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Vue全局变量的实现方式

config.tabBarItemSelected) }, } </script> 2、全局变量挂载到Vue.ptototype中 //main.js中挂载到Vue.ptototype中 import defines /config"; Vue.prototype.defines = defines; //使用 <script> export default { name: "Detail" , created() { console.log(this.defines.tabBarItemSelected) }, } </script

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聊聊zerolog的Level

InfoLevel // WarnLevel defines warn log level. WarnLevel // ErrorLevel defines error log level. ErrorLevel // FatalLevel defines fatal log level. FatalLevel // PanicLevel defines panic log level. Disabled // TraceLevel defines trace log level.

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    聊聊zerolog的Level

    InfoLevel // WarnLevel defines warn log level. WarnLevel // ErrorLevel defines error log level. ErrorLevel // FatalLevel defines fatal log level. FatalLevel // PanicLevel defines panic log level. Disabled // TraceLevel defines trace log level.

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    CreatorPrimer| CustomMaterial.js源码分析

    CustomMaterial.addShader(shader); 最为基本的3个属性:name、vert、frag 如果要控制着色器中的参数变量需定义params字段 如果要控制define变量定义defines _effect = new renderer.Effect( [ mainTech ], {}, defines, //第三个参数defines就是我们之前定义的shader.dfines _effect = new renderer.Effect( [ mainTech ], {}, defines, //defines就是我们之前定义的shader.dfines render-engine.js----------------- //看下Effect类构建函数参数 var Effect = function Effect(techniques, properties, defines ) { ... }; Effect中三个数组分别是:techniques, properties, defines,其中defines就是我们前面shader对象中的defines

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    Debian11,Ubuntu20.04安装zabbix6.0解决中文乱码问题

    #wqy-microhei.ttc上传修改后无效 chmod 777 simkai.ttf #修改defines.inc.php配置,修改如下,查找、ZBX_GRAPH_FONT_NAME vim / usr/share/zabbix/include/defines.inc.php #重启服务 systemctl restart zabbix-server zabbix-agent apache2 simkai.ttf /usr/share/zabbix/assets/fonts/ #授权 sudo chmod 777 /usr/share/zabbix/assets/fonts/simkai.ttf #修改defines.inc.php 配置,修改如下,查找、ZBX_GRAPH_FONT_NAME sudo vim /usr/share/zabbix/include/defines.inc.php #重启服务 sudo systemctl

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    CEF -version 3325完整编译教程

    =is_official_build=true set GN_DEFINES=use_jumbo_build=true set GN_DEFINES=is_component_build=true set =is_official_build=true g:\cef3325>set GN_DEFINES=use_jumbo_build=true g:\cef3325>set GN_DEFINES=is_component_build =is_official_build=true set GN_DEFINES=use_jumbo_build=true set GN_DEFINES=is_component_build=true set =use_jumbo_build=true set GN_DEFINES=is_component_build=true set GN_DEFINES=is_official_build=true proprietary_codecs =use_jumbo_build=true set GN_DEFINES=is_component_build=true set GN_DEFINES=is_official_build=true proprietary_codecs

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    UE4的枚举

    UE4在C++中和标准的枚举是一样的,支持两种写法,enum和enum class /** Parameter enum for CastChecked() function, defines when 有严格的类型检查,做位运算需要先转换为底层类型(可通过std::underlying_type转换)再进行位运算 UE4为了解决enum class在做位运算时不方便的问题,提供了一个宏和一些模板函数 // Defines 宏中声明了各种位运算的运算符重载函数,只要定义enum class时候再额外使用这个宏来声明枚举类型,枚举就自动支持了位运算功能 除此之外,还提供了枚举范围查询,迭代器等相关的辅助宏和模板 /** * Defines class ECountedThing * { * First, * Second, * Third, * * Count * }; * * // Defines Count) ENUM_RANGE_BY_FIRST_AND_LAST(EnumType, 0, (__underlying_type(EnumType))(Count) - 1) /** * Defines

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    关于STM32库中 __IO 修饰符(volatile修饰符)

    defines 'read only' permissions */ #else #define __I volatile const /*! < defines 'read only' permissions */ #endif #define __O volatile /*! < defines 'write only' permissions */ #define __IO volatile /*! < defines 'read / write' permissions */ 不难看出这些修饰管是用于指示编译器在编译时如何对变量进行操作。

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    关于 SAP CRM 的 Partner Determination 和 organization determination

    Procedure User Defines which business categories can use the partner determination procedure. The ‘No. of Occurrences’ defines how many partners can be entered for the partner function. The ‘Address’ section defines whether you can change a partner’s address in transactions, and when a The ‘Partner Determination’ section defines which access sequence should be used to determine the partner

