(n - 1/2) d] + \[Lambda] (l - CurveFunction[d/2]) Cos[\[Alpha]])]}, Show[ (*画桌面*) Graphics3D...[(n - 1/2) d], n d, 3}], {n, 1, (2 R)/d}], BaseStyle -> {Opacity[0.5], Cyan}], (*画一侧桌腿*) Graphics3D...rotateAngle], {0, 1, 0}, {CurveFunction[(n - 1/2) d], 0, 0}], {n, 1, (2 R)/d}]], (*画另一侧桌腿*) Graphics3D...rotateAngle], {0, -1, 0}, {-CurveFunction[(n - 1/2) d], 0, 0}], {n, 1, (2 R)/d}]], (*画一侧钢筋*) Graphics3D...CurveFunction[d/2]) \[Lambda] Sin[\[Alpha]] - ( 3 Cos[\[Alpha]])/2)}}]}], (*画另一侧钢筋*) Graphics3D
其制作过程如下: v = PolyhedronData["Cube", "VertexCoordinates"]; i = PolyhedronData["Cube", "EdgeIndices"]; Graphics3D...White, 20], GraphicsComplex[2 v, Tube[i, .1]]}, Boxed -> False] PolyhedronData["Cube", "EdgeIndices"] Graphics3D..., Red, Point[pts]}}, Frame -> True] pts3D = Transpose[Transpose[pts]~Join~{ConstantArray[-1, 4]}]; Graphics3D...White, 20], GraphicsComplex[2 v, Tube[i, .1]]}},Boxed -> False, SphericalRegion -> True] Manipulate[ Graphics3D...[i, .1]]}}, Boxed -> False, SphericalRegion -> True, PlotRange -> 2] , {{a, -65, "angle"}, 0, -90}] Graphics3D
Graphics3D[{Texture[pics[[1]]], Polygon[{{-1, -1, -1}, {1, -1, -1}, {1, 1, -1}, {-1, 1, -1}}, VertexTextureCoordinates..., 1}}, {{1, 1, 0}, {0, 1, 0}, {0, 1, 1}, {1, 1, 1}}, {{0, 0, 1}, {1, 0, 1}, {1, 1, 1}, {0, 1, 1}}}; Graphics3D..., 7}, {4, 1, 5, 8}, {5, 6, 7, 8}}; vtc = {{0.01, 0.01}, {0.99, 0.01}, {0.99, 0.99}, {0.01, 0.99}}; Graphics3D...Graphics3D[{Black, EdgeForm[None], Table[{Texture[sides[[i]]], GraphicsComplex[v, Polygon[idx[[i]]
viewpoint0 - center) + center, center}, SphericalRegion -> True, opts], {i, 0, nframes - 1}]] p = Graphics3D
", "VertexTypes", "EdgeRules"} ]; If[ Head /@ {plot, coords, atomLabels, bonds} === {Graphics3D...Row[{ MouseAppearance[ Show[ plot, Graphics3D
对 Linux 系统的全新音频支持,以及所有平台上的音频功能改进 修复了造成系统崩溃的 Graphics3D 旋转和缩放故障 显著改善了 GIF 的导入性能 修复了 Plot 功能退化和 ParametricPlot
—— 塞万提斯,《唐吉坷德》,刘京胜译 教学 使用函数:Graphics, Texture, Image,Graphics3D, Map, Table 象棋是深受国人喜爱的棋类活动。...接着,我们用 Graphics3D 和 Texture 生成三维的图形。注意:这里其实已经把原来的二维图像又变成一个三维的图形了。
]]/(X[[l]]-l[[i]]) x-(Z[[1]]l[[i]])/(X[[l]]-l[[i]]), (x-l[[i]])^2==(L[[i]])^2,x>=0,z<=0 },{x,z}] ]; Graphics3D
1/(Length[{#1, -#2, #3} & @@@ duandian] - 1)], {#1, -#2, #3} & @@@ duandian}]]; Show[Graphics3D
-((x - .1)^2 + (y - .2)^2); hillData = Table[Append[i, f[i]], {i, pos}]; 看一看这些点在三维空间中的分布情况 points = Graphics3D
pts=NestList[Join@@next/@#&,N@{{{0,0,0},{1,0,0},{1,1,0},{0,1,0},{0,0,1},{1,0,1},{1,1,1},{0,1,1}}},n]; Graphics3D...&,N@{{{0,0,0},{1,0,0},{1,1,0},{0,1,0},{0,0,1},{1,0,1},{1,1,1},{0,1,1}}},n]];//AbsoluteTiming Graphics3D
size *)\[IndentingNewLine]fr=12; (* frame rate *)\[IndentingNewLine]\[IndentingNewLine](* options of Graphics3D
CarPOV[sim_] := Module[{ rotation = sim["Rotation"], pos = sim["Position"] }, Rasterize[ Graphics3D...DisplayCarSim[sim_] := Module[{}, Overlay[{ Graphics3D[ CarSimScene[sim], PlotRange -
Reverse[ContinuedFraction[parast01/parast02]], # > 0 &], Table[1, {12}]]] GCD[parast01, parast02]));Graphics3D
使用的代码如下 Graphics3D[{frame3D, robotParts}] 说明:frame3D是三维坐标系的三个正交的轴( x y z xyz xyz轴的颜色分别是 R G B RGB RGB...{EdgeForm[] -> EdgeForm[Blue]}; (*三角形的边显示为蓝色*) Graphics3D[{GraphicsComplex[pts, trianglesBlue], Red,...Manipulate[q = {##}[[;; , 1, 1]]; gs = robotPartsKinematics[{IdentityMatrix[4], q}]; Graphics3D[{MapThread...; Graphics3D[{Gray, Robs, Text[Style[text, FontSize -> 20, FontFamily -> "黑体", FontColor -> color],...edges = RRTtree[[2]]; targetIdx = edges[[-1, 2]]; qPath = backTrack[targetIdx]; Animate[Graphics3D[{Robs
Maroon", "Orange", "Brown", "Purple"}; colors = Interpreter["Color"] /@ colorNames; coloriter = 1; Graphics3D
,PlotStyle->{clr},ImageSize->{450,400},PlotRange->{{-1,1},{-1,1},{-1.6,1}},Boxed->False,Axes->Fase],Graphics3D
[[r1]] = r]; x3d = RandomReal[{-1, 1}, {n, 3}]; {p, q} = RandomInteger[{1, n}, {2, n}]; Graphics3D
接着,我们可以使用Manipulate函数来进行参数化控制:In: Manipulate[ Graphics3D[{EdgeForm[None], Gray, rodModel[width, thickness
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