我有一个场景“编辑器”在底部闪烁,并停靠在它的右侧,一个场景“大纲视图”在它的顶部闪烁,它显示了场景结构的树。
  Flickable {
    id: editor
    anchors.fill: parent
    contentWidth: 5000
    contentHeight: 5000
    Repeater {
      model: 500
      delegate: Rectangle {
        width: Math.random() * 200 + 50
        height: width
        x: Math.random() * editor.contentWidth
        y: Math.random() * editor.contentHeight
        color: Qt.rgba(Math.random(), Math.random(), Math.random(), 1)
        border.color: "black"
      }
    }
  }
  Flickable {
    id: outliner
    anchors.right: editor.right
    width: contentWidth
    height: parent.height
    contentWidth: contentItem.childrenRect.width
    contentHeight: contentItem.childrenRect.height
    Column {
      Repeater {
        model: 500
        delegate: Rectangle {
          width: Math.random() * 200 + 50
          x: outliner.contentWidth - width
          height: 50
          color: Qt.rgba(Math.random(), Math.random(), Math.random(), 1)
          border.color: "black"
        }
      }
    }
  }当然,我希望能够轻弹两者来导航,因为它们都比可用屏幕空间大。
问题是,大纲视图可闪烁对象将简单地阻止编辑器可闪烁,即使我从大纲视图项目不占用的位置进行闪烁。我不希望发生这种情况,我想要的是仅当轻拍发生在大纲视图项的顶部时才轻拍大纲视图,否则我想跳过编辑器,这样我就可以单击并从该区域向右轻拍它。
由于Flickable的工作方式,我一直无法做到这一点。它将首先检查是否有拖拽,只有当点击没有超过拖拽阈值时,它才会让点击向下移动到底层元素。所以我想不出一种方法,只有在那个位置有物体的时候,才能轻拍。
有没有办法让事件处理做我想做的事情?
发布于 2017-08-04 19:59:02
好了,我想我做到了,关键是禁用大纲视图的交互性,然后通过代理中的MouseArea截取输入,然后仔细计时并测量手动拖动增量,如果足够快,计划在发布时手动轻拍。
让它在印刷机上停止正在进行的轻拍,然后在下一次拖动时启动另一次轻拍,这在刚刚取消轻拍之后被证明是有问题的,但通过将每次轻拍推迟到下一个事件循环周期,我让它工作了。
我还增加了轮子支撑之类的东西。
如果任何人在任何平台上遇到问题,请在评论中让我知道。
// the editor code is the same from the OP
  Flickable {
    id: outliner
    anchors.right: editor.right
    width: contentWidth
    height: parent.height
    contentWidth: contentItem.childrenRect.width
    contentHeight: contentItem.childrenRect.height
    interactive: false
    property int ly: 0
    property real lt: 0
    property int dy: 0
    function go(yy) {
      dy = contentY - (contentY -= yy - ly)
      ly = yy
      lt = Date.now()
    }
    Timer { 
      id: trigger
      interval: 1
      onTriggered: outliner.flick(0, outliner.dy * 150)
    }
    Column {
      Repeater {
        model: 500
        delegate: Rectangle {
          width: Math.random() * 200 + 50
          x: outliner.contentWidth - width
          height: 50
          color: Qt.rgba(Math.random(), Math.random(), Math.random(), 1)
          border.color: "black"
          MouseArea {
            anchors.fill: parent
            Drag.active: drag.active
            drag.target: Item { id: dummy }
            onPressed: {
              dummy.y = 0
              if (outliner.flicking) outliner.cancelFlick()
            }
            onWheel: outliner.flick(0, wheel.angleDelta.y * 10)
            onPositionChanged: {
              if (drag.active) outliner.go(dummy.y)
            }
            onReleased: {
              if (Date.now() - outliner.lt < 50) trigger.start()
              outliner.ly = 0
              outliner.returnToBounds()
            }
          }
        }
      }
    }
  }发布于 2017-08-04 18:58:04
您可以通过检查场景中的每个媒体来实现这一点,如果在媒体下方有大纲视图的代理。如果没有,请将outliner标记为非交互式。当editor中有移动时,立即重新启用它。
如下所示:
import QtQuick 2.7
import QtQuick.Window 2.2
import QtQuick.Controls 2.0
ApplicationWindow {
    id: app
    visible: true
    width: 600
    height: 480
    Item { // a common parent not containing the MouseArea to be able to call childAt on press
        id: flickablesParent
        anchors.fill: parent
        Flickable {
            id: editor
            anchors.fill: parent
            contentWidth: 5000
            contentHeight: 5000
            onMovementStarted: outliner.interactive = true //re-enable the outliner user interaction so it can be flicked again.
            Repeater {
                model: 500
                delegate: Rectangle {
                    width: Math.random() * 200 + 50
                    height: width
                    x: Math.random() * editor.contentWidth
                    y: Math.random() * editor.contentHeight
                    color: Qt.rgba(Math.random(), Math.random(), Math.random(), 1)
                    border.color: "black"
                }
            }
        }
        Flickable {
            id: outliner
            anchors.right: editor.right
            width: contentWidth
            height: parent.height
            contentWidth: contentItem.childrenRect.width
            contentHeight: contentItem.childrenRect.height
            Column {
                id: column // set an id so it can be referenced in the MouseArea
                Repeater {
                    model: 500
                    delegate: Rectangle {
                        width: Math.random() * 200 + 50
                        x: outliner.contentWidth - width
                        height: 50
                        color: Qt.rgba(Math.random(), Math.random(), Math.random(), 1)
                        border.color: "black"
                    }
                }
            }
        }
    }
    MouseArea {
        id: dispatcher
        anchors.fill: parent
        onPressed: {
            var flickable = flickablesParent.childAt(mouse.x, mouse.y); //find out on what flickable we pressed (the check could be ommited but I guess it's more performant with)
            if (flickable === outliner) {
                var mappedPos = mapToItem(column, mouse.x, mouse.y);
                var delegate = column.childAt(mappedPos.x, mappedPos.y);
                if (!delegate)
                    outliner.interactive = false; //if there's no delegate where we pressed in the column, we disable the interactions of the outliner flickable.
            }
            mouse.accepted = false; // let the underlying Flickable deal with this event
        }
    }
}编辑:您实际上不需要在onMovementStarted中重新启用大纲视图,也可以在MouseArea onPressed中执行此操作。
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onPressed: {
    var flickable = flickablesParent.childAt(mouse.x, mouse.y); //find out on what flickable we pressed (the check could be ommited but I guess it's more performant with)
    if (flickable === outliner) {
        var mappedPos = mapToItem(column, mouse.x, mouse.y);
        var delegate = column.childAt(mappedPos.x, mappedPos.y);
        outliner.interactive = delegate ? true : false;
    }
    mouse.accepted = false; // let the underlying Flickable deal with this event
}https://stackoverflow.com/questions/45503483
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