bounds.Width, bounds.Height); using (Graphics g = Graphics.FromImage(bitmap)) { g.CopyFromScreen...static void Main() { CaptureScreen("screenshot.jpg"); }}上述代码使用了C#的Screen类和Bitmap类,通过CopyFromScreen
= new Bitmap(width, height); Graphics g = Graphics.FromImage(image); g.CopyFromScreen
Console.WriteLine(@"开始翻页"); // 翻一页截图 // 通过Graphics的CopyFromScreen...Graphics.FromImage(CatchBmp); // 把屏幕图片拷贝到我们创建的空白图片 CatchBmp中 g.CopyFromScreen
Graphics g = Graphics.FromImage(myImage); //截取屏幕并复制到(g)myimage里 g.CopyFromScreen
, FORMAT ); using (Graphics gfx = Graphics.FromImage(screenshot)) { gfx.CopyFromScreen
bitmap.Width, bitmap.Height); using (Graphics graphics = Graphics.FromImage(bitmap)) { graphics.CopyFromScreen
截图 屏幕截图由Graphics.CopyFromScreen.NET 函数管理,它本质上是一个位块传输包装器,内部调用 gdi32!BitBlt。
通过CopyFromScreen得到屏幕截图保存到图片格式,随后将此次生成的图像与上次生成的图像进行md5比较,如果md5不一致,则发送这次的截图数据。
using (Graphics gfx = Graphics.FromImage(screenshot)) { gfx.CopyFromScreen
Image类的对象中创建Graphics对象 Graphics g = Graphics.FromImage(myImage); g.CopyFromScreen
g.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality; //设置图像质量 g.CopyFromScreen
this.Width, this.Height); using (Graphics g = Graphics.FromImage(bmp)) { g.CopyFromScreen
using (Graphics memoryGrahics = Graphics.FromImage(bitmap)) { memoryGrahics.CopyFromScreen
自行开发 自行开发的原理也非常简单:创建一个半透明的全屏无边框窗体,记录鼠标在窗体上的框选矩形位置,使用CopyFromScreen获取该位置的屏幕图片即可。
使用 CopyFromScreen() 获取失陷主机的屏幕截图,并将其保存到与 output.txt 相同的文件位置 Screen.jpg。...wide$string_7 = "" ascii wide$string_8 = "DownloadString" ascii wide$string_9 = "CopyFromScreen
System.Drawing.Imaging.PixelFormat.Format32bppArgb ) ) { using (Graphics g = Graphics.FromImage(image)) { g.CopyFromScreen...(imageW, imageH)){ using (Graphics g = Graphics.FromImage(bmp)) { g.CopyFromScreen
Dim img As New Bitmap(100, 100) Dim pcg As Graphics = Graphics.FromImage(img) pcg.CopyFromScreen
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