;while(ip<vm_opcode.length){ip++;switch(vm_opcode[ip]){case op.push:{ip++;stack.push(vm_opcode[ip]);sp...+;break;}case op.add:{var op_1=stack[sp-1];var op_2=stack[sp];var value=op_1+op_2;stack.push(value);sp...+;break;}case op.sub:{var op_1=stack[sp-1];var op_2=stack[sp];var value=op_1-op_2;stack.push(value);sp...+;break;}case op.mul:{var op_1=stack[sp-1];var op_2=stack[sp];var value=op_1*op_2;stack.push(value);sp...+;break;}case op.div:{var op_1=stack[sp-1];var op_2=stack[sp];var value=op_1/op_2;stack.push(value);sp
{ pp++ sp++ // 如果发现p串有“*”,则记录下“*”的位置以及s匹配到的位置,并且p串的探索指针往后移动...= -1 { // 发现p有* pp = star + 1 sp = matchPos sp++ // 否则就不能匹配
// load integer to ax, address in ax else if (op == SC) {ax = *(char *)*sp...// save character to address, value in ax, address on stack else if (op == SI) {*(int *)*sp...ax = *(int *)(intptr_t)ax; } else if(op ==SC) { ax = *(char *)(intptr_t)*sp...++ = ax; } else if(op == SI){ *(int *)(intptr_t)*sp++ = ax; } else if(op
= NULL && n>0); if(sp > dp || (sp + n) < dp) { while(n--) { *(dp++)=*(sp++); } *dp='\0';...= NULL && n>0); while(n--) { *dp = *sp; dp++; sp++; } dp = '\0'; return dst; } int strlen_new
= NULL) { stack[sp] = p; sp++; //存入栈中 printf("%c ", p->data); //访问根节点...= NULL) { stack[sp] = p; sp++; //存入栈中 p = p->lchild; //遍历左子树...BiTNodePost)); BT->biTree = p; BT->tag = 'L';//访问过左子树 stack[sp] = BT; sp
{ task_id = i; //当前任务号 //保存的PC指针调出来 SP++;...(*((u8 data*)(SP))) = task_stack[i][0]; SP++; (*((u8 data*)(SP))) = task_stack
c=getchar(); if(c == '\n'){cnt++;} if(c == '|'){sp
操作数组: 图片 操作对象: 图片 3.2.1 push 例如 push constant 1 翻译成汇编: @1 D=A // D = 1 // 将 D 中的值存到 *SP,SP++ @SP A...// 将 ARG[1] 的值存到 D @1 D=A // D = 1 @ARG A=M+D // A = ARG + 1 D=M // D = M[A] // 将 D 中的值存到 *SP,SP...push pointer 1 翻译成汇编: @1 D=A // D = 1 @3 A=A+D // A = 3 + 1 D=M // D = M[4] // 将 D 中的值存到 *SP,SP...D // M[A] = D @SP M=M+1 // SP = SP + 1 例如 push static 1 翻译成汇编: @filename.1 D=M // 将 D 中的值存到 *SP,SP
lua_pushlightuserdata(L, &ngx_http_lua_code_cache_key); 43 lua_rawget(L, LUA_REGISTRYINDEX); /* sp...++ */ 44 ... 52 lua_getfield(L, -1, key); /* sp++ */ 53 54 if (lua_isfunction(L, -1))
for(int v=1;v<=mid;v++){ // 输出空格,数量=最后一行-当前行数 for(int sp=1;sp<=mid-v;sp...System.out.print(" "); } // 输出星号,数量=行数*2-1 for(int sp=1;sp<=(v*2)-1;sp...end=max-mid; // 循环菱形数量越来越少的行数 for(int f=1;f<=end;f++){ for(int sp=1;sp<=f;sp
* 复制要发送的数据到DMA发送描述符中 */ for (i = (frame->length + 3) >> 2; i; i--) { *dp++ = *sp...for (RxLen = (RxLen + 3) >> 2; RxLen; RxLen--) { *dp++ = *sp...* 复制要发送的数据到DMA发送描述符中 */ for (i = (frame->length + 3) >> 2; i; i--) { *dp++ = *sp...for (RxLen = (RxLen + 3) >> 2; RxLen; RxLen--) { *dp++ = *sp...* 复制要发送的数据到DMA发送描述符中 */ for (i = (frame->length + 3) >> 2; i; i--) { *dp++ = *sp
= '\0';sp++,tp--) *tp = *sp; //sp会从头到尾逐一遍历s数组中的元素,并将相应元素值赋给tp指向的t数组元素,而tp是根据sp中的元素个数在t数组中进行逆序摆放 tp++
} SmartPointer sp(oc); // 创建一个迭代器 do { sp->f(); // 智能指针调用 sp->g(); } while(sp
drawFlag = true; pc += 2; 00EE pc = stack[--sp] + 2; 1NNN pc = opcode & 0x0FFF; 2NNN stack[sp
only loop while (dp < dlASCII && sa[sp] < '\u0080') da[dp++] = (byte) sa[sp...(uc >> 6) & 0x3f)); da[dp++] = (byte)(0x80 | (uc & 0x3f)); sp...0x3f)); da[dp++] = (byte)(0x80 | (c & 0x3f)); } sp
= s; ep = end = s+sdslen(s)-1; // 修剪, T = O(N^2) while(sp <= end && strchr(cset, *sp)) sp
// ASCII only loop while (dp < dlASCII && sa[sp] < '\u0080') { da[dp++] = (byte) sa[sp...byte)(0x80 | ((uc >> 6) & 0x3f)); da[dp++] = (byte)(0x80 | (uc & 0x3f)); sp...(0x80 | ((c >> 6) & 0x3f)); da[dp++] = (byte)(0x80 | (c & 0x3f)); } sp
break; case 0x2000: p("Call address 0x%x\n", nnn); stack[SP
System.arraycopy(sbuf, 0, newsbuf, 0, sbuf.length); sbuf = newsbuf; } sbuf[sp
num) { assert(dp && sp); char* ret = dp; while (*dp) dp++; while (num-- && *sp) { *dp++ = *sp
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