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社区首页 >问答首页 >在Mono/Linux下使用FFmpeg.Autogen 4.1.0.2时找不到Kernel32

在Mono/Linux下使用FFmpeg.Autogen 4.1.0.2时找不到Kernel32
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Stack Overflow用户
提问于 2019-03-29 03:00:00
回答 1查看 507关注 0票数 2

当我发布这篇文章时,我提交了一份错误报告,我不知道我可以从堆栈跟踪中看到FFmpeg.Autogen。不管怎样,我在Github上发布了一个Bug报告

https://github.com/Ruslan-B/FFmpeg.AutoGen/issues/109

我正尝试在Linux中运行我的代码,它使用FFmpeg.Autogen与ffmpeg库进行交互。我得到的kernel32动态链接库找不到找不到原因。他说不要将问题发布到github上进行故障排除。可能的相关问题:https://github.com/Ruslan-B/FFmpeg.AutoGen/issues/89

我尝试的第一件事是包含示例代码中的二进制助手类,我对它进行了一些调整。添加了linux文件的确切路径。我做的第二件事是添加FFmpeg.AutoGen.dll.config,如果配置正确,它会尝试引用一个windows DLL,它应该指向linux DLL。堆栈跟踪:

代码语言:javascript
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System.DllNotFoundException: kernel32
  at at (wrapper managed-to-native) FFmpeg.AutoGen.Native.WindowsNativeMethods.GetProcAddress(intptr,string)
  at FFmpeg.AutoGen.Native.FunctionLoader.GetFunctionPointer (System.IntPtr nativeLibraryHandle, System.String functionName) [0x00000] in D:\FFmpeg.AutoGen\FFmpeg.AutoGen\Native\FunctionLoader.cs:55
  at FFmpeg.AutoGen.Native.FunctionLoader.GetFunctionDelegate[T] (System.IntPtr nativeLibraryHandle, System.String functionName, System.Boolean throwOnError) [0x00000] in D:\FFmpeg.AutoGen\FFmpeg.AutoGen\Native\FunctionLoader.cs:28
  at FFmpeg.AutoGen.ffmpeg.GetFunctionDelegate[T] (System.IntPtr libraryHandle, System.String functionName) [0x00000] in D:\FFmpeg.AutoGen\FFmpeg.AutoGen\FFmpeg.cs:50
  at FFmpeg.AutoGen.ffmpeg+<>c.<.cctor>b__4_318 () [0x00000] in D:\FFmpeg.AutoGen\FFmpeg.AutoGen\FFmpeg.functions.export.g.cs:7163
  at FFmpeg.AutoGen.ffmpeg.avformat_alloc_context () [0x00000] in D:\FFmpeg.AutoGen\FFmpeg.AutoGen\FFmpeg.functions.export.g.cs:7176
  at FF8.FfccVaribleGroup..ctor () [0x0009c] in /home/robert/OpenVIII/FF8/FfccVaribleGroup.cs:53
  at FF8.Ffcc..ctor (System.String filename, FFmpeg.AutoGen.AVMediaType mediatype, FF8.Ffcc+FfccMode mode) [0x00008] in /home/robert/OpenVIII/FF8/Ffcc.cs:31
  at FF8.Module_movie_test.InitMovie () [0x00001] in /home/robert/OpenVIII/FF8/module_movie_test.cs:160
  at FF8.Module_movie_test.Update () [0x000c5] in /home/robert/OpenVIII/FF8/module_movie_test.cs:88
  at FF8.ModuleHandler.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x000ac] in /home/robert/OpenVIII/FF8/ModuleHandler.cs:43
  at FF8.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00030] in /home/robert/OpenVIII/FF8/Game1.cs:69
  at Microsoft.Xna.Framework.Game.DoUpdate (Microsoft.Xna.Framework.GameTime gameTime) [0x00019] in <4fc8466c27384bb19c7b81b2a6a71083>:0
  at Microsoft.Xna.Framework.Game.Tick () [0x00103] in <4fc8466c27384bb19c7b81b2a6a71083>:0
  at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop () [0x00021] in <4fc8466c27384bb19c7b81b2a6a71083>:0
  at Microsoft.Xna.Framework.Game.Run (Microsoft.Xna.Framework.GameRunBehavior runBehavior) [0x0008b] in <4fc8466c27384bb19c7b81b2a6a71083>:0
  at Microsoft.Xna.Framework.Game.Run () [0x0000c] in <4fc8466c27384bb19c7b81b2a6a71083>:0
  at FF8.Program.Main () [0x00007] in /home/robert/OpenVIII/FF8/Program.cs:17

