项目介绍 Lunar Solar Calendar Converter 是一个多语言支持的公历(阳历)和农历(阴历)转换工具。...基本用法 以下是在不同编程语言中使用这个转换工具的基本API: C#/Java Solar solarDate = LunarSolarConverter.LunarToSolar(lunarDate)...solarDate = LunarToSolar(lunarDate); Lunar lunarDate = SolarToLunar(solarDate); Ruby solar_date = lunar_to_solar...(lunar_date) lunar_date = solar_to_lunar(solar_date) Swift let solarDate = LunarSolarConverter.LunarToSolar...项目地址 https://github.com/isee15/Lunar-Solar-Calendar-Converter
最近的Huggingface LLM榜单都快被SOLAR这种“嫁接模型”刷烂了,Top 10模型都是10.7B,很明显是SOLAR的魔改版。...SOLAR 就是干这个的,问题是个好问题,SOLAR给自己的做法起了个很玄乎的名字,“Depth Up-Scaling”,其实做法很简单,就类似植物嫁接:训练好的Mistral 7B模型Transformer...这样形成了SOLAR-chat版本。...2、SOLAR-chat模型相对SOLAR基座模型测试效果有大幅提升(6项任务平均分+8分多),这说明大模型Post-training阶段是可以注入新知识的(之前也有不少研究可以证实这一点)。...3、SOLAR-base基座模型比其它基座模型(LLAMA2-70B/Yi-34B/Mixtra 8*7B)效果是不如的(SOLAR模型规模最小,所以不如也正常),但是也比较接近差不太多(平均分差1到4
resolve mechanical, electrical, plumbing and lighting requirements all while still allowing for passive solar...be 3D-printed at an off-site location, before being joined together to create two exterior walls, a roof
Generation # Roof --> case Roof_Form == "shed" : ShedRoof case Roof_Form == "pyramid" : PyramidRoof...case Roof_Form == "gable" : GableRoof case Roof_Form == "hip" : HipRoof case Roof_Form..." : GambrelRoof case Roof_Form == "mansard" : MansardRoof case Roof_Form == "gambrel-flat":...GambrelFlatRoof case Roof_Form == "mansard-flat": MansardFlatRoof case Roof_Form == "vault" :...comp(f){ bottom: NIL | horizontal: set(Roof_Ht,Roof_Ht*0.5) HipRoof } } # ... and invokes a hip roof
例如,Roof 其实就是一个里面有文字的 div : Roof: roof 其他组件也是如此,都是只有文字的 div 而已。...div> Roof: roof Wall: wall Window: window Door: door 那Roof里面又是怎么样使用 prop 的呢?代码如下所示: Roof: {props.color} roof 就这样?没错!...在这个示例中,Roof color="blue" /> 生成的 HTML 是 blue roof,而 Roof color="red" /> 生成的是 red roof...props 可以看作是 Roof 组件所有属性值的集合。
var time=60; //倒计时时长 function roof(o){ if (time ==0) { o.removeAttribute...(o) },1000) } } //最后点击按钮,调用roof方法: $(".getCode").click(function...(){ roof (this); }); 如下是整个图2.1验证码获取效果的完整的JavaScript代码,完整的HTML代码如上述(1)所示,css代码已省略...$('.yanzhengma').text('发送验证码('+times+'s)'); times--; setTimeout(roof...yanzhengma').on('click',function(){ $(this).prop('disabled',true); roof
这套方案包括Solar Roof、Solar Panels、Powerwall和Powerpack,集合了能源的采集、发电、存储和使用。
工程师笑着说:“It's none of your business” UML图如下: 定义产品类House House是本实例中的产品,具有floor、wall和roof三个属性。...} void setWall(string iWall){ this->wall = iWall; } void setRoof(string iRoof){ this->roof...printf("Floor:%s\t\n", this->floor.c_str()); printf("Wall:%s\t\n", this->wall.c_str()); printf("Roof...:%s\t\n", this->roof.c_str()); } private: string floor; string wall; string roof; }; 定义抽象建造者AbstractBuilder...buildWall(){ this->house->setWall("Wall_A"); } void buildRoof(){ this->house->setRoof("Roof_A
按照建筑物的构成划分为 Building mass 、Roof 、Window 、Ledge 等几类组件集,Snippet Grammar 则描述了 3D 模型所属的组件集及其参数集合。...- -roof - - > Roof的3D模型—> roof_slope=“50” /> roof_slope” />...* 实现思路: 1 分类标签 图为分类标签示例 按照建筑物的构成划分为 Building mass、Roof、Window、Ledge 等几类组件集; 2 3D 模型参数化 每一个建筑物组件 3D 模型使用...相当于告诉机器哪张图属于建筑物的哪个组件(属于 window 还是 roof 等)。
java复制代码// 产品类class House { private String foundation; private String walls; private String roof...public void setWalls(String walls) { this.walls = walls; } public void setRoof(String roof...) { this.roof = roof; } public void setFloors(int floors) { this.floors = floors;...='" + roof + ''' + ", floors=" + floors + '}'; }}2....house.setWalls("Brick Walls"); } @Override public void buildRoof() { house.setRoof("Gable Roof
