ABAP中輸入框都是一行一行的,利用cl_gui_textedit和cl_gui_custom_container可以創建類似于記事本輸入的效果。...table of istr, custom_container TYPE REF TO cl_gui_custom_container, editor TYPE REF TO cl_gui_textedit...//把容器和要創建的textedit鏈接起來,就是讓textedit顯示在容器中 CREATE OBJECT editor EXPORTING wordwrap_mode...= cl_gui_textedit=>wordwrap_at_fixed_position wordwrap_position...= line_length wordwrap_to_linebreak_mode = cl_gui_textedit=>true parent
---- 使用记事本或 TextEdit 学习 HTML 可以使用专业的 HTML 编辑器创建和修改网页。...但是,为了学习 HTML,我们推荐使用简单的文本编辑器,如 Notepad (PC) 或 TextEdit (Mac)。 我们相信使用简单的文本编辑器是学习 HTML 的好方法。...按照以下步骤使用记事本或 TextEdit 创建您的第一个网页。 ---- 步骤 1:打开记事本 (PC) Windows 8 或更高版本: 打开开始屏幕(屏幕左下角的窗口符号)。输入记事本。...Windows 7 或更早版本: 打开开始> 程序> 附件> 记事本 第 1 步:打开 TextEdit (Mac) 打开Finder > 应用程序 > 文本编辑 还要更改一些首选项以使应用程序正确保存文件
我想从PyQt5.qtwidgestQinputDialog中的用户获取多个输入文本。。。在这段代码中,我可以只得到一个输入文本框,当我被单击按钮时,我想得到更...
Label="DefectSize(m)" HorizontalContentAlignment="Right"> <dxe:TextEdit
; }; MainWindow::MainWindow() { textEdit = new QTextEdit; setCentralWidget(textEdit);...textEdit->setAttribute(Qt::WA_InputMethodEnabled, false); //禁止中文输入法 textEdit->installEventFilter...(this); } bool MainWindow::eventFilter(QObject *obj, QEvent *event) { if (obj == textEdit)...否则调用 : event ->ignore(); 示例: class MainWindow : public QMainWindow { private: QTextEdit *textEdit...= new QTextEdit; setCentralWidget(textEdit); textEdit->setAttribute(Qt::WA_InputMethodEnabled
= new QTextEdit(); QTextEdit* textEdit2 = new QTextEdit(); QTextEdit* textEdit3 = new QTextEdit...(); splitter->addWidget(textEdit1); splitter->addWidget(textEdit2); splitter->addWidget(...textEdit3); textEdit1->setText("Edit1"); textEdit1->setAlignment(Qt::AlignCenter); textEdit2...->setText("Edit2"); textEdit2->setAlignment(Qt::AlignCenter); textEdit3->setText("Edit3");...(); QTextEdit* textEdit4 = new QTextEdit(); splitter->addWidget(textEdit1); textEdit1
->append("Key_Escape Press"); break; case Qt::Key_Tab: this->ui.textEdit_press->append...("Key_Tab Press"); break; case Qt::Key_Enter: this->ui.textEdit_press->append("Key_Enter...Press"); break; case Qt::Key_Delete: this->ui.textEdit_press->append("Key_Delete Press...: this->ui.textEdit_press->append("Key_Right Press"); break; case Qt::Key_Down:...this->ui.textEdit_press->append("Key_Down Press"); break; /*default: this->ui.textEdit
; italic = item->child(0)->data(0, Qt::UserRole + 1).toBool(); } QString oldText = textEdit...->toPlainText().trimmed(); bool modified = textEdit->document()->isModified(); textEdit->clear...(); QFont font(family, 32, weight, italic); font.setStyleName(style); textEdit->document(...)->setDefaultFont(font); QTextCursor cursor = textEdit->textCursor(); QTextBlockFormat blockFormat...QString(oldText)); else cursor.insertText(QString("%1 %2").arg(family).arg(style)); textEdit
= QTextEdit()#初始化时换行符无效 self.textEdit.setText("第一行\n第二行\n第三行\n") self.textEdit.selectAll...font = self.textEdit.currentFont() self.textEdit.setFontFamily (self, QString fontFamily)...self.textEdit.setFontItalic (self, bool b) self.textEdit.setFontPointSize (self..., float s) self.textEdit.setFontUnderline (self, bool b) self.textEdit.setFontWeight...(self) self.textEdit.textColor (self) ''' def textbgcolor_setup(self): color
= new QTextEdit(); setCentralWidget(textEdit); createAction();//创建动作 createMenu();//创建菜单...,SLOT(cut())); connect(copy,SIGNAL(triggered()),textEdit,SLOT(copy())); connect(paste,SIