public void DownloadFileSync(string url) { int BufferSize = 2048; byte[] BufferRead...while (readSize > 0) { fileStream.Write(BufferRead...void DownloadFileAsync(string url) { int BufferSize = 2048; byte[] BufferRead...void DownloadFileAsync(string url) { int BufferSize = 2048; byte[] BufferRead...Task DownloadFileAsync(string url) { int BufferSize = 2048; byte[] BufferRead
NewShortestPathCountrywideComplete.txt"; FileReader fileRead = new FileReader(filePath); BufferedReader bufferRead...BufferedReader(fileRead); String str; String strNowName; while ((str = bufferRead.readLine...jedis.set(strNowName , contParts[2]); } // } bufferRead.close
csvFile = new File("D:\\baiduyundownload\\test\\2000W\\1-200W.csv"); doNioReadFile(csvFile); // bufferRead
u8 off) { setPWM(num, 0, (int)(off*20.48)); } uint8_t read8(uint8_t reg_addr) { u8 data=0; I2C_BufferRead...PCA9685_SLAVE_ADDRESS,reg_dat,reg_addr); } 由于经常使用i2c接口就写了一个库方便移植,以后每次使用i2c就可以只用稍加修改封装下,主要还是使用一下两个接口 I2C_BufferRead
System.currentTimeMillis() - time; System.out.println("file read time = " + time); } private static void bufferRead
*/ UINT count /* Number of sectors to read */ ) { /* USER CODE BEGIN READ */ SPI_FLASH_BufferRead...uint8_t lun, uint8_t *buf, uint32_t blk_addr, uint16_t blk_len) { /* USER CODE BEGIN 6 */ SPI_FLASH_BufferRead
代码段 21.3.10 读 W25Q64(driver_w25qxx.c) /* * 函数名:void FLASH_BufferRead(uint8_t* pBuffer, uint32_t WriteAddr...WriteAddr -> 要读的 FLASH 初始地址; NumByteToWrite -> 要读的字节个数 * 输出参数:无 * 返回值:无 * 函数作用:读 N 个字节出来 */ void FLASH_BufferRead...随后每按一下按键KEY_1(UP),调用“FLASH_SectorErase ()”擦除数据,然后调用“FLASH_PageWrite ()”写数据,最后调用“FLASH_BufferRead()”读出数据...FLASH_SECTOR_TO_ERASE); printf("写入的数据:%s\n\r", tx_buffer); FLASH_PageWrite(tx_buffer, FLASH_WRITEADDR, 256); FLASH_BufferRead
", params.logFilePath ) return err } defer fd.Close() //关闭是好习惯 count := 0 bufferRead...:= bufio.NewReader( fd ) for { line, err := bufferRead.ReadString( '\n' ) //一行行读
4.1.16.40.BufferRead procedure BufferRead(var Buffer{$IFDEF CLR}: TBytes{$ENDIF}; Count: Integer);
= True; end; 4.1.2.2.BinaryEncoding property BinaryEncoding: TBinaryEncodingType; 当调用TXmlNode.BufferRead
4.3.5.TBinaryEncodingType Unit NativeXml TBinaryEncodingType = (xbeBinHex, xbeBase64); 调用TXmlNode的BufferRead
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