我正在和SpriteKit做一个游戏。
我正在尝试添加一个SKLabelNode (pointsLabel),如果我没有设置label.isHidden = true,我会让它正常工作。但是,我希望在touchesBegan之前隐藏该标签,但似乎我无法回想起此函数中的LabelNode,因此该标签保持隐藏状态。
我怎么才能让它工作?
代码如下:
class GameScene: SKScene {
private var pointsLabel: SKLabelNode?
override func didMove(to view: SKView) {
    pointsLabelShow()
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
    // Get label node from scene and store it for use later
    self.label = self.childNode(withName: "//pointsLabel") as? SKLabelNode
    if let label = self.label {
        label.isHidden = false
        let fade = SKAction.fadeIn(withDuration: 0.2)
        let sequence = SKAction.sequence([fade])
        label.run(sequence)
    }    
}
override func update(_ currentTime: CFTimeInterval) {
    /* Called before each frame is rendered */
    self.label = self.childNode(withName: "//pointsLabel") as? SKLabelNode
    if let label = self.label {
        label.position.y = ballHeight + 840
    }
    func pointsLabelShow() {
        let pointsLabel = SKLabelNode(fontNamed: "orkneymedium")
        pointsLabel.isHidden = true
        pointsLabel.text = "000"
        pointsLabel.fontSize = 50
        pointsLabel.fontColor = SKColor.white
        self.addChild(pointsLabel)
    }
}}
发布于 2019-07-18 00:49:53
尝试给SKLabelNode起一个名字,假设是“pointsLabel”
func pointsLabelShow() {
        let pointsLabel = SKLabelNode(fontNamed: "orkneymedium")
        pointsLabel.isHidden = true
        pointsLabel.text = "000"
        pointsLabel.fontSize = 50
        pointsLabel.name = "pointsLabel"
        pointsLabel.fontColor = SKColor.white
        self.addChild(pointsLabel)
    }如果希望节点仅在被触摸时使用,请在TouchsBegan方法中执行以下操作:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
    let touch = touches.first!
    let positionInScene = touch.location(in: self)
    let touchedNode = self.atPoint(positionInScene)
    if let name = touchedNode.name
    {
        if name == "pointsLabel"
        {
            touchedNode.isHidden = false
            let fade = SKAction.fadeIn(withDuration: 0.2)
            let sequence = SKAction.sequence([fade])
            touchedNode.run(sequence)
        }
    }
}如果希望节点在任何位置都能显示出来,请尝试将该节点放入局部变量中
希望这能有所帮助
https://stackoverflow.com/questions/57080335
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