image/gif_webp/gif/1.gif") .placeHolder(R.mipmap.ic_launcher) .scale(ScaleMode.FIT_CENTER...80&w=179&h=119&img.JPEG") .placeHolder(R.mipmap.ic_launcher) .scale(ScaleMode.FIT_CENTER.../format/webp") .placeHolder(R.mipmap.ic_launcher) .scale(ScaleMode.FIT_CENTER.../format/webp") .placeHolder(R.mipmap.ic_launcher) .scale(ScaleMode.FIT_CENTER...) // CENTER_CROP等比例缩放图片,直到图片的狂高都大于等于ImageView的宽度,然后截取中间的显示 ; .scale(ScaleMode.FIT_CENTER) // FIT_CENTER
Not used in Free version) * @param wMode - Window mode * @param color - Background color * @param scaleMode...wMode = request.getParameter("wMode"); String color = request.getParameter("color"); String scaleMode...= request.getParameter("scaleMode"); String lang = request.getParameter("lang"); int chartWidth...==null) scaleMode=""; if(color==null) color=""; if(lang==null) lang=...=" + scaleMode+ "&lang=" + lang; %> <!
Not used in Free version) * @param wMode - Window mode * @param color - Background color * @param scaleMode...= request.getParameter("scaleMode"); String lang = request.getParameter("lang"); int chartWidth...==null) scaleMode=""; if(color==null) color=""; if(lang==null) lang=""; String strFlashVars...} else { // dataStr Mode strFlashVars += "&dataXML=" + strXML + ""; } strFlashVars+= "&scaleMode...=" + scaleMode+ "&lang=" + lang; %> <!
透明度 editable: false, // 是否可编辑 pixelFormat: 3, // 像素格式 scaleMode..., // 透明度 editable: true, // 是否可编辑 pixelFormat: 3, // 像素格式 scaleMode
var _vehicle:Vehicle; public function VehicleTest() { stage.align=StageAlign.TOP_LEFT; stage.scaleMode...vehicle:SteeredVehicle; public function SeekTest() { stage.align=StageAlign.TOP_LEFT; stage.scaleMode...vehicle:SteeredVehicle; public function FleeTest() { stage.align=StageAlign.TOP_LEFT; stage.scaleMode...vehicle:SteeredVehicle; public function ArriveTest() { stage.align=StageAlign.TOP_LEFT; stage.scaleMode...Boolean = false; public function PursueEvadeTest() { stage.align=StageAlign.TOP_LEFT; stage.scaleMode
= null) { GUI.DrawTexture(new Rect(80,50,100,100),imgTexture,ScaleMode.StretchToFill); } if...for(var i=0; i<imgs.Length; i++) { GUI.DrawTexture(new Rect(80+ i* 100 ,150,100,100),imgs[i],ScaleMode.StretchToFill
placeHolder(int placeHolderResId) //占位图 override(int oWidth, int oHeight) //加载图片时设置分辨率 a scale(int scaleMode...int scaleMode = config.getScaleMode(); //然后根据配置信息去对request进行设置。...switch (scaleMode) { case ScaleMode.CENTER_CROP: request.centerCrop...(); break; case ScaleMode.FIT_CENTER: request.fitCenter
VEDIO_HEIGHT); 第三步 创建一个SKScene 对象 _skScene = [SKScene sceneWithSize:self.vedioNode.size]; self.skScene.scaleMode
未检测到摄像头":"已安装了摄像头"); var W:int=stage.stageWidth;//场景的原始宽度 var H:int=stage.stageHeight;//场景的原始高度 stage.scaleMode
这应该是IE的bug,解决办法: stage.align=StageAlign.TOP_LEFT; stage.scaleMode=StageScaleMode.NO_SCALE; stage.addEventListener
void OnGUI() { GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), videoTexture, ScaleMode.StretchToFill
= (texture->scaleMode == SDL_ScaleModeNearest) ?...); renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);...); renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);...); renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);...); renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode); renderdata
().Show(); } [EnumToggleButtons, BoxGroup("Settings")] public ScaleMode...ScaleMode; [FolderPath(RequireExistingPath = true), BoxGroup("Settings")] public string OutputPath
怎么样做3D游戏DEMO - 1 //初始化3D画布 Laya3D.init(0, 0, true); Stat.show(); Laya.stage.scaleMode = Stage.SCALE_FULL
Set pVW = Nothing Set pMC = Nothing End Sub (4)、窗体的下载事件 PrivateSub Form_Load() Me.ScaleMode...= 3 Picture1.ScaleMode = 3 End Sub 2、在image控件中添加gif格式图片中 由于image控件没有句柄,实现起来有点麻烦,而且效果不是很好
20;//单元格大小 public function DepthTest() { stage.align = StageAlign.TOP_LEFT; stage.scaleMode...world:IsoWorld; public function WorldTest() { stage.align = StageAlign.TOP_LEFT; stage.scaleMode...speed:Number = 10; public function MotionTest() { stage.align = StageAlign.TOP_LEFT; stage.scaleMode...Tile02:Class; public function GraphicTest() { stage.align = StageAlign.TOP_LEFT; stage.scaleMode...var Tile02:Class; public function MapTest() { stage.align = StageAlign.TOP_LEFT; stage.scaleMode
垂直方向 public function Bouncing2() { init(); } private function init():void { stage.scaleMode...Number; public function Throwing() { init(); } private function init():void { stage.scaleMode
地图 scalemode
BitmapCompare extends Sprite { public function BitmapCompare() { stage.align=StageAlign.TOP_LEFT; stage.scaleMode...bmp2:Bitmap; public function BitmapCollision1() { stage.align=StageAlign.TOP_LEFT; stage.scaleMode...var bmp2:Bitmap; public function BitmapCollision2() { stage.align=StageAlign.TOP_LEFT; stage.scaleMode...var star2:Star; public function BitmapCollision3() { stage.align=StageAlign.TOP_LEFT; stage.scaleMode...new TextField(); public function GridCollision() { stage.align=StageAlign.TOP_LEFT; stage.scaleMode
事件中不断检测,一旦有对象跑出边界了,就将其清除,不再理会了. import fl.controls.Label; import flash.text.TextFieldAutoSize; stage.scaleMode...balls:Array; public function Fountain() { init(); } private function init():void { stage.scaleMode
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