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社区首页 >问答首页 >使GraphicsItems可通过图形场景中的鼠标操作和鼠标事件进行编辑

使GraphicsItems可通过图形场景中的鼠标操作和鼠标事件进行编辑
EN

Stack Overflow用户
提问于 2020-05-15 13:44:16
回答 1查看 41关注 0票数 0

我目前正在编写一个交互式图形用户界面,下面的代码以一种连续的方式插入节点和相应的边,通过双击事件开始和结束绘图会话(基于本文的Join QGraphicsItem and QPainter in same GraphicsScene)。我希望使节点和边可编辑,在绘制后,用户可以通过鼠标事件在节点位置周围移动,如下例所示。how to use QGraphicsView::RubberBandDrag?

代码

代码语言:javascript
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class WindowClass(QMainWindow):
    def __init__(self, parent=None):
        super(WindowClass, self).__init__(parent)
        view = QGraphicsView()
        view.setMouseTracking(True)
        view.setRenderHint(QPainter.Antialiasing)
        scene = SceneClass(self)
        view.setScene(scene)
        self.setCentralWidget(view)
        self.resize(640, 480)

class SceneClass(QGraphicsScene):
    def __init__(self, parent=None):
        super(SceneClass, self).__init__(QRectF(-1000, -1000, 2000, 2000), parent)
        self._edge_item = None
        self.pos = None
        self.pos_end = None
        self.node_start = None
        self.node_end = None

    def mouseDoubleClickEvent(self, event):
        if event.button() == Qt.LeftButton:
            "Agregar Nodo"
            self.node_start = Node()
            self.node_start.setPos(event.scenePos())
            self.addItem(self.node_start)
            "Agregar Edge"
            self._edge_item = Edge()
            self._edge_item.src = self.node_start
            self.addItem(self._edge_item)
            if self.node_end:
                self.node_end = None
                self.node_start = None

            self.node_end = self.node_start

    def mousePressEvent(self, event):
        if event.button() == Qt.LeftButton and self.node_end:
            "Agregar Nodo"
            self.node_start = Node()
            self.node_start.setPos(event.scenePos())
            self.addItem(self.node_start)
            self.node_end = self.node_start
            "Agregar Edge"
            self._edge_item = Edge()
            self._edge_item.src = self.node_start
            self.addItem(self._edge_item)

    def mouseMoveEvent(self, event):
        if self._edge_item and self.node_end:
            self._edge_item.p1 = event.scenePos()
        super(SceneClass, self).mouseMoveEvent(event)

class Node(QGraphicsEllipseItem):
    def __init__(self, rect=QRectF(-10, -10, 20, 20), parent=None):
        super(Node, self).__init__(rect, parent)
        self.edges = []
        self.setZValue(1)
        self.setBrush(Qt.darkGray)
        self.setFlag(QGraphicsItem.ItemIsMovable, True)
        self.setFlag(QGraphicsItem.ItemIsSelectable, True)
        self.setFlag(QGraphicsItem.ItemSendsGeometryChanges, True)

    def addEdge(self, edge):
        self.edges.append(edge)

    def itemChange(self, change, value):
        if change == QGraphicsItem.ItemSelectedChange:
            self.setBrush(Qt.green if value else Qt.darkGray)
        if change == QGraphicsItem.ItemPositionHasChanged:
            for edge in self.edges:
                edge.adjust()
        return super(Node, self).itemChange(change, value)

class Edge(QGraphicsLineItem):
    def __init__(self, parent=None):
        super(Edge, self).__init__(parent)
        self.setPen(QPen(Qt.red, 3))
        self._src = None
        self._dst = None

    @property
    def src(self):
        return self._src

    @src.setter
    def src(self, node):
        self._src = node
        self._src.addEdge(self)
        self.adjust()

    @property
    def dst(self):
        return self._dst

    @dst.setter
    def dst(self, node):
        self._dst = node
        self._dst.addEdge(self)
        self.adjust()

    @property
    def p1(self):
        return self.line().p1()

    @p1.setter
    def p1(self, p):
        line = self.line()
        line.setP1(p)
        self.setLine(line)

    @property
    def p2(self):
        return self.line().p2()