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    xmake从入门到精通4:常用CC++项目描述设置详解

    ()内置接口来配置: target("demo") set_kind("shared") add_files("src/*.c") add_defines("XXX") 条件配置 我们可以利用lua内置的if语句很方便的实现: target("demo") set_kind("shared") add_files("src/*.c") add_defines 每个target下面都配置一遍add_defines("TEST")? add_defines("TEST1") target("test2") set_kind("shared") add_files("src/*.c") add_defines ("TEST1") target_end() -- 全局设置 add_defines("TEST") if is_arch("arm64", "armv7") then add_defines

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    Qt程序的调试版和发行版对应的宏定义QT_DEBUG和QT_NO_DEBUG

    Qt defines QT_NO_DEBUG for release builds. Otherwise QT_DEBUG is defined. Of course you are free to specify any DEFINES in your .pro files and scope them for either debug or release An alternative is to write in your project file something like: debug { DEFINES += MYPREFIX_DEBUG } release { DEFINES += MYPREFIX_RELEASE } Then you will not depend on the Qt internal definition.

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    python aiml标签用法

    aiml文件标签: 1 <aiml> Defines the beginning and end of a AIML document. 2 <category> Defines the unit of knowledge in Alicebot's knowledge base. 3 <pattern> Defines the pattern to match what a user may input to an Alicebot. 4 <template> Defines the response of an Alicebot to user's input.

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    fio基础11

    This ioengine defines engine specific options. This ioengine defines engine specific options. iodepth=int This defines how many io units to keep in flight against the file. iodepth_batch_submit=int iodepth_batch=int This defines how many pieces of IO to submit at once. iodepth_batch_complete_min=int iodepth_batch_complete=int This defines how many pieces of IO to retrieve

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    SAP Web Intelligence初探

    Webi的主要特点 4,SAP Webi架构 SAP Webi has a three-layered architecture − ·Database Layer − This layer defines ·Semantic Layer − This layer defines multidimensional data model. ·Presentation Layer − This layer defines where data is presented to end-users.

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    xmake从入门到精通11:如何组织构建大型工程

    -- 在根域设置通用配置,当前所有targets都会生效 add_defines("COMMON") target("test") set_kind("static") add_files ("src/test/*.c") add_defines("TEST") target("demo") set_kind("static") add_files("src/demo /*.c") add_defines("DEMO") 维护复杂的项目结构 但是对于一些大型项目,通常的组织结构层次很多也很深,需要编译的target目标也可能有十几甚至上百个,这个时候如果还是都在根 由于,已经在根xmake.lua配置了大部分通用配置,那么我们可以在test子工程下,专心配置只对test有用的设置,例如对于projectdir/test/xmake.lua: add_defines "static") add_files("test2/*.c") add_defines("TEST2") 而这里面的add_defines("TEST")在root域,会对test1

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    FTXUI基础笔记(botton按钮组件基础)

    This defines how to navigate using the keyboard. This defines how to navigate using the keyboard.   This defines how to navigate using the keyboard. This defines how to navigate using the keyboard.

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    Cocos Creator 2.2 的渲染流程(原生渲染)

    _effect = effect; let defines = this._defines; let uniforms = this. _uniforms; defines.length = 0; uniforms.length = 0; if (effect) { defines.push _defines); uniforms.push(effect. _properties); } if (customProperties) { defines.push(customProperties. _defines); uniforms.push(customProperties.

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    CC++Qt屏蔽输出流技巧

    Qt库实现 在Qt项目文件添加以下定义: 屏蔽qInfo() DEFINES += QT_NO_INFO_OUTPUT 屏蔽qDebug() DEFINES += QT_NO_DEBUG_OUTPUT 屏蔽qWarning() DEFINES += QT_NO_WARNING_OUTPUT

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    angular基本知识学习笔记 - NgModule的基本概念

    Each component defines a class that contains application data and logic, and is associated with an HTML template that defines a view to be displayed in a target environment. Angular defines a number of decorators that attach specific kinds of metadata to classes, so that the

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    xmake从入门到精通10:多个子工程目标的依赖配置

    target("foo") set_kind("static") add_files("foo/*.c") add_defines("FOO") target("test1") target("foo") set_kind("static") add_files("*.c") add_defines("FOO", {public = true}) 仅仅通过add_deps("foo")就继承了libfoo的所有导出设置:linkdirs, links, includedirs以及defines 其中target自身生成的库默认就会自动导出链接设置 ,而includedirs和defines通过设置public属性,我们也将它们标记为导出,这样可以被test目标继承到。 所继承设置,当前target不参与 这个其实参考借鉴了cmake的设计,目前xmake中只要跟target相关的所有编译链接设置接口,都是支持可见性导出的,例如:add_includedirs, add_defines

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