,TcpListener,IPEndPoint类的作用 使用NetworkStream的注意事项和局限性 NetworkStream的构造 NetworkStream的属性 NetworkStream的方法...前五节意在说明下NetworkStream背后那个必须掌握的知识点, 这样才能在实际编程过程中很快上手,毕竟NetworkStream的工作环境和其他流有着很大的差别, 再回到第一节关于NetworkStream...NetworkStream简化Socket开发 3 如果要建立NetworkStream一个新的实例,则必须使用已经连接的Socket 4 NetworkStream 使用后不会自动关闭提供的socket...,必须使用NetworkStream构造函数时指定Socket所有权(NetworkStream 的构造函数中设置)。...NetworkStream 8.NetworkStream的属性 1.
){ //定位文件流 } virtual void Write(char data){ //写文件流 } } class NetworkStream...{ public: virtual char Read(int number){ //额外的加密操作 NetworkStream::Read(...number);//读网络流 } virtual void Seek(int position){ //额外的加密操作 NetworkStream...::Seek(position)//定位网络流 } virtual void Write(char data){ //额外的加密操作 NetworkStream...::Read(number);//读内存流 } virtual void Seek(int position){ //额外的加密操作 NetworkStream
Net中通过NetworkStream类实现了这些处理技术。 ...NetworkStream 实现通过网络套接字发送和接收数据的标准.Net 框架流机制。NetworkStream 支持对网络数据流的同步和异步访问。...NetworkStream 从 Stream 继承,后者提供了一组丰富的用于方便网络通讯的方法和属性。 ...基于Socket上的应用协议方面,你可以通过以下两种方式获取NetworkStream网络数据流: 1、使用NetworkStream构造函数:public NetworkStream(Socket...NetworkStream etStream();它返回用于发送和接收数据的基础网络流NetworkStream。
netStream = new NetworkStream(socket))//接收套接字 using (StreamReader reader = new StreamReader...以空格切割字符创 string url = strs[1];//拿到字符创切割的第二个部分 /1.html using (NetworkStream...nerStream = new NetworkStream(socket)) using (StreamWriter writer = new StreamWriter...netStream=new NetworkStream(socket))//接收套接字 using(StreamReader reader=new StreamReader...nerStream=new NetworkStream(socket)) using (StreamWriter writer = new StreamWriter
{ //定位文件流 } virtual void Write(char data){ //写文件流 } }; //网络流主体类 class NetworkStream...FileStream::Write(data);//写文件流 //额外的加密操作... } }; class CryptoNetworkStream : :public NetworkStream...NetworkStream::Read(number);//读网络流 静态特质,确定了只能调NetworkStream } virtual void Seek(int position)...NetworkStream::Seek(position);//定位网络流 //额外的加密操作... } virtual void Write(byte data){...NetworkStream::Write(data);//写网络流 //额外的加密操作... } }; class CryptoMemoryStream : public MemoryStream
80; 3)NetworkStreame也是继承Stream类,只是它的构造函数,接收socket这个对象; 4)Stream实现了Idisposebeabe接口,使用using释放资源; 5)NetworkStream...socket.Connect(new DnsEndPoint("127.0.0.1", 80));//连接服务器的ip地址,端口号 //写入套接字 using (NetworkStream...netstream = new NetworkStream(socket)) using (StreamWriter writer = new StreamWriter(netstream...writer.WriteLine();//空行表示,指令结束 } //读取套接字 using (NetworkStream...netstream = new NetworkStream(socket)) using (StreamReader reader = new StreamReader(netstream
所以他们之间的抽象关系是: 我们在学习Socket编程的时候可能会需要用到IPEndPoint、Dns、IPAddress等类,再往上TCP相关有TcpListener、TcpClient、NetworkStream...{ //2 【阻塞】等待客户端的连接 TcpClient tcpClient = tcpListener.AcceptTcpClient(); NetworkStream...networkStream = tcpClient.GetStream(); //开启一个新的线程 等待新的消息 Task.Run(() => { Read(networkStream..., tcpClient); }); } } //接收消息 void Read(NetworkStream networkStream) { while (true) {...byte[] buffer = new byte[1024 * 1024]; //3 【阻塞】等待接收新的消息 var readLen = networkStream.Read
