2,runOnUiThread方法 private void two(){ new Thread(){ @Override public...e.printStackTrace(); } } runOnUiThread...@Override public void run() { tv.setText("通过runOnUiThread...方法"); } }); } }.run(); } 用Activity对象的runOnUiThread...方法更新,在子线程中通过runOnUiThread()方法更新UI,强烈推荐使用。
Activity.runOnUiThread(Runnable); 2. Handler(sendMessage(Message) or post(Runnable)); 3....AsyncTask ; 我用的是第一种方案: 把这个Runnable对象传给runOnUiThread(Runnable)。...private void NETData() { tv_net.setVisibility(View.GONE); if (net) { runOnUiThread...Thread(){ }.start(); }else{ tv_net.setVisibility(View.VISIBLE); runOnUiThread...= null && networkInfo.isConnected()) { runOnUiThread(new Runnable() { @Override
= StreamTools.readStream(in); // 2.9.0创建message对象 /*runOnUiThread...如果仅仅只是更新UI,那么用runOnUiThread就可以了。...这是一个在android.app包下的Activity类里面的方法 public final void runOnUiThread (Runnable action) 在UI线程上运行指定的操作...用runOnUiThread操作如下,可以达到一样的效果。...} catch (Exception e) { e.printStackTrace(); runOnUiThread
); } }, 5000); 上面效果就是5s后将TextView控件内容改为“呵呵呵呵呵” 第二种: timer = new Timer(); // 不能在这run()里面更新ui,除非使用runOnUiThread...如果在这里的run方法更新ui就需要使用runOnUiThread()方法。...下面效果是每隔2s将TextView控件内容设置为“哈哈哈哈哈” timer = new Timer(); // 不能在这run()里面更新ui,除非使用runOnUiThread方法 timerTask...= new TimerTask() { @Override public void run() { runOnUiThread(new Runnable() {...timerTask = new TimerTask() { @Override public void run() { runOnUiThread
Override public void onFailure(Call call, Throwable t) { //请求失败 runOnUiThread...Toast.LENGTH_SHORT).show(); }); } }); 技术使用中遇到的问题和解决过程 public final void runOnUiThread...使用: runOnUiThread(() -> { //更新UI }); 总结 网络请求是和后端数据交互的全过程,其中接口、数据的封装都挺重要的,相应的请求体、参数注解什么的虽然比较难但是和资料对照起来也不会有特别复杂的实现
thread{ iotask1(parameter) { value1 -> iotask1(value1) { value2 -> iotask1(value2) { value3 -> runOnUiThread...thread{ iotask1() { value1 -> runOnUiThread{ updateUI1(value1) iotask2() { value2 -> runOnUiThread...{ updateUI2(value2) iotask3() { value3 -> runOnUiThread{ updateUI3(value3) }
R.drawable.running); new Thread(){ public void run(){ try{ runOnUiThread...; } }; progressDialog.show(); }); 其中: runOnUiThread(() -> createList()); createList...()方法完成后ProgressDialog消失,因为createList()中涉及到渲染TextView,所以使用runOnUiThread()。
view.post(Runnable action): textView.post(() -> { textView.setText("更新textView"); }); activity.runOnUiThread...(Runnable action): MainActivity.this.runOnUiThread(() -> { showIllegalClassDialog(illegalList); }
String result = response.body().string(); Log.e(TAG, "onResponse: " + result); runOnUiThread..."doUpload: " + byteWritten + "/" + contentLength); if (byteWritten == contentLength) { runOnUiThread...(()->{ mIdBtnUploadPic.setText("UpLoad OK"); }); } else { runOnUiThread...: " + byteWritten + "/" + contentLength); if (byteWritten == contentLength) { runOnUiThread...mIdBtnUploadPic.setText("UpLoad OK"); }); } else { runOnUiThread
WebSocketService.WebSocketCallback() { @Override public void onMessage(final String text) { runOnUiThread...} }); } @Override public void onOpen() { runOnUiThread...} }); } @Override public void onClosed() { runOnUiThread
