorX.ToString & ", " & cursorY.ToString & ", " & leftClick.ToString
                                ' sensor.SkeletonStream.ChooseSkeletons(1, 2)
                            Case Is = s.TrackingId >= 5 And s.TrackingId <= 9
                                i = 1
                                playeractive(i) = True
                                player2xy.Content = cursorX & ", " & cursorY & ", " & leftClick
                                Status.Text = "player2 identified" & cursorX.ToString & ", " & cursorY.ToString & ", " & leftClick.ToString

                            Case Is = s.TrackingId >= 10 And s.TrackingId <= 14
                                i = 2
                                playeractive(i) = True
                                player3xy.Content = cursorX & ", " & cursorY & ", " & leftClick
                                Status.Text = "player3 identified" & cursorX.ToString & ", " & cursorY.ToString & ", " & leftClick.ToString

                            Case Is = s.TrackingId >= 15 And s.TrackingId <= 19
                                i = 3
                                playeractive(i) = True
                                player4xy.Content = cursorX & ", " & cursorY & ", " & leftClick
                                Status.Text = "player4 identified" & cursorX.ToString & ", " & cursorY.ToString & ", " & leftClick.ToString
                            Case Is = s.TrackingId >= 20 And s.TrackingId <= 24
                                i = 4
                                playeractive(i) = True
                                player5xy.Content = cursorX & ", " & cursorY & ", " & leftClick
                                Status.Text = "player5 identified" & cursorX.ToString & ", " & cursorY.ToString & ", " & leftClick.ToString
                            Case Is = s.TrackingId >= 25 And s.TrackingId <= 29
                                i = 5
                                playeractive(i) = True
                                player6xy.Content = cursorX & ", " & cursorY & ", " & leftClick
                                Status.Text = "player6 identified" & cursorX.ToString & ", " & cursorY.ToString & ", " & leftClick.ToString
                        End Select
                        Log("person #: " + i.ToString + "Tracking ID: " + s.TrackingId.ToString)
                        currentperson.Content = i.ToString + "Tracking ID: " + s.TrackingId.ToString
                    End If
                    'If playeractive(i) = True And i >= 0 And frame.SkeletonArrayLength > 0 Then
                    'NativeMethods.SendMouseInput(cursorX, cursorY, CInt(Fix(SystemParameters.PrimaryScreenWidth)), CInt(Fix(SystemParameters.PrimaryScreenHeight)), leftClick, totalplayers, i)

                    'End If

                    'if total players is 1 or greater send coordinate data.
                    If totalplayers >= 1 Then
                        DefineMouseData(cursorX, cursorY, leftClick)
                    End If
                    'make the below code active when I get multiple player tracking working
                    If playeractive(i) = True Then
                        ' Environment.SetEnvironmentVariable("Player" + i.ToString + "xcoords", player(i).bytex.ToString, EnvironmentVariableTarget.Machine)
                        ' Environment.SetEnvironmentVariable("Player" + i.ToString + "ycoords", player(i).bytey.ToString, EnvironmentVariableTarget.Machine)
                        'Environment.SetEnvironmentVariable("Player" + i.ToString + "leftclick", player(i).leftclick.ToString, EnvironmentVariableTarget.Machine)
                        'System.Threading.Thread.Sleep(300)
                    End If
                    If i <= 5 Then
                        If playeractive(5) = True Then
                            'if 6th player exit for loop and open next frame.
                            playeractive(5) = False
                            Exit For
                        Else
                            'd = d + 1
                        End If

                    End If
                End If
                NumPassive.Content = "passive count: " + passiveCount.ToString
                Numactive.Content = "active count: " + activeCount.ToString
                nottrackedplayers.Content = "not tracked players: " + nottracked.ToString
                playeractive(i) = False

选择特定的玩家:

代码语言:javascript
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               For h = 0 To activeCount - 1
                    If h >= 2 Then
                        If activeCount - 1 > 0 Then
                            sensor.SkeletonStream.ChooseSkeletons(playerid(h), playerid(h + 1))
                        End If
                    End If
                Next
            Next

            ResetValues()

        End Using

正如你所看到的,我从1-4到1-4(可能是0-4),5-9对于玩家2,以此类推。如果有人可以改进这段代码,或者知道我没有使用的任何方法,请在下面发布一个解决方案。对不起,长代码帖子,但如果有人认为我已经评论掉的是不相关的,请编辑这个,并删除评论。我计划使用多个Kinect代码,我评论说,以后做更多的6名玩家,但希望得到4-6名球员目前的工作。编辑:我删除了不重要的部分。重要的部分是这里的sensor.SkeletonStream.ChooseSkeletons(s.TrackingId)线。

有关更多解释:http://msdn.microsoft.com/en-us/library/microsoft.kinect.skeletonstream.chooseskeletons.aspx

我想要一个特定的用户被环通过,如玩家1's坐标检索第一,然后第二,等等,所以它似乎不慢。但我需要最好的方法。问题是: ChooseSkeletons只处理两个人。我可以循环每个人传递他们的id来选择骨架,这给了我4-6个人,但是这看起来效率低下,因为选择骨架花费的时间太长了(也许使用不当?)

EN

回答 1

Code Review用户

发布于 2013-12-05 19:12:13

我只想回顾一下这里的情况:

  1. 你的评论太过分了。注释掉的代码对任何人都没有帮助。如果您删除并希望以后使用它,这就是版本控制的目的。
  2. 你的方法太长了。你应该把它分解成小块。
  3. 使用循环而不是非常相似的重复代码,例如:I作为Integer =0 To playerid.Length -1 playerid (i ) = CInt(Rnd() *4+(i* 5)) allSkeletons(i).TrackingId = playerid(i)下一步
  4. 不要使用多个if语句来检查同一个变量。使用if-else块或Select Case
  5. 你不需要张贴你所有的项目,但你至少应该张贴完整的部分。如果我们必须去一个单独的网站,甚至正确地审查您发布的,它可能不会发生。
票数 4
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页面原文内容由Code Review提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://codereview.stackexchange.com/questions/36707

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