我有一个重新加载的武器的代码,如果我开始重新加载,切换到不同的武器,然后切换回应该重新加载的武器,武器不会重新加载,不能射击,并且会显示以前武器的AmmoDisplay……知道为什么吗?我尝试将IEnumerator
设置为public
,但也不起作用。
using UnityEngine;
using System.Collections;
using TMPro;
public class GunScript_SB : MonoBehaviour
{
public float damage = 10f;
public float range = 100f;
public float impactForce = 30f;
public float fireRate = 15f;
public float maxAmmo = 10;
private float currentAmmo;
public float reloadTime = 3f;
private bool isReloading = false;
public Camera fpsCam;
public ParticleSystem muzzleFlash;
public GameObject impactEffect;
public TextMeshProUGUI ammunitionDisplay;
private float nextTimeToFire = 0;
void Start()
{
currentAmmo = maxAmmo;
}
void onEnable()
{
isReloading = false;
AmmoDisplay();
}
// Update is called once per frame
void Update()
{
if (isReloading)
return;
if (currentAmmo <= 0)
{
StartCoroutine(Reload());
return;
}
if (Input.GetButtonDown("Fire1") && Time.time >= nextTimeToFire)
{
nextTimeToFire = Time.time + 1f / fireRate;
Shoot();
}
if (ammunitionDisplay != null)
{
AmmoDisplay();
}
if (Input.GetKeyDown(KeyCode.R) && currentAmmo < maxAmmo)
{
StartCoroutine(Reload());
}
}
public IEnumerator Reload()
{
isReloading = true;
Debug.Log("Reloading...");
yield return new WaitForSeconds(reloadTime);
currentAmmo = maxAmmo;
isReloading = false;
}
void Shoot()
{
muzzleFlash.Play();
currentAmmo--;
RaycastHit hit;
if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range))
{
Debug.Log(hit.transform.name);
Target target = hit.transform.GetComponent<Target>();
if (target != null)
{
target.TakeDamage(damage);
}
if (hit.rigidbody != null)
{
hit.rigidbody.AddForce(-hit.normal * impactForce);
}
GameObject impactGO = Instantiate(impactEffect, hit.point, Quaternion.LookRotation(hit.normal));
Destroy(impactGO, 1f);
}
}
void AmmoDisplay()
{
ammunitionDisplay.SetText(currentAmmo + " / " + maxAmmo);
}
}
发布于 2020-10-10 20:47:50
你的协程在换了武器后可能还在运行。添加一个引用字段并停止协程,然后再次启动它:
private Coroutine reloadCoroutine;
if (reloadCoroutine != null){
StopCoroutine(reloadCoroutine);
}
reloadCoroutine = StartCoroutine(Reload());
https://stackoverflow.com/questions/64292743
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