System.Threading; namespace server { class Program { static TcpClient tcpClient; static NetworkStream...Console.WriteLine("已连接."); stream = tcpClient.GetStream(); // 创建用于发送和接受数据的NetworkStream...System.Threading; namespace client { class Program { static TcpClient tcpClient; static NetworkStream...Console.WriteLine("客户端已启用......"); stream = tcpClient.GetStream(); // 创建用于发送和接受数据的NetworkStream
/// public class DataReadWrite { public TcpClient client; public NetworkStream...SetRecvBoxCallBack(string str); SetRecvBoxCallBack setRecvBoxCallBack; TcpClient client; NetworkStream.../// /// 接收数据基础类 /// public class DataRead { public NetworkStream...netStream; public byte[] msg; public DataRead(NetworkStream ns, int buffersize)
{ socket.Dispose(); throw; } // 在 NetworkStream...里,设置 ownsSocket 参数为 true 将会在 NetworkStream 被释放的时候,自动释放 Socket 资源 return new NetworkStream
// 发送文件 private void sendFile(FileProtocol protocol) { TcpClient localClient; NetworkStream...接收文件 private void receiveFile(FileProtocol protocol) { } // 获取连接到远程的流 -- 公共方法 private NetworkStream...endpoint); localClient = null; return null; } // 获取发送文件的流 NetworkStream...localClient = listener.AcceptTcpClient(); Console.WriteLine("Start sending file..."); NetworkStream
定义了SocketTcp的实例,然后内部再定义好TcpClient和NetworkStream,主要是Tcp通讯就是基于这两个来实现的。 ?...在接收方法中,我们就通过NetworkStream BeginRead来处理异步接收的,参数倒数第二个TcpDataRecvived的方法就是我们写的回调函数,最后一个传入的TransData,就是前面我们说定义这个可以在回调函数中使用传入的参数...private static SocketTcp _instance; //TCPClient private TcpClient _tcpClient; private NetworkStream
."); NetworkStream stream = tcpClient.GetStream(); Task.Factory.StartNew...tcpClient.Connect(new IPEndPoint(IPAddress.Parse("192.168.94.26"), 13000)); NetworkStream
static List userlist = new List(); 14 static TcpListener tl; 15 static NetworkStream...= tl.AcceptSocket(); 46 //通过该Socket实例化网络流 47 ns = new NetworkStream...146 public event MyDelegate MyEvent; 147 //构造函数中接收参数以初始化 148 public ClientTcp(NetworkStream...class Login : Form 15 { 16 private TcpClient tc; 17 //声明网络流 18 private NetworkStream...new TcpClient(ServerIP, int.Parse(ServerPort)); 81 //实例化网络流对象 82 NetworkStream
remoteClient.Client.LocalEndPoint, remoteClient.Client.RemoteEndPoint); // 获得流,并写入buffer中 NetworkStream...remoteClient.Client.LocalEndPoint, remoteClient.Client.RemoteEndPoint); // 获得流,并写入buffer中 NetworkStream...{1}", remoteClient.Client.LocalEndPoint, remoteClient.Client.RemoteEndPoint); // 获得流,并写入buffer中 NetworkStream...当我们按下S的时候,可以输入一行字符串,然后将这行字符串发送到服务端;当我们输入X的时候则退出循环: NetworkStream streamToServer = client.GetStream();...client.Client.LocalEndPoint, client.Client.RemoteEndPoint); NetworkStream
System.Net.Sockets.Socket.Send(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags)\r\n 在 System.Net.Sockets.NetworkStream.Write...(Byte[] buffer, Int32 offset, Int32 size)\r\n --- 内部异常堆栈跟踪的结尾 ---\r\n 在 System.Net.Sockets.NetworkStream.Write
, "WordCountCustomStreamSource", Seconds(batchDuration)) //使用自定义的receiver val lines = ssc.networkStream
TcpClient client = server.AcceptTcpClient(); // 获取客户端的输入输出流对象 NetworkStream
{ public class Client { private Server server; private TcpClient tcpClient; private NetworkStream...Thread connectThread; private Thread readDataThread; private TcpClient tcpClient; private NetworkStream
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