所以我有这个代码,它是使用航点来制造一个敌人,它实际上是有效的,但是由于一个奇怪的原因,在航点之间循环之后,它一直到通过顶部航点的无限远(wp0),为什么会发生这种情况?我一直在摆弄代码,但没有得到适当的行为。
这段代码是为有运动学刚体的NPC编写的,它“漂浮”在空中,可以像马里奥兄弟游戏中飞来飞去的koopas一样上下飞行……
public GameObject[] myWaypoints;
float direction = 1f; //1 up, 0 stop. -1 down.
int _myWaypointIndex = 0; // used as index for My_Waypoints
float _moveTime;
float _vx = 0f;
bool _moving = true;
public float waitAtWaypointTime = 1f; // how long to wait at a waypoint
public bool loopWaypoints = true; // should it loop through the waypoints
void EnemyMovement()
{
// if there isn't anything in My_Waypoints
if ((myWaypoints.Length != 0) && (_moving))
{
// make sure the enemy is facing the waypoint (based on previous movement)
Flip(_vx);
// determine distance between waypoint and enemy
_vx = myWaypoints[_myWaypointIndex].transform.position.y - _transform.position.y;
direction = Mathf.Sign(myWaypoints[_myWaypointIndex].transform.position.y);
Debug.Log("Direction = " + direction);
// if the enemy is close enough to waypoint, make it's new target the next waypoint
if (Mathf.Abs(_vx) <= 0.05f)
{
Debug.Log("changin to the next waypoint");
// At waypoint so stop moving
_rigidbody.velocity = new Vector2(0, 0);
// increment to next index in array
_myWaypointIndex++;
Debug.Log("_myWaypointIndex = " + _myWaypointIndex);
Debug.Log("Length = " + myWaypoints.Length);
direction *= -1;
Debug.Log("New Direction = " + direction);
// reset waypoint back to 0 for looping
if (_myWaypointIndex >= myWaypoints.Length)
{
Debug.Log("True");
if (loopWaypoints)
{
_myWaypointIndex = 0;
}
else
{
_moving = false;
}
}
// setup wait time at current waypoint
_moveTime = Time.time + waitAtWaypointTime;
}
else
{
// enemy is moving
_animator.SetBool("Moving", true);
// Set the enemy's velocity to moveSpeed in the y direction.
_rigidbody.velocity = new Vector2(0.0f, _transform.localScale.y * moveSpeed * direction);
}
}
}发布于 2019-03-08 18:22:28
我认为问题是当你将_myWaypointIndex重置为0时,loopWaypoints在其他函数中,但是else不会使NPC停止,所以可能会继续移动到下一个无法找到的点,因为索引没有被重置,所以_vx距离永远不会为0,尝试检查loopWaypoints是否在你想要的时候改变了值,错误可能就在那里。
if (loopWaypoints)
{
_myWaypointIndex = 0;
}
else
{
_moving = false;
//Stop the movment
moveSpeed = 0;
}发布于 2019-03-08 18:28:09
也许:如果敌人通过了最后一个航点和_vx> 0.05f会发生什么?
它不会被捕捉到:
if (Mathf.Abs(_vx) <= 0.05f)发布于 2019-03-08 19:01:27
问题是,在Mathf.abs( _vx ) <= 0.05f中,_vx值永远不会低于0.05f。
你应该做的是在航路点附加一个触发器,当玩家接触到该触发器时,更改航点坐标。
或者这样做。
_vx = Mathf.Abs(myWaypoints
[_myWaypointIndex].
transform.position.y) -
Mathf.Abs(_transform.position.y);
//And then write.
if (_vx <= 0.5f)
// change coordinate.'''https://stackoverflow.com/questions/55056779
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