television; public TurnOnCommand(Television television) { this.television = television;...(Television television) { this.television = television; } @Override public void execute...implements Command { private Television television; public VolumeUpCommand(Television television...television; public VolumeDownCommand(Television television) { this.television = television...(Television television) { this.television = television; } @Override public void execute
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; class TeleController { public: void VolumeUp(Television &tv); void VolumeDown(Television ...::ChanelDown(Television &tv) { tv.volume_ -= 1; } Television.h: #ifndef _TELEVISION_H_ #define ..._TELEVISION_H_ class TeleController; class Television { friend class TeleController; public: ..._ Television.cpp: #include "Television.h" Television::Television(int volume, int chanel) : volume_...Television类的所有成员,包括私有。
television = new SubSystemB_Television(); SubSystemC_Aircondition aircondition = new SubSystemC_Aircondition...light,SubSystemB_Television television,SubSystemC_Aircondition aircondition){ this.light =...light; this.television = television ; this.aircondition =aircondition;...television = new SubSystemB_Television(); SubSystemC_Aircondition aircondition = new SubSystemC_Aircondition...(); //传参 Facade facade = new Facade(light,television,aircondition
television; public RemoteControl(Light light, Television television) { this.light = light...; this.television = television; } public void button1(){ light.on(); }...public void button2(){ television.on(); } } // 单元测试 public class Main { public static...void main(String[] args) { Television television = new Television(); Light light = new...television = new Television(); @Override public void execute() { television.on();
public abstract class Television { public abstract void TurnOn(); public abstract void TurnOff...public class Konka : Television { public override void TurnOn() { Console.WriteLine("Turn...public class Panasonic : Television { public override void TurnOn() { Console.WriteLine(...public class TeleControllerBase { public Television Television { get; set; } public virtual...void TurnOn() { Television.TurnOn(); } public virtual void TurnOff() { Television.TurnOff
television = new SubSystemB_Television(); SubSystemC_Aircondition aircondition = new SubSystemC_Aircondition...外观类:智能遥控器 public class Facade{ SubSystemA_Light light; SubSystemB_Television television...television,SubSystemC_Aircondition aircondition){ this.light = light; this.television...= television ; this.aircondition =aircondition; } //起床后一键开电器 public...television = new SubSystemB_Television(); SubSystemC_Aircondition aircondition = new SubSystemC_Aircondition
class Television :public Aggregate { public: Television(); Television(vector iChannelList...::Television(){} Television::Television(vector iChannelList){ this->channelList = iChannelList...; } Iterator* Television::createIterator(){ RemoteControl *it = new RemoteControl(); it->setTV(this...Television::play(int i){ printf("现在播放:%s……\n", channelList[i].c_str()); } 3.2.抽象迭代器 // 抽象迭代器 class...*tv = new Television(channelList); // 创建遥控器 Iterator *remoteControl = tv->createIterator(); /
程序代码如下,先是抽象工厂定义: public interface Factory { Television newTelevision(); Refrigerator newRefrigerator...(); } 然后是两个抽象产品: public interface Television { void dosomething(); } ... public interface Refrigerator...dosomething(); } 再就是两个具体工厂类: public class TCLFactory implements Factory { @Override public Television...television = factory.newTelevision(); Refrigerator refrigerator = factory.newRefrigerator();...television.dosomething(); // 我是TCL电视机,我可以看电视 refrigerator.dosomething(); // 我是TCL冰箱
tv; public TVChangeCommand() { tv = new Television(); } public void execute() { tv.changeChannel...(); } } 关机 public class TVCloseCommand implements AbstractCommand { private Television tv; public...TVCloseCommand() { tv = new Television(); } public void execute() { tv.close(); } } 开机 public...class TVOpenCommand implements AbstractCommand { private Television tv; public TVOpenCommand() {...tv = new Television(); } public void execute() { tv.open(); } } 接收者Receiver类: public class Television
家用电器: 1、家用电器抽象类 public abstract class HouseHold { void produce(){}; } 2、电视类 public class Television...} } 厂商: 1、抽象厂商--可以获取电视、洗衣机 public interface HouseholdFactory { /** * 获取电视 */ Television...getTelevision() { return new Television(); } @Override public Washer getWasher()...television = householdFactory.getTelevision(); Washer washer = householdFactory.getWasher();...television.produce(); washer.produce(); } 结果: ?
