首页
学习
活动
专区
圈层
工具
发布
首页
学习
活动
专区
圈层
工具
MCP广场
社区首页 >问答首页 >TcpClient -如何正确连接、保持连接并最终断开连接

TcpClient -如何正确连接、保持连接并最终断开连接
EN

Stack Overflow用户
提问于 2017-08-19 04:54:15
回答 1查看 182关注 0票数 1

我有以下这些方法:

代码语言:javascript
运行
复制
    private void connectToServer() {
        client = new TcpClient(SERVER_IP, PORT_NO);
        nwStream = client.GetStream();

        writer = new StreamWriter(client.GetStream());
        writer.AutoFlush = true;
        connected = true;

        getDataFromServer();
        rtb_inputField.Select();

        if (getDataTimer == null) {
            getDataTimer = new System.Timers.Timer();
            getDataTimer.Elapsed += new ElapsedEventHandler(OnTimedEvent);
            getDataTimer.Interval = 1000;
            getDataTimer.Enabled = true;
        }
    }

    private void disconnectFromServer() {
        if (connected) {
            writer.WriteLine("quit");
            getDataTimer.Enabled = false;
            getDataTimer.Dispose();
            getDataTimer = null;

            Thread.Sleep(1000);     //Wait 1 second
            nwStream.Close();
            client.Close();
            rtb_outputWindow.AppendText("\n\nClient: Disconnected.");
        }
        connected = false;
    }

    private void getDataFromServer() {
        if (connected) {
            new Thread(() => {
                Thread.CurrentThread.IsBackground = true;
                byte[] bytesToRead = new byte[client.ReceiveBufferSize];
                int readData = nwStream.Read(bytesToRead, 0, client.ReceiveBufferSize);
                updateOutputWindow(Encoding.Default.GetString(bytesToRead, 0, readData));
            }).Start();
        }
    }

    private void updateOutputWindow(string text) {
        string newText = string.Empty;

        if (InvokeRequired) {
            Invoke(new MethodInvoker(delegate () {
                updateOutputWindow(text);
            }));
        }
        else {
            newText = startRTFString;
            newText += rtb_outputWindow.Rtf;
            newText += replaceAnsiColorCodes(text);

            rtb_outputWindow.Rtf = newText;
        }
    }

    private void OnTimedEvent(object source, ElapsedEventArgs e) {
        if (connected) {
            getDataFromServer();
        }
    }

这一切都正常,但有些地方不对劲。当我断开连接时,outputWindow会得到很多换行符,最后才会说"Client: Disconnected“。我与服务器保持连接的时间越长,断开连接所需的时间就越长。

我相信计时器和这个问题有关。计时器的任务是不断地从服务器请求数据,并在收到数据时将其输出。有没有更好的方法呢?也许“等待服务器发送数据”--如果在几秒钟内什么都没有发送,我就不需要向服务器发送请求了。

getDataFromServer方法中的新线程是否由垃圾收集器处理?或者我需要以某种方式处理它?(这样我就不会创建一大堆后台线程了。)

EN

回答 1

Stack Overflow用户

发布于 2017-08-19 05:07:39

您不需要计时器来监听传入的数据。这应该会自动为您处理。每次调用侦听线程任务时,它都应该获取任何传入的数据,然后完成任务,以便其他线程可以执行。

下面是我的一个项目中的一个听力任务示例。传入的数据是序列化的字符串。

代码语言:javascript
运行
复制
void ListeningObjectTask()// Recieves any data sent by the other user.
        {
            while (client != null && client.Connected)// If there is another user and they are connected.
            {
                try// This suppresses exceptions thrown by connection problems, such as the user losing network signal.
                {
                    recieve = str.ReadLine();// Gets the data sent by the other user.
                    if (recieve != "")// If the user has sent data.
                    {
                        lock (recievedStrings)// Locks the buffer to add the data sent by the other user to it.
                        {
                            recievedStrings.Enqueue(recieve);
                        }
                        recieve = "";// Clears the incoming data, as it has been stored.
                    }
                }
                catch (Exception Ex)
                {
                    // Ends all the other multiplayer objects as the connection has ended and they are no longer needed.
                    Disconnect();
                    // Tells the user why they have lost connection, so that they can try to fix the problem.
                    MessageBox.Show("Network connection ended\n" + Ex);
                }
            }
        }

以下是所用对象的声明:

代码语言:javascript
运行
复制
private TcpClient client;// Allows connections for tcp network services.
private StreamReader str; // Provides an interface to read from a stream.
private string recieve;// The incoming string recieved from the other user.
readonly Queue<string> recievedStrings = new Queue<string>();// A buffer to hold incoming data from the other user.
票数 0
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/45764921

复制
相关文章

相似问题

领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档