True, (255, 255, 0)) # 太阳系
screen.blit(textImage, (100, 100))
my_font = pygame.font.SysFont...(255, 0, 0), (0, 0, 0)) # 水星
screen.blit(text_surface, (1020, 70))
my_font = pygame.font.SysFont...255, 0, 0), (0, 0, 0)) # 金星
screen.blit(text_surface, (1020, 110))
my_font = pygame.font.SysFont...255, 0, 0), (0, 0, 0)) # 地球
screen.blit(text_surface, (1020, 150))
my_font = pygame.font.SysFont...)
screen.blit(pygame.transform.scale(Jupiter, (27, 27)), (1090, 265))
my_font = pygame.font.SysFont