Any、AnyObject Any是一个空协议集合的别名,它表示没有实现任何协议,因此它可以是任何类型,包括类实例与结构体实例。可以表示任何类型,包括函数类型。...AnyObject是一个成员为空的协议,任何对象都实现了这个协议。可以表示任何类类型的实例。 类型转化符号 is : 使用类型检查操作符 ( is )来检查一个实例是否属于一个特定的子类。
,sing2 as AnyObject,sing3 as AnyObject) 打印结果: ?...,b1 as AnyObject) let a2 = 5 let b2 = a2 print(a2,b2) printAddress(values: a2 as AnyObject,b2 as AnyObject...) var a = 5 var b = a a=8 print(a,b) printAddress(values: a as AnyObject,b as AnyObject) 打印结果: ?...ssss" nsstr1 printAddress(values: nsstr as AnyObject,nsstr1 as AnyObject) step3:数组、字典、结构体: //数组 var...ReferenceObj printAddress(values: ref as AnyObject,ref1 as AnyObject,ref2 as AnyObject) 分析结果:
,AnyObject>() cache.countLimit = 5 for i in 0...10{ cache.setObject(i as AnyObject, forKey: i as...AnyObject) } for i in 0...10 { print(cache.object(forKey: i as AnyObject)) } 运行结果: nil nil nil...(i as AnyObject, forKey: i as AnyObject,cost:10)// 设置对象最大的消耗 } for i in 0...2 { print(cache.object...(), forKey: i as AnyObject) } for i in 0...4 { print(cache.object(forKey: i as AnyObject)) } 运行结果:...代理事件 optional public func cache(_ cache: NSCache, willEvictObject obj: Any) 提示:
. */ public var itemSelected: ControlEvent { // delegate: PublishSubject...,[AnyObject]表示 selector 的参数列表 let source = self.delegate.observe(#selector(UITableViewDelegate.tableView...: AnyObject) -> AnyObject?...}) } public class func assignProxy(_ proxy: AnyObject, toObject object: AnyObject) { precondition...public override class func createProxyForObject(_ object: AnyObject) -> AnyObject { let scrollView
override func touchesBegan(touches: Set, withEvent event: UIEvent) { var p = touches.anyObject...().locationInview(self) } 很多老教材都是这个方法来获取,touches.anyObject(), 可是最新的版本提示touches根本没有anyObject()这个方法了...1 let p = (touches as NSSet).anyObject()?.
valueForKey是对Dictionary的扩展,可以通过字符串拿到返回的 JSON 数据中需要的部分(先转换成[String: AnyObject]),支持用"."...我用reduce实现了这个功能: extension Dictionary { var dictObject: AnyObject? { return self as?...keys.isEmpty else { return nil } let results: AnyObject?...Value } } func fetchValueInObject(object: AnyObject?, forKey key: String) -> AnyObject?...[String: AnyObject])?
NSObject { var name = "" var age = 10 var height = 170 subscript(index:Int) -> AnyObject...{ switch index{ case 0: return name as AnyObject case 1:...return age as AnyObject case 2: return height as AnyObject default:...return name as AnyObject } } } //调用 let stu = Student() stu.name = "海王" print(stu[0]) /
[String: AnyObject], results = responseJSON["results"] as?...[String: AnyObject], results = responseJSON["results"] as?...[AnyObject], firstResult = results.first as?...[String: AnyObject], info = firstResult["info"] as?...[String: AnyObject], imageColors = info["image_colors"] as?
