首页
学习
活动
专区
圈层
工具
发布
首页
学习
活动
专区
圈层
工具
MCP广场
社区首页 >问答首页 >AndEngine不显示子画面

AndEngine不显示子画面
EN

Stack Overflow用户
提问于 2014-04-10 03:31:13
回答 2查看 115关注 0票数 0

我正在尝试制作一个基本的AndEngine游戏,但是精灵并没有出现。我没有得到任何错误。

我找不到问题所在,帮我解决这个问题的人也找不到问题所在,所以我非常感谢您的帮助。

代码语言:javascript
运行
复制
public class Game extends BaseGameActivity implements SensorEventListener {

Scene scene;
protected static final int CAMERA_WIDTH = 800;
protected static final int CAMERA_HEIGHT = 480;
private BuildableBitmapTextureAtlas playerTexture;
private TextureRegion regionCell;
private Sprite sprCell;
private SensorManager sensorManager;

private float accellSpeedX, accellSpeedY;
private float sprX, sprY;

@Override
public EngineOptions onCreateEngineOptions() {
    // TODO Auto-generated method stub
    Camera mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
    EngineOptions options = new EngineOptions(true,
            ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(
                    CAMERA_WIDTH, CAMERA_HEIGHT), mCamera);
    return options;
}

@Override
public void onCreateResources(
        OnCreateResourcesCallback pOnCreateResourcesCallback)
        throws Exception {
    // TODO Auto-generated method stub
    BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
    // BitmapTextureAtlas must be power of 2 for width and height.
    playerTexture = new BuildableBitmapTextureAtlas(
            this.getTextureManager(), 256, 64);
    regionCell = BitmapTextureAtlasTextureRegionFactory.createFromAsset(
            playerTexture, this.getAssets(), "player.png");
    playerTexture.load();

    pOnCreateResourcesCallback.onCreateResourcesFinished();
}

@SuppressWarnings("static-access")
@Override
public void onCreateScene(OnCreateSceneCallback pOnCreateSceneCallback)
        throws Exception {
    // TODO Auto-generated method stub
    sensorManager = (SensorManager) getSystemService(this.SENSOR_SERVICE);
    sensorManager.registerListener(this,
            sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
            sensorManager.SENSOR_DELAY_GAME);

    this.mEngine.registerUpdateHandler(new FPSLogger());
    this.mEngine.registerUpdateHandler(new IUpdateHandler() {

        @Override
        public void reset() {
            // TODO Auto-generated method stub

        }

        @Override
        public void onUpdate(float pSecondsElapsed) {
            // TODO Auto-generated method stub
            updateSpritePosistion();
        }

        private void updateSpritePosistion() {
            // TODO Auto-generated method stub
            if (accellSpeedX != 0 || accellSpeedY != 0) {
                int tL = 0;
                int iL = 0;
                int rL = CAMERA_WIDTH - (int) sprCell.getWidth();
                int bL = CAMERA_HEIGHT - (int) sprCell.getHeight();

                if (sprX >= iL) {
                    sprX += accellSpeedX;
                } else {
                    sprX = iL;
                }
                if (sprX <= rL) {
                    sprX += accellSpeedX;
                } else {
                    sprX = rL;
                }
                if (sprY >= tL) {
                    sprY += accellSpeedY;
                } else {
                    sprY = tL;
                }
                if (sprY <= bL) {
                    sprY += accellSpeedY;
                } else {
                    sprY = bL;
                }
                if (sprX < iL) {
                    sprX = iL;
                } else if (sprX > rL) {
                    sprX = rL;
                }
                if (sprY < tL) {
                    sprY = tL;
                } else if (sprY > bL) {
                    sprY = bL;
                }

                sprCell.setPosition(sprX, sprY);

            }
        }
    });

    this.scene = new Scene();
    this.scene.setBackground(new Background(0, 122, 222));
    sprX = (CAMERA_WIDTH - this.regionCell.getWidth()) / 2;
    sprY = (CAMERA_HEIGHT - this.regionCell.getHeight()) / 2;
    sprCell = new Sprite(sprX, sprY, regionCell,
            getVertexBufferObjectManager());

    scene.attachChild(sprCell);
    pOnCreateSceneCallback.onCreateSceneFinished(this.scene);

}

@Override
public void onPopulateScene(Scene pScene,
        OnPopulateSceneCallback pOnPopulateSceneCallback) throws Exception {
    // TODO Auto-generated method stub
    pOnPopulateSceneCallback.onPopulateSceneFinished();

}

@Override
public void onAccuracyChanged(Sensor arg0, int arg1) {
    // TODO Auto-generated method stub

}

@Override
public void onSensorChanged(SensorEvent event) {
    // TODO Auto-generated method stub
    synchronized (this) {
        switch (event.sensor.getType()) {
        case Sensor.TYPE_ACCELEROMETER:
            accellSpeedX = (int) event.values[1];
            accellSpeedY = (int) event.values[0];
            break;
        }
    }
}
}
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/22972254

复制
相关文章

相似问题

领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档