这里只存储了位置,设为0即可
java.nio.Buffer ptr//缓冲区指针
)
7.开始绘制,在onDrawFrame函数的末尾加入如下代码:
//绘制矩形
glUniform4f...(0,1f,1f,1f,1f)
glDrawArrays(GL_TRIANGLES,0,6)
//绘制分割线
glUniform4f(0,1f,0f,0f,1f)
glDrawArrays(GL_LINES...,6,2)
//绘制木槌,用点表示
glUniform4f(0,0f,1f,0f,1f)
glDrawArrays(GL_POINTS,8,1)
glUniform4f(0,0f,1f,0f,1f)
glDrawArrays