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社区首页 >问答首页 >three.js画布,球体向右旋转或浮动

three.js画布,球体向右旋转或浮动
EN

Stack Overflow用户
提问于 2017-07-04 17:20:53
回答 1查看 199关注 0票数 0

我试着让球体以非常慢的速度向右转。这是我的源代码:我创建了一个新的contaier,里面有canvas,你可以看到代码。我要说的是球体以慢节奏转动吗?这里我也在github上有我的git存储库:查看https://github.com/SpaceG/SpaceSphere中的图像。在这里我还发现了另一个例子,用一个球体:这个圆球在同一个点上非常慢地转动了一个浮动,这是我需要的:在下面的代码中http://rectangleworld.com/demos/DustySphere/DustySphere.html这个向左转我需要的]。你也可以下载我的repo或者fork它,并在这里修复我的问题。

这是Html文档:

代码语言:javascript
复制
<!DOCTYPE html>
<html lang="en">
<head>
    <title></title>
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">

<style>

        body {
            background-color: #000000;
            margin: 0px;
            overflow: hidden;
        }

        a {
            color:#0078ff;
        }
    </style>

    <script src="../build/three.js"></script>
    <script src="js/renderers/Projector.js"></script>
    <script src="js/renderers/CanvasRenderer.js"></script>

</head>
<body>

实现Sphere的Javascript代码:

代码语言:javascript
复制
        <script>

        var SCREEN_WIDTH = window.innerWidth,
        SCREEN_HEIGHT = window.innerHeight,

        mouseX = 0, mouseY = 0,

        windowHalfX = window.innerWidth / 4,
        windowHalfY = window.innerHeight / 4,

        SEPARATION = 600,
        AMOUNTX = 10,
        AMOUNTY = 10,

        camera, scene, renderer;

        init();
        animate();

        function init() {

            var container, turnAngle, separation = 100, amountX = 50, amountY = 50,
            particles, particle;

            container = document.createElement('div');
            container.setAttribute('class', 'space-id');
            document.body.appendChild(container);

            camera = new THREE.PerspectiveCamera( 275, SCREEN_WIDTH / SCREEN_HEIGHT, 5, 10000000 );
            camera.position.z = 100;

            scene = new THREE.Scene();



            renderer = new THREE.CanvasRenderer();
            renderer.setPixelRatio( window.devicePixelRatio );
            renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
            container.appendChild( renderer.domElement );

            // particles

            var PI2 = Math.PI * 2;
            var material = new THREE.SpriteCanvasMaterial( {

                color: 0xffffff,
                program: function ( context ) {

                    context.beginPath();
                    context.arc( 0, 0, 0.5, 0, PI2, true );
                    context.fill();

                }

            } );

            for ( var i = 0; i < 1000; i ++ ) {

                particle = new THREE.Sprite( material );
                particle.position.x = Math.random() * 2 - 1;
                particle.position.y = Math.random() * 2 - 1;
                particle.position.z = Math.random() * 2 - 1;
                particle.position.normalize();
                particle.position.multiplyScalar( Math.random() * 10 + 450 );
                particle.scale.multiplyScalar( 2 );
                scene.add( particle );

            }

            // lines

            for (var i = 0; i < 300; i++) {

                var geometry = new THREE.Geometry();

                var vertex = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
                vertex.normalize();
                vertex.multiplyScalar( 450 );

                geometry.vertices.push( vertex );

                var vertex2 = vertex.clone();
                vertex2.multiplyScalar( Math.random() * 0.3 + 1 );

                geometry.vertices.push( vertex2 );

                var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffffff, opacity: Math.random() } ) );
                scene.add( line );
            }

            document.addEventListener( 'mousemove', onDocumentMouseMove, false );
            document.addEventListener( 'touchstart', onDocumentTouchStart, false );
            document.addEventListener( 'touchmove', onDocumentTouchMove, false );

            //

            window.addEventListener( 'resize', onWindowResize, false );

        }

        function onWindowResize() {

            windowHalfX = window.innerWidth / 4;
            windowHalfY = window.innerHeight / 4;

            camera.aspect = window.innerWidth / window.innerHeight;
            camera.updateProjectionMatrix();

            renderer.setSize( window.innerWidth, window.innerHeight );

        }

        //

        function onDocumentMouseMove(event) {

            mouseX = event.clientX - windowHalfX;
            mouseY = event.clientY - windowHalfY;
        }

        function onDocumentTouchStart( event ) {

            if ( event.touches.length > 1 ) {

                event.preventDefault();

                mouseX = event.touches[ 0 ].pageX - windowHalfX;
                mouseY = event.touches[ 0 ].pageY - windowHalfY;

            }

        }

        function onDocumentTouchMove( event ) {

            if ( event.touches.length == 1 ) {

                event.preventDefault();

                mouseX = event.touches[ 0 ].pageX - windowHalfX;
                mouseY = event.touches[ 0 ].pageY - windowHalfY;

            }

        }

        //

        function animate() {

            requestAnimationFrame( animate );

            render();

        }

        function render() {

            camera.position.x += ( mouseX - camera.position.x ) * .05;
            camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
            camera.lookAt( scene.position );

            renderer.render( scene, camera );

        }

        </script>


    </body>
</html>

这是一张关于项目目标的图片,圆球在缓慢的节奏中向左转,这里有人给我提示吗?让好的工作做好。谢谢你。

EN

回答 1

Stack Overflow用户

发布于 2017-07-05 04:33:59

如果只想让球像示例中那样旋转,可以执行以下操作:

代码语言:javascript
复制
// Declare these before the call to init();
var group = new THREE.Group();
var rotationSpeed = 0.001; // Increase/decrease to control speed of rotation.

而且,不是scene.add(particle);,而是

你做了group.add(particle);

然后是scene.add(group);

这几行也是一样的:

代替scene.add(line);

执行group.add(line); (这里您不需要添加到场景中,因为您正在添加到场景中已存在的组中。)

然后是渲染循环中缺少的关键行:

代码语言:javascript
复制
group.rotateY(rotationSpeed); // Rotates the ball with speed 'rotationSpeed'

下面是这些更改的一些细节:JSFiddle

票数 0
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/44901954

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