我熟悉Unity,但对尝试与服务器通信还是个新手。我正在尝试设置一个登录屏幕,但我有麻烦的张贴到服务器正常。奇怪的是,Get运行良好,但Post显示以下错误:
Cannot connect to destination host Network
UnityEngine.Debug:Log(Object)
LoginHandler:CheckForNetworkErrors(UnityWebRequest) (at
Assets/Scripts/LoginHandler.cs:120)
<LoginUser>c__Iterator2:MoveNext() (at Assets/Scripts/LoginHandler.cs:92)
.UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
我使用了一个测试URL,以确保它不是原始版本的问题。两者都返回相同的错误。一旦玩家点击登录按钮,就会发送以下代码。你知道我在这里做错了什么吗?
public IEnumerator LoginUser()
{
string testURL = "https://www.google.com/";
using (UnityWebRequest get = UnityWebRequest.Get(testURL))
{
yield return get.Send();
ParseCSRF(get.downloadHandler.text);
CheckForNetworkErrors(get);
}
WWWForm form = new WWWForm();
form.AddField("username", username.text);
form.AddField("password", password.text);
form.AddField("_csrf", csrf);
using (UnityWebRequest post = UnityWebRequest.Post(WWW.EscapeURL(testURL), form))
{
yield return post.SendWebRequest();
CheckForNetworkErrors(post);
}
}
public void CheckForNetworkErrors(UnityWebRequest www)
{
if(www.isNetworkError)
{
Debug.Log(www.error + " Network");
}
else if (www.isHttpError)
{
Debug.Log(www.error + " http");
}
else
{
Debug.Log("Form upload complete!" + www.downloadHandler.text);
}
}
发布于 2018-08-21 03:45:15
我已经用下面写的代码进行了测试:
void Start()
{
StartCoroutine(GetCrt());
}
IEnumerator GetCrt()
{
string testURL = "https://www.google.com/";
using (UnityWebRequest www = UnityWebRequest.Get(testURL))
{
yield return www.SendWebRequest();
if (www.isNetworkError || www.isHttpError)
{
Debug.Log(www.error);
}
else
{
Debug.Log("Get Request Completed!");
}
}
}
它运行良好。
对于post请求,您需要一个真实的表单数据,您不能向google.com发送post请求。
希望这能对你有所帮助。
祝你编码愉快!
https://stackoverflow.com/questions/51936268
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