glMatrixMode (GL_MODELVIEW);
glScalef (2.0, 2.0, 2.0); //比例放缩变换
glRotatef(45.0, 0.0, 1.0, 1.0);//旋转变换
/*②投影变换...glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glFrustum (xwMin, xwMax, ywMin, ywMax, dnear, dfar);//透视投影...,设置透视视景体
}
void displayFcn (void)
{
glClear (GL_COLOR_BUFFER_BIT);
glColor3f (0.0, 1.0, 0.0); //...glutInitWindowPosition (100, 100);
glutInitWindowSize (winWidth, winHeight);
glutCreateWindow ("单位立方体的透视投影