    @p2.setter
    def p2(self, p):
        line = self.line()
        line.setP2(p)
        self.setLine(line)

    def adjust(self):
        self.prepareGeometryChange()
        if self.src:
            self.p1 = self.src.pos()
            self.p2 = self.src.pos()
        if self.dst:
            self.p2 = self.dst.pos()

我尝试通过在edge类中添加hoover事件来启动,但在设置为接受hover事件并创建了一个函数来指示对此事件的操作后,此函数不会触发。

EN

回答 1

Stack Overflow用户

回答已采纳

发布于 2020-05-15 14:09:48

OP的逻辑是不正确的,所以我必须稍微修改一下,以便它能正确地遵循序列。

另一方面,默认情况下已经实现了移动项的行为,但是有必要将鼠标事件发送到项,为此,必须调用mouseXEvent方法的super()方法。

代码语言:javascript
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复制
class SceneClass(QGraphicsScene):
    def __init__(self, parent=None):
        super(SceneClass, self).__init__(QRectF(-1000, -1000, 2000, 2000), parent)
        self._edge_item = None
        self._last_node = None

    def mouseDoubleClickEvent(self, event):
        if event.button() == Qt.LeftButton:
            if self._last_node:
                self._last_node = None
                self._edge_item = None
            else:
                node = Node()
                node.setPos(event.scenePos())
                self.addItem(node)
                self._edge_item = Edge()
                self._edge_item.src = node
                self.addItem(self._edge_item)
                self._last_node = node
            return
        super(SceneClass, self).mouseDoubleClickEvent(event)

    def mousePressEvent(self, event):
        if event.button() == Qt.LeftButton and self._last_node:

            node = Node()
            node.setPos(event.scenePos())
            self.addItem(node)
            self._edge_item.dst = node

            self._edge_item = Edge()
            self._edge_item.src = node
            self.addItem(self._edge_item)

            self._last_node = node
            return
        super(SceneClass, self).mousePressEvent(event)

    def mouseMoveEvent(self, event):
        if self._edge_item:
            self._edge_item.p1 = event.scenePos()
        super(SceneClass, self).mouseMoveEvent(event)


class Node(QGraphicsEllipseItem):
    def __init__(self, rect=QRectF(-10, -10, 20, 20), parent=None):
        super(Node, self).__init__(rect, parent)
        self.edges = []
        self.setZValue(1)
        self.setBrush(Qt.darkGray)
        self.setFlag(QGraphicsItem.ItemIsMovable, True)
        self.setFlag(QGraphicsItem.ItemIsSelectable, True)
        self.setFlag(QGraphicsItem.ItemSendsGeometryChanges, True)

    def addEdge(self, edge):
        self.edges.append(edge)

    def itemChange(self, change, value):
        if change == QGraphicsItem.ItemSelectedChange:
            self.setBrush(Qt.green if value else Qt.darkGray)
        if change == QGraphicsItem.ItemPositionHasChanged:
            for edge in self.edges:
                edge.adjust()
        return super(Node, self).itemChange(change, value)


class Edge(QGraphicsLineItem):
    def __init__(self, parent=None):
        super(Edge, self).__init__(parent)
        self.setPen(QPen(Qt.red, 3))
        self._src = None
        self._dst = None

    @property
    def src(self):
        return self._src

    @src.setter
    def src(self, node):
        self._src = node
        self._src.addEdge(self)
        self.adjust()

    @property
    def dst(self):
        return self._dst

    @dst.setter
    def dst(self, node):
        self._dst = node
        self._dst.addEdge(self)
        self.adjust()

    @property
    def p1(self):
        return self.line().p1()

    @p1.setter
    def p1(self, p):
        line = self.line()
        line.setP1(p)
        self.setLine(line)

    @property
    def p2(self):
        return self.line().p2()

    @p2.setter
    def p2(self, p):
        line = self.line()
        line.setP2(p)
        self.setLine(line)

    def adjust(self):
        self.prepareGeometryChange()
        if self.src:
            self.p1 = self.src.pos()
            self.p2 = self.src.pos()
        if self.dst:
            self.p2 = self.dst.pos()
票数 2
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/61812517

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