/meter.subtractSource(20)//在当前基础上减少20分 thread { //支持异步线程直接调用 Thread.sleep(4000) meter.addIndex(3) runOnUiThread...(Runnable { tv.text = "addIndex(3)......" }) Thread.sleep(4000) meter.subtractIndex(1) runOnUiThread(...Runnable { tv.text = "subtractIndex(1)......" }) Thread.sleep(4000) meter.addSource(20) runOnUiThread...(Runnable { tv.text = "addSource(20)......" }) Thread.sleep(4000) meter.subtractSource(20) runOnUiThread...(Runnable { tv.text = "subtractSource(20)......" }) Thread.sleep(4000) meter.runIndex(10) runOnUiThread
SMSSDK.RESULT_COMPLETE){ //回调完成 if (event == SMSSDK.EVENT_SUBMIT_VERIFICATION_CODE) { //提交验证码成功 runOnUiThread...Toast.LENGTH_SHORT).show(); } }); }else if (event == SMSSDK.EVENT_GET_VOICE_VERIFICATION_CODE){ runOnUiThread...show(); } }); } else if (event == SMSSDK.EVENT_GET_VERIFICATION_CODE){ //获取验证码成功 runOnUiThread...TextUtils.isEmpty(des)){ runOnUiThread(new Runnable() { @Override public void run() {
; Looper.loop(); 实验之后发现会卡在原来的界面,正确的解决办法:开一个runOnUiThread,如下所示: runOnUiThread(() -> { ToastUtil.showMessage
所以我们要通过其他方式来动态改变ui视图, 1、runOnUiThread activity提供的一个轻量级更新ui的方法,在Fragment需要使用的时候要用getActivity.runOnUiThread...runOnUiThread(new Runnable() { @Override public void run() { sendMessage("[自动回复
- win2k3net的专栏 - 博客频道 - CSDN.NET 6,Android更新UI的两种方法——handler与runOnUiThread() Android更新UI的两种方法...――handler与runOnUiThread() - 泡在网上的日子 Android:UI更新方法四:在Worker Thread中runOnUiThread直接刷新UI - 混迹于移动互联网和手机行业...- 博客频道 - CSDN.NET android多线程与界面交互以及runOnUiThread简单应用_灰度空间_新浪博客 7, 实现展开列ExpandableListView的三种方式之
(AndroidJavaRunnable runnable) { GetActivity().Call("runOnUiThread", runnable);...//ResultText.text = jo.CallStatic("GetInformation"); singlePaySDKContext.RunOnUIThread...return shouldDeliver; } } public void doCheck() { singlePaySDKContext.RunOnUIThread...检查更新失败"; } } } public void doDownload() { singlePaySDKContext.RunOnUIThread...message:" + message; } } public void doInstall() { singlePaySDKContext.RunOnUIThread
预防任务还没关闭呢又点击开始 threadReadData.run(); } runOnUiThread...ReadBufferLengh == -1) { threadReadDataFlage = false; runOnUiThread...Exception e) { threadSendData.run(); } runOnUiThread...Log.e("error", ReadBufferLengh+""); e.printStackTrace(); runOnUiThread...} catch (Exception e) { runOnUiThread
回调完成 if (event == SMSSDK.EVENT_SUBMIT_VERIFICATION_CODE) { //提交验证码成功 runOnUiThread...}); }else if (event == SMSSDK.EVENT_GET_VOICE_VERIFICATION_CODE){ runOnUiThread...else if (event == SMSSDK.EVENT_GET_VERIFICATION_CODE){ //获取验证码成功 runOnUiThread...TextUtils.isEmpty(des)){ runOnUiThread(new Runnable() { @Override
result = response.body().string(); Log.i(TAG, "result : " + result); runOnUiThread...result = response.body().string(); Log.i(TAG, "result : " + result); runOnUiThread...result = response.body().string(); Log.i(TAG, "result : " + result); runOnUiThread...result = response.body().string(); Log.i(TAG, "result : " + result); runOnUiThread...result = response.body().string(); Log.i(TAG, "result : " + result); runOnUiThread
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