] = ["code": 1] let jsonDictWithoutData: [String: AnyObject] = ["code": 0] let jsonDictWithData: [String...(.Unknown) func makeResultForFailureCaseWithError(error: NSError) -> Result {...return Result.Failure(error) } func makeResultForSuccessCaseWithValue(value: AnyObject...) -> Result { return Result.Success(value) } func testParseResult_failureCase_returnFailureCase...依旧以我的 NetworkManager 为例,稍加改造,方便在测试时注入伪函数和伪对象: typealias NetworkCompletionHandler = Result<AnyObject,
; typedef struct Array{ int length; int capacity; AnyObject *value; }Array; Array*...newArray(); //增加数组元素 void addElement(Array *array,AnyObject value); //删除 Array* removeIndexAt(Array...*arry,int index); //插入 Array* insertIndexAt(Array *array,AnyObject value,int index); //查找 AnyObject...* allocMemoryByCapacity(Array *arr){ return malloc(sizeof(AnyObject) * arr->capacity); } //创建数组...value){ if (array->length >= array->capacity) { array->capacity *= 2; AnyObject
RBucket bucket = redisson.getBucket("anyObject"); bucket.set(new AnyObject(1)); AnyObject obj = bucket.get...(); bucket.trySet(new AnyObject(3)); bucket.compareAndSet(new AnyObject(4), new AnyObject(5)); bucket.getAndSet...(new AnyObject(6)); 2.
{ for touch:AnyObject in touches{ // 方法一 // //获取用户点击的坐标 //...var point = (touch as AnyObject).location(in: self.view) // //将用户点击的点坐标,从self.view.layer转换到...} //方法二 //获取用户点击的坐标 var point = (touch as AnyObject
parser.parse() } var elementName:String = "" var attributeDice:[NSObject : AnyObject...] = [NSObject : AnyObject]() /* 开始解析的时候会执行该方法,通过此方法可以得到节点名称和属性 */ func parser..., attributes attributeDict: [NSObject : AnyObject]){ self.elementName=elementName//当前循环节点的节点名称
).filter({ $0 % 2 == 0}) { print(i) //输出结果为1-10之间的偶数 } 遍历字典 // 定义并实例化字典 var dict = [String: AnyObject...]() dict["name"] = "zhangsan" as AnyObject dict["age"] = 18 as AnyObject // 遍历字典(k, v可以随便写) for (k,
func postRequest(urlStr:String, parameters:Parameters, finishCallBack:@escaping(_ responseObject:AnyObject...print("===============\(returnResult.result)") finishCallBack(returnResult.result as AnyObject...finishCallBack(returnResult.result as AnyObject, returnResult.error) } } } 本人使用Alamofire
NSSet * )touches withEvent:(UIEvent * ) event { UITouch * touch = [touches anyObject...不管时一个手指还是多个手指,轻击操作都会使每个触摸对象的tapCount加1,由于上面的例子不需要知道具体触摸对象的位置或时间等,因此可以直接调用touches的anyObject方法来获取任意一个触摸对象然后判断其...NSSet * )touches withEvent:(UIEvent * ) event { UITouch * touch = [touches anyObject...NSSet * )touches withEvent:(UIEvent * ) event { UITouch * touch = [touches anyObject...(NSSet * )touches withEvent:(UIEvent * ) event { UITouch * touch = [touches anyObject
在 func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject...) func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject...func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject...咱们只要 func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject...) func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject
例如: -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject...不管时一个手指还是多个手指,轻击操作都会使每个触摸对象的tapCount加1,由于上面的例子不需要知道具体触摸对象的位置或时间等,因此可以直接调用touches的anyObject方法来获取任意一个触摸对象然后判断其...例如: -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject...-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject...} -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject
中创建输入文本框的引用和按钮的点击Action 在Action里判断文本是否有数据,如果没有则弹出提示,如果有则打开新窗体 @IBAction func passNameToView(sender: AnyObject...4.从新窗体返回原窗体 页面2中的按钮建立一个Action代码如下 @IBAction func backToParent(sender: AnyObject) { self.dismissViewControllerAnimated...1 重写prepareForSegue方法 把值输入的值传递给页面2 override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject
NSURLRequest) -> Observable {} public func rx_JSON(request: NSURLRequest) -> Observable {} public func rx_JSON(URL: NSURL) -> Observable {} } extension NSNotificationCenter...{ public func rx_notification(name: String, object: AnyObject?)...NSNotification> {} } class DelegateProxy { public func observe(selector: Selector) -> Observable<[AnyObject...extension UIImagePickerController { public var rx_didFinishPickingMediaWithInfo: Observable<[String : AnyObject
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