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.NET Core实战项目之CMS 第四章 入门篇-Git的快速入门及实战演练

上篇文章我带着大家通过分析了一遍ASP.NET Core的源码了解了它的启动过程,然后又带着大家熟悉了一遍配置文件的加载方式,最后引出了依赖注入以及控制反转的概念!如果大家把前面几张都理解了,那么你也就入了ASP.NET Core的大门了。但是我们还需要一个版本控制工具来提高我们的编码效率。因此这篇文章我将带着大家了解下Git这个版本控制工具以及为什么选择它。 下面我们将通过故事的形式从Git的历史谈起,并讲述Git的强大之处。然后通过实战演练教你如何在Github以及码云上托管我们的代码并进行代码的版本控制。 这里还想说一句,这篇文章本来昨天就能发出来的,奈何出现了一点状况,所以今天才来写,为了不浪费大家的时间我会在文章的最后再来讲述原因,这里给大家说声抱歉了。 本篇文章已经收入.NET Core实战项目之CMS 第一章 入门篇-开篇及总体规划 有兴趣的朋友可以加入.NET Core项目实战交流群637326624 进行交流。

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杭电OJ2060-2069

background: Philip likes to play the QQ game of Snooker when he wants a relax, though he was just a little vegetable-bird. Maybe you hadn’t played that game yet, no matter, I’ll introduce the rule for you first. There are 21 object balls on board, including 15 red balls and 6 color balls: yellow, green, brown, blue, pink, black. The player should use a white main ball to make the object balls roll into the hole, the sum of the ball’s fixed value he made in the hole is the player’s score. The player should firstly made a red ball into the hole, after that he gains red-ball’s value(1 points), then he gets the chance to make a color ball, then alternately. The color ball should be took out until all the red-ball are in the hole. In other word, if there are only color balls left on board, the player should hit the object balls in this order: yellow(2 point), green(3 point), brown(4 point), blue(5 point), pink(6 point), black(7 point), after the ball being hit into the hole, they are not get out of the hole, after no ball left on board, the game ends, the player who has the higher score wins the game. PS: red object balls never get out of the hole. I just illustrate the rules that maybe used, if you want to contact more details, visit http://sports.tom.com/snooker/ after the contest. for example, if there are 12 red balls on board(if there are still red ball left on board, it can be sure that all the color balls must be on board either). So suppose Philp can continuesly hit the ball into the hole, he can get the maximun score is 12 × 1 (12 red-ball in one shoot) + 7 × 12(after hit a red ball, a black ball which was the most valuable ball should be the target) + 2 + 3 + 4 + 5 + 6 + 7(when no red ball left, make all the color ball in hole). Now, your task is to judge whether Philip should make the decision to give up when telling you the condition on board(How many object balls still left not in the hole and the other player’s score). If Philp still gets the chance to win, just print “Yes”, otherwise print “No”.

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