(left, top, BOX_SIZE, BOX_SIZE) #绘制所有坐标矩形
if box_rect.collidepoint(x,y): #矩形碰撞,判断该鼠标坐标是否在矩形内...):
self.DISPLAY_SURF=DISPLAY_SURF #surf对象
self.FPS_CLOCK=FPS_CLOCK #fps锁对象
self.main_board...BOX_SIZE-1),(left,top+half)))
elif shape==LINES: #绘制线条形
for i in range(0,BOX_SIZE,6): #步长控制密度越小密度越大...()
FPS_CLOCK=pygame.time.Clock()
DISPLAY_SURF=pygame.display.set_mode((WINDOW_WIDTH,WINDOW_HEIGHT...))
Puzzle = views.puzzle(DISPLAY_SURF, FPS_CLOCK)
pygame.display.set_caption('My Game')
mouse_x