当检测到飞机时,我想立即在ARcore的随机部分上设置一个3d模型。不确定使用哪种方法进行设置。
addOnUpdateListener(this::onUpdate);
 private void onUpdate(FrameTime frameTime) {
    if (numOfModels > 0) return;
    modelLoader1 = new ModelLoader(weakReference);
    Frame frame = arFragment.getArSceneView().getArFrame();
    Collection<Plane> planes = frame.getUpdatedTrackables(Plane.class);
    for (Plane plane : planes) {
        if (plane.getTrackingState() == TrackingState.TRACKING) {
            addObject(Uri.parse("andy_dance.sfb"));
            break;
        }
    }
}
private void addObject(Uri model) {
    Frame frame = arFragment.getArSceneView().getArFrame();
    android.graphics.Point pt = getScreenCenter();
    List<HitResult> hits;
    if (frame != null) {
        hits = frame.hitTest(pt.x, pt.y);
        for (HitResult hit : hits) {
            Trackable trackable = hit.getTrackable();
            if (trackable instanceof Plane &&
                    ((Plane) trackable).isPoseInPolygon(hit.getHitPose())) {
                modelLoader1.loadModel(hit.createAnchor(), model);
                break;
            }
        }
    }
}
public void loadModel(Anchor anchor, Uri uri) {
    if (owner.get() == null) {
        Log.d(TAG, "Activity is null.  Cannot load model.");
        return;
    }
    ModelRenderable.builder()
            .setSource(owner.get(), uri)
            .build()
            .handle((renderable, throwable) -> {
                MainActivity activity = owner.get();
                if (activity == null) {
                    return null;
                } else if (throwable != null) {
                    activity.onException(throwable);
                } else {
                    activity.addNodeToScene(anchor, renderable);
                }
                return null;
            });
    return;
}
public void addNodeToScene(Anchor anchor, ModelRenderable renderable) {
    numOfModels++;
    AnchorNode anchorNode = new AnchorNode(anchor);
    TransformableNode node = new TransformableNode(arFragment.getTransformationSystem());
    node.setRenderable(renderable);
    node.setParent(anchorNode);
    node.setLocalPosition(new Vector3(0f, 0f, 0f));
    modelLoader1.setNumofLivesModel0(2);
    arFragment.getArSceneView().getScene().addChild(anchorNode);
    setNodeListener(node, anchorNode, modelLoader1);到目前为止,我可以用一个模型填充屏幕,但在屏幕的中心,我们希望将模型设置在角落,如果可能的话现在
发布于 2019-05-24 03:17:25
在活动开始时,我实例化了一个新的Vector3对象,以便稍后可以将其用于3d模型定位:
vector = new Vector3();通过实现一个世界锚来解决这个问题,这个世界锚被ARCore识别为手机位置:
AnchorNode anchorNode = new AnchorNode();
    anchorNode.setWorldPosition(new Vector3(0, 0, 0));有了AnchorNode集,我们就能够在世界上定位一个对象,知道它实际在哪里。
vector.set(randomCoordinates(true), randomCoordinates(false), -.7f);
AnchorNode anchorNode = new AnchorNode();
    TransformableNode node = new TransformableNode(arFragment.getTransformationSystem());
node.setRenderable(ModelRenderable);
node.setParent(anchorNode);
node.setWorldPosition(vector);vector.set()接受的参数是3个浮点数,它们是x,y,z坐标。为了使3d模型显示在相机的前面,建议x坐标在-.300到.300之间,y坐标在-.500到.500之间,z坐标在-.7到1之间。
https://stackoverflow.com/questions/56209547
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