= imageWidth / screenWidth; int scaleheight = imageHeight / screenHeight; if(scaleWidth...>= scaleheight && scaleWidth >= 1) { scale = scaleWidth; } else if (scaleheight...> scaleWidth && scaleheight >= 1) { scale = scaleheight; } 5: 再获取Bitmap对象,以比例的方式去获取 /...>= scaleheight && scaleWidth >= 1) { scale = scaleWidth; ...} else if (scaleheight > scaleWidth && scaleheight >= 1) { scale
: number, scaleWidth?: Length } 定义组件的样式。 strokeWidth: 设置进度条宽度。 scaleCount: 设置环形进度条总刻度数。...scaleWidth: 设置环形进度条刻度粗细。 刻度粗细大于进度条宽度时,刻度粗细为系统默认粗细。....color(Color.Grey).value(50).width(100) .style({ strokeWidth: 15, scaleCount: 15, scaleWidth...: 5 }) } // scaleCount和scaleWidth效果对比 Row({ space: 40 }) { Progress({ value....color(Color.Grey).value(50).width(100) .style({ strokeWidth: 20, scaleCount: 20, scaleWidth
其中需要注意的是,类似于R.styleable.app_scaleWidth这种id是在values/attrs.xml中定义的,app代表命名空间,可以自定义,scaleWidth就是属性id,跟layout_width...scalePointerWidth = (scaleWidth * 1.5).toInt() cursorWidth = (scaleWidth * 3.333).toInt() scaleHeight...) { scaleWidth = a.getDimensionPixelOffset(attr, 50) scalePointerWidth = (scaleWidth * 1.5).toInt...scalePointerWidth = (scaleWidth * 1.5).toInt() cursorWidth = (scaleWidth * 3.333).toInt() scaleHeight...) { scaleWidth = a.getDimensionPixelOffset(attr, 50) scalePointerWidth = (scaleWidth * 1.5).toInt() cursorWidth
ImageView img; private int id=0; private int displayWidth; private int displayHeight; private float scaleWidth...=(float)(scaleWidth*scale); scaleHeight =(float)(scaleHeight*scale); //产生新的大小但Bitmap对象 Matrix matrix...= new Matrix(); matrix.postScale(scaleWidth, scaleHeight); Bitmap resizeBmp = Bitmap.createBitmap(bitmap...=(float)(scaleWidth*scale); scaleHeight =(float)(scaleHeight*scale); //产生新的大小但Bitmap对象 Matrix matrix...= new Matrix(); matrix.postScale(scaleWidth, scaleHeight); Bitmap resizeBmp = Bitmap.createBitmap(bitmap
options.outWidth; 31 int imageHeight = options.outHeight; 32 // 计算缩放比例 33 int scaleWidth...35 // 定义默认缩放比例为1 36 int scale = 1; 37 // 按照缩放比例大的 去缩放 38 if (scaleWidth...> scaleHeight & scaleHeight >= 1) { 39 scale = scaleWidth; 40 } else if (scaleHeight...> scaleWidth & scaleWidth >= 1) { 41 scale = scaleHeight; 42 } 43
resizeImage(Bitmap bitmap, int w) { int width = bitmap.getWidth(); int height = bitmap.getHeight(); float scaleWidth...= ((float) w) / width; Matrix matrix = new Matrix(); matrix.postScale(scaleWidth, scaleWidth); return...resizeImageH(Bitmap bitmap, int h) { int width = bitmap.getWidth(); int height = bitmap.getHeight(); float scaleWidth...= ((float) h) / height; Matrix matrix = new Matrix(); matrix.postScale(scaleWidth, scaleWidth); return
ScreenUtil.statusBarHeight //状态栏高度 刘海屏会更高 单位px ScreenUtil.textScaleFactory //系统字体缩放比例 ScreenUtil().scaleWidth...}'); print('实际高度的dp与设计稿px的比例:${ScreenUtil().scaleHeight}'); print( '宽度和字体相对于设计稿放大的比例:${ScreenUtil().scaleWidth...{ScreenUtil().scaleHeight}', textAlign: TextAlign.center, ), Text( '宽度和字体相对于设计稿放大的比例:${ScreenUtil().scaleWidth...= width / 1080; scaleHeight = height / 1920; 那么我们要写尺寸为500100控件的宽度就是 500scaleWidth .100*scaleHeigh ,注意这时单位是...= widhtDp / 360; scaleHeight = heightDp / 640; 那么我们要写尺寸为500*100控件的宽度就是 500*scaleWidth .100*scaleHeigh
bmp.getWidth(); 3 int bmpHeight=bmp.getHeight(); 4 5 //设置缩小比例 6 double scale=0.8; 7 //计算出这次要缩小的比例 8 scaleWidth...=(float)(scaleWidth*scale); 9 scaleHeight=(float)(scaleHeight*scale); 10 11 //产生resize后的Bitmap对象 12...Matrix matrix=new Matrix(); 13 matrix.postScale(scaleWidth, scaleHeight); 14 Bitmap resizeBmp=Bitmap.createBitmap