roof-btn...canvas.getContext("2d") ctx.lineWidth = 1; const drawRoofBtn = document.querySelector("#draw-roof-btn
按照建筑物的构成划分为 Building mass 、Roof 、Window 、Ledge 等几类组件集,Snippet Grammar 则描述了 3D 模型所属的组件集及其参数集合。 roof - - > Roof的3D模型—> roof_slope=“50” /> roof_slope” />
Mad Libs Word Game. jQuery Puzzle. jQuery Solar System (not a game but awesome jQuery Stuff)....removes the dotted line onfocus from links. jQuery Perciformes - the entire suckerfish familly under one roof
Furniture_Bed_1:1525x2007x355mm-Queen:295878 [IfcFurniture] 3 - Entrance hall [IfcSpace] Roof...[IfcBuildingStorey] ->Basic Roof:Roof_Flat-4Felt-150Ins-50Scr-150Conc-12Plr:286419 [IfcRoof...] ->Floor:Simple floor:295048 [IfcSlab] 4 - Roof [IfcSpace]
Product): public class Product { private String ground; private String cement; private String roof...(String cement) { this.cement = cement; } public String getRoof() { return roof...; } public void setRoof(String roof) { this.roof = roof; } } 然后是抽象的建造者角色: public
"> roof" id="bottomRoof"> ...solid transparent; border-right: 0vw solid transparent; border-bottom: 4vw solid #2b2a49; } .top-roof...50%; transform: rotate(-23deg) translate(0.7vw, -3vw); right: -0.2vw; /* top: 0.8vw; */ } .top-roof...right: 0; width: 8vw; height: 3vw; background: linear-gradient(#a6a9c2, #f7fcff); } .bottom-roof...{ position: absolute; bottom: 0; right: 0; } .bottom-roof .tile { transform: rotate(45deg)
= buildRoof(); const house1 = BABYLON.Mesh.MergeMeshes([box1, roof1]); house1.position.x = -...= buildRoof(); //将box与roof组合 // MergeMeshes(meshes: Mesh[], disposeSource?.../assets/img/roof.jpg"); const roof = BABYLON.MeshBuilder.CreateCylinder("roof", { diameter: 0.7,...height: 0.6, tessellation: 3 }); roof.scaling.x = 0.75; roof.scaling.y = width; roof.rotation.z...= Math.PI / 2; roof.position.y = 0.63; roof.material = roofMat; return roof; } //创建屋身
/assets/img/roof.jpg"); const roof = BABYLON.MeshBuilder.CreateCylinder("roof", { diameter: 1.3,...height: 1.2, tessellation: 3 }); roof.material = roofMat; roof.scaling.x = 0.75; roof.rotation.z.../assets/img/roof.jpg"); const roof = BABYLON.MeshBuilder.CreateCylinder("roof", { diameter...}); roof.scaling.y = 0.75; roof.rotation.z = Math.PI / 2; roof.position.y.../assets/img/roof.jpg"); roof.material = roofMat; return roof; }
= createRoof(); const roof2 = createRoof(); roof2.rotation.x = Math.PI / 2; roof2.rotation.y...= Math.PI / 4 * 0.6; roof2.position.y = 130; roof2.position.x = -50; roof2.position.z =...= createRoof(); const roof2 = createRoof(); roof2.rotation.x = Math.PI / 2; roof2.rotation.y = Math.PI.../ 4 * 0.6; roof2.position.y = 130; roof2.position.x = -50; roof2.position.z = 155; 房顶的六个面的材质不同,一个面放瓦片的贴图...roof.rotation.y = - Math.PI / 4 * 0.6; roof.position.y = 130; roof.position.x = 50; roof.position.z
= new THREE.Mesh(geometry, materials); house.add(roof); roof.rotation.x = Math.PI / 2;...roof.rotation.y = - Math.PI / 4 * 0.6; roof.position.y = 125; roof.position.x = 50; roof.position.z...= 150; return roof; } 屋顶也是有两个,只不过是空间上不一样,我们稍微调整下位置 const roof2 = createRoof(); roof2.rotation.x...= Math.PI / 2; roof2.rotation.y = (Math.PI / 4) * 0.6; roof2.position.y = 125; roof2.position.x = -50...; roof2.position.z = 150; 克隆 一个房子太单调,我们克隆几个 // clone const house1 = house.clone(); house1.position.set
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