* clip = NULL, double angle = 0.0, SDL_Point* center = NULL, SDL_RendererFlip flip = SDL_FLIP_NONE );...void LTexture::render( int x, int y, SDL_Rect* clip, double angle, SDL_Point* center, SDL_RendererFlip...SDL_RendererFlip flipType = SDL_FLIP_NONE;
在进入主循环之前,我们声明变量来跟踪旋转角度和翻转类型。...//Clear screen
SDL_SetRenderDrawColor( gRenderer, 0xFF, 0xFF, 0xFF, 0xFF );
SDL_RenderClear( gRenderer...参考资料
[1]
SDL翻转枚举: http://wiki.libsdl.org/SDL_RendererFlip
[2]
SDL_RenderCopyEx: http://wiki.libsdl.org