Stroke="{TemplateBinding ScaleBrush}" StrokeThickness="{TemplateBinding ScaleWidth...Stroke="{TemplateBinding TrailBrush}" StrokeThickness="{TemplateBinding ScaleWidth...radialGauge.StepSize); } var middleOfScale = 100 - radialGauge.ScalePadding - (radialGauge.ScaleWidth...new Point(100, 100); eg.RadiusX = 100 - radialGauge.ScalePadding - (radialGauge.ScaleWidth...Maximum="180" StepSize="1" IsInteractive="True" TickSpacing="18" ScaleWidth
{ // 获得图片的宽高 int width = bm.getWidth(); int height = bm.getHeight(); // 计算缩放比例 float scaleWidth...float) newHeight) / height; // 取得想要缩放的matrix参数 Matrix matrix = new Matrix(); matrix.postScale(scaleWidth
} int newWidth = widthOrig * ScaleTimes; int newHeight = heightOrig * ScaleTimes; float scaleWidth...scaleHeight = ((float) newHeight) / heightOrig; Matrix matrix = new Matrix(); matrix.postScale(scaleWidth...} int newWidth = widthOrig * ScaleTimes; int newHeight = heightOrig * ScaleTimes; float scaleWidth...scaleHeight = ((float) newHeight) / heightOrig; Matrix matrix = new Matrix(); matrix.postScale(scaleWidth
height = bgimage.getHeight(); // 创建操作图片用的matrix对象 Matrix matrix = new Matrix(); // 计算宽高缩放率 float scaleWidth...newWidth) / width; float scaleHeight = ((float) newHeight) / height; // 缩放图片动作 //matrix.postScale(scaleWidth
width, int height, boolean recycle) { if (null == bitmap) { return null; } float scaleWidth...bitmapHeight = bitmap.getHeight(); // 计算缩放比,图片的宽高小于指定的宽高则不缩放 if (width < bitmapWidth) { scaleWidth...= ((float) width) / bitmapWidth; } else { scaleWidth = 1.00f; } if (height < bitmapHeight...} else { scaleHeight = 1.00f; } Matrix matrix = new Matrix(); matrix.postScale(scaleWidth
初始化各个坐标点 Dim i As Long For i = 0 To UBound(sno) Step 1 sno(i).D = currentDirect sno(i).X = ScaleWidth...i '初始化食物数据 Call rndFood End Function '随机生成食物数据 Function rndFood() Randomize goods.X = Int(Rnd * (ScaleWidth...撞到返回true,否则就是false Function isCrashWall() As Boolean isCrashWall = False If sno(UBound(sno)).X + W > ScaleWidth
初始化各个坐标点 Dim i As Long For i = 0 To UBound(sno) Step 1 sno(i).D = currentDirect sno(i).X = ScaleWidth...'初始化食物数据 Call rndFood End Function '随机生成食物数据 Function rndFood() Randomize goods.X = Int(Rnd * (ScaleWidth...lblinfo.BackStyle = vbTransparent lblinfo.Caption = "暂停,按空格键开始" lblinfo.FontSize = 20 lblinfo.Move ScaleWidth...撞到返回true,否则就是false Function isCrashWall() As Boolean isCrashWall = False If sno(UBound(sno)).X + W > ScaleWidth
().getDisplayMetrics() mScreenDensity = dm.density; (2)美工设计图的尺寸 uiWidth,uiHeight (3)获取缩放比例 float scaleWidth...uiHeight; (4)所有布局的尺寸用代码实现: public static int getWidthSize(int size) { return (int) (size * scaleWidth
t = ScaleWidth + 100 For i = 0 To n Step 1 t = t + Rnd * 500 + 600 trs(i).x1 = t trs(i).Y1...跳跃;方向键 控制前后" lbldesc.FontSize = 20 lbldesc.Top = ScaleHeight - lbldesc.Height - 100 lbldesc.Left = ScaleWidth....AutoSize = True .Top = ScaleHeight / 2 - .Height - 100 .Left = ScaleWidth / 2 - .Width / 2...最近已得" & score & "分" lblmsg.Left = ScaleWidth / 2 - lblmsg.Width / 2 timer4.Enabled = True End..., (ScaleHeight / 2) + 30) Dim i& For i = 0 To 1000 Step 1 PSet (Int(Rnd * ScaleWidth), (ScaleHeight
1334 / defaultPixel; const scale = Math.min(deviceHeight / h2, deviceWidth / w2); //获取缩放比例 const scaleWidth...return size / defaultPixel; } export function scaleSize(size) { // 不适用小比例缩放 size = Math.round(size * scaleWidth...; return size / defaultPixel; } export function scaleWidthSize(size) { size = Math.round(size * scaleWidth
初始化各个坐标点 Dim i As Long For i = 0 To UBound(sno) Step 1 sno(i).D = currentDirect sno(i).X = ScaleWidth...'初始化食物数据 Call rndFood End Function '随机生成食物数据 Function rndFood() Randomize goods.X = Int(Rnd * (ScaleWidth...撞到返回true,否则就是false Function isCrashWall() As Boolean isCrashWall = False If sno(UBound(sno)).X + W > ScaleWidth
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