Television接口 package abstractfactory; public interface Television { public void play(); } HaierTelevision...类 package abstractfactory; public class HaierTelevision implements Television { @Override public...海尔电视机播放中···"); } } TCLTelevision类 package abstractfactory; public class TCLTelevision implements Television...TCL空调温度改变中···"); } } EFactory接口 package abstractfactory; public interface EFactory { public Television...package abstractfactory; public class HaierFactory implements EFactory { @Override public Television
object, the identifier you manipulate is actually a “reference” to an object.1 You might imagine a television...As long as you’re holding this reference, you have a connection to the television, but when someone says...If you want to move around the room and still control the television, you take the remote/reference with...you, not the television....Also, the remote control can stand on its own, with no television.
// 关闭冰箱 public void turnOff() { } // 开冰箱灯..减低冰箱温度..调高冰箱温度... } // 电视 public class Television...args) { new Computer().turnOffComputer(); new Fridge().turnOffFridge(); new Television...private Computer computer = new Computer(); private Fridge fridge = new Fridge(); private Television...television = new Television(); // 关闭所有电器 public void turnOffAll() { computer.turnOffComputer...(); fridge.turnOffFridge(); television.turnOffTV(); } } 当我们想关闭所有电器的时候,我们可以使用电闸来关闭
."); } } public class Television extends Goods { //电视机类输出 @Override void print() {...System.out.println("Television print."); } } 三个类定义好了,接下来测试一下: public class Test { public static...goodsList[0] = new Phone(); goodsList[1] = new Computer(); goodsList[2] = new Television...Television print. 这个场景好像似曾相识,还记得在之前的继承与多态里的那个栗子吗?...[1] = new Computer("Alienware15C-R2738",17699.00,"i7-7700HQ","GTX1060"); goodsList[2] = new Television
program that performs a particular task (such as word processing) screen - n. the usually flat part of a television...or computer monitor that shows the images or text : the part of a television or computer that you look...at when you are using it intensity - n. the usually flat part of a television or computer monitor that...shows the images or text : the part of a television or computer that you look at when you are using
TELEVISION Do you watch television a lot? What do you usually watch on television?...How many hours of television do you usually watch? What are the most popular shows in your country?...What are some advantages of television? What are someof the disadvantages of television?...What did you last watch on television? Why do you think certain TV shows are so popular?
分享给大家供大家参考,具体如下: 对象复制的由来 为什么对象会有“复制”这个概念,这与PHP5中对象的传值方式是密切相关的,让我们看看下面这段简单的代码 PHP代码 /** * 电视机类 */ class Television...(); $tv2 = $tv1; 这段代码定义了一个电视机的类 Television , tv1为一个电视机的实例,然后我们按照普通的变量赋值方式将tv1的值赋给t2。...用clone(克隆)来复制对象 我们现在使用PHP5的clone语言结构来复制对象,代码如下: PHP代码 $tv1 = new Television(); $tv2 = clone $tv1; echo...我们修改了电视机类Television的代码,添加了编号属性和__clone方法,代码如下。...PHP代码 $tv1 = new Television(); $tv1- setIdentity('111111'); echo 'id of tv1 is ' .
2.原型模式结构图 Product是一个接口,表示产品的接口,只要是产品都会实现此接口,例如Television(电视)和Computer(电脑)。...Television(电视)表示的就是电视产品,实现Product接口。同时拥有自己的品牌和制造日期。 Computer(电脑)表示的就是电脑产品,实现Product接口。...Computer(电脑)和Television(电视)都是一个产品,可以理解为这两个对象是很难创建的,相当于同学的毕业论文,我们如果自己去写毕业论文由于太长了就比较困难。
public abstract class Television { public abstract void TurnOn(); public abstract void TurnOff(...); public abstract void TurnChannel();}电视机基Television类,包含打开电视TurnOn、关闭电视TurnOff、换台功能TurnChannel。...public class Lenovo : Television { public override void TurnOn() { Console.WriteLine("Turn...public class TeleControllerBase { public Television Television { get; set; } public virtual void...TurnOn() { Television.TurnOn(); } public virtual void TurnOff() { Television.TurnOff
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