我的代码触发了这个:

代码语言:javascript
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Format = ffmpeg.avformat_alloc_context();

Binaryhelper应该为文件设置正确的路径

代码语言:javascript
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internal static void RegisterFFmpegBinaries()
        {
            var libraryPath = "";
            switch (Environment.OSVersion.Platform)
            {
                case PlatformID.Win32NT:
                case PlatformID.Win32S:
                case PlatformID.Win32Windows:
                    var current = Environment.CurrentDirectory;
                    var probe = Path.Combine(Environment.Is64BitProcess ? "x64" : "x86");
                    while (current != null)
                    {
                        var ffmpegDirectory = Path.Combine(current, probe);
                        if (Directory.Exists(ffmpegDirectory))
                        {
                            Console.WriteLine($"FFmpeg binaries found in: {ffmpegDirectory}");
                            RegisterLibrariesSearchPath(ffmpegDirectory);
                            return;
                        }
                        current = Directory.GetParent(current)?.FullName;
                    }
                    break;
                case PlatformID.Unix:
                    libraryPath = "/usr/lib/x86_64-linux-gnu";
                    RegisterLibrariesSearchPath(libraryPath);
                    break;
                case PlatformID.MacOSX:
                    libraryPath = Environment.GetEnvironmentVariable(LD_LIBRARY_PATH);
                    RegisterLibrariesSearchPath(libraryPath);
                    break;
            }
        }

The FFmpeg.Autogen.dll.config

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<configuration>
  <dllmap os="linux" dll="avutil-56.dll" target="/usr/lib/x86_64-linux-gnu/libavutil.so.56"/>
  <dllmap os="linux" dll="avcodec-58.dll" target="/usr/lib/x86_64-linux-gnu/libavcodec.so.58"/>
  <dllmap os="linux" dll="avformat-58.dll" target="/usr/lib/x86_64-linux-gnu/libavformat.so.58"/>
  <dllmap os="linux" dll="avdevice-58.dll" target="/usr/lib/x86_64-linux-gnu/libavdevice.so.58"/>
  <dllmap os="linux" dll="avfilter-7.dll" target="/usr/lib/x86_64-linux-gnu/libavfilter.so.7"/>
  <dllmap os="linux" dll="avresample-4.dll" target="/usr/lib/x86_64-linux-gnu/libavresample.so.4"/>
  <dllmap os="linux" dll="swscale-5.dll" target="/usr/lib/x86_64-linux-gnu/libswscale.so.5"/>
  <dllmap os="linux" dll="swresample-3.dll" target="/usr/lib/x86_64-linux-gnu/libswresample.so.3"/>
  <dllmap os="linux" dll="postproc-55.dll" target="/usr/lib/x86_64-linux-gnu/libpostproc.so.55"/>
</configuration>
EN

回答 1

Stack Overflow用户

回答已采纳

发布于 2019-03-29 05:38:37

https://github.com/Ruslan-B/FFmpeg.AutoGen/issues/109#issuecomment-477756443

鲁斯兰-B说他会修好的。

在应用修复后,我想我只是看不到视频,因为我使用的色彩空间在linux上是错误的,这是我的猜测。音频工作正常。

但是这个问题已经结束了。

Elgonzo在评论中帮助指出了正确的问题不是库无法加载。这是因为FFmpeg.Autogen使用了错误的纯windows函数。

票数 1
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/55405051

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