button.Enabled = false; }); //记录一个时间戳,以演示倒计时效果 int tick = Environment.TickCount...; while (Environment.TickCount - tick < 1000) { //跨线程调用更新窗体上控件的属性,这里是更新这个按钮对象的...this.Invoke((EventHandler)delegate { button.Text = (1000 - Environment.TickCount
(_object) { Thread.Sleep(100); Console.WriteLine(Environment.TickCount...方法TestLock被调用十次,但是Environment.TickCount计数器显示受保护的方法区域是按顺序执行的,大约相隔100毫秒。...(_object) { Thread.Sleep(100); Console.WriteLine(Environment.TickCount
public void Connect(int timeout) { ConnectInternal(timeout, CancellationToken.None, Environment.TickCount...ConnectAsync(int timeout, CancellationToken cancellationToken) { int startTime = Environment.TickCount...sw.SpinOnce(); } while (timeout == Timeout.Infinite || (elapsed = unchecked(Environment.TickCount
通过 Environment.TickCount 属性可以获取更快的时间,使用 Environment.TickCount 获取的是毫秒数,表示的是开机到当前的时间,相对来说抽象一点,不过也刚好不会受到用户修改当前系统时间的影响...,自然也就更稳定一些啦 既然都使用 Environment.TickCount 了,不如将 判断调用 Start 的时间加上距离下次执行的时间 合在一起计算吧,这样后续每次 WM_Timer 消息过来的时候..._dispatcher.AddTimer(this); // 如果只是记录当前调用 Start 方法的时间,也就是 Environment.TickCount...而这个加法计算是每次都需要调用的,为了性能优化,不如一开始就加上,后续就只需要判断大小 _dueTimeInTicks = Environment.TickCount...&& (int) wParam == TIMERID_TIMERS) { // 忽略代码 PromoteTimers(Environment.TickCount
WindowMessage.WM_POINTERENTER: handled = ProcessMessage(GetPointerId(wParam), RawStylusActions.InRange, Environment.TickCount...WindowMessage.WM_POINTERUPDATE: handled = ProcessMessage(GetPointerId(wParam), RawStylusActions.Move, Environment.TickCount...WindowMessage.WM_POINTERDOWN: handled = ProcessMessage(GetPointerId(wParam), RawStylusActions.Down, Environment.TickCount...WindowMessage.WM_POINTERUP: handled = ProcessMessage(GetPointerId(wParam), RawStylusActions.Up, Environment.TickCount...WindowMessage.WM_POINTERLEAVE: handled = ProcessMessage(GetPointerId(wParam), RawStylusActions.OutOfRange, Environment.TickCount
Stopwatch使用了操作系统和硬件提供的最高分辨率机制,通常少于1毫秒(相比之下DateTime.Now和Environment.TickCount的分辨率在15毫秒左右)。
System.Runtime.Remoting.Contexts; class app { static void Main() { //生成random Random rand = new Random(Environment.TickCount
启动时间 启动时间是指开机以来所经过的毫秒数 如果超过int所能表示的范围则会归零重新计数 常用于粗略计时 int time = Environment.TickCount; 3.现行时间 就是表示当前时间的一个字符串
PagerSQL.GetSQLByPageIndex(2) + ""); //测试用,显示第二页的分页算法 //开始计时,记录循环一万次的时间 int a = Environment.TickCount... 10000; i++) { PagerSQL.CreateSQL(); } int b = Environment.TickCount
public string Test1() { long vTickCount = Environment.TickCount; for...this.value = i.ToString(); return string.Format("Have this.: {0} MSEL", Environment.TickCount...- vTickCount); } public string Test2() { long vTickCount = Environment.TickCount...value = i.ToString(); return string.Format("Don't have this.: {0} MSEL", Environment.TickCount...- vTickCount); vTickCount = Environment.TickCount; //看到这个变量名我就生气,奇怪为什么大家都使它呢
CultureSources = { "en-us", "zh-cn", "ar-iq", "de-de" }; static readonly Random Ran = new Random(Environment.TickCount
还有一个值得关注的是,时间间隔会加上系统运行时间 Environment.TickCount ,变成绝对时间保存下来,这是为了后边 WM_TIMER 到达之后,对比是否超时做准备。
RaiseEvent(new MouseButtonEventArgs( Mouse.PrimaryDevice, Environment.TickCount... RaiseEvent(new MouseButtonEventArgs( Mouse.PrimaryDevice, Environment.TickCount
// 创建模拟的鼠标滚动事件参数 var mouseWheelEventArgs = new MouseWheelEventArgs(Mouse.PrimaryDevice, Environment.TickCount
以Windows为例,C#用来返回开机时长的方法Environment.TickCount是int32类型的,单位为ms。
下面的示例演示了一个 Environment.TickCount 属性,它可包装来自 kernel32.dll 的 GetTickCount 函数 。
springframework的Stopwatch类提供了一种方便的机制来测量运行时间,它使用了操作系统和硬件提供的最高分辨率机制,通常少于1毫秒(相比之下DateTime.Now和Environment.TickCount
. // int quantumStartTime = Environment.TickCount; // // Update our records to indicate...workQueue.EnsureCurrentThreadHasQueue(); // // Loop until our quantum expires. // while ((Environment.TickCount
handled = ProcessMessage(GetPointerId(wParam), RawStylusActions.InRange, Environment.TickCount);...{ handled = ProcessMessage(GetPointerId(wParam), RawStylusActions.Move, Environment.TickCount...{ handled = ProcessMessage(GetPointerId(wParam), RawStylusActions.Down, Environment.TickCount...handled = ProcessMessage(GetPointerId(wParam), RawStylusActions.OutOfRange, Environment.TickCount);...是不一样的,在下文将会给出详细的描述 在 WPF 这边,如上面代码所示,收到触摸点信息之后,将会进入到 ProcessMessage 方法,只是这个过程中我感觉有一点小锅的是,时间戳拿的是当前系统时间戳 Environment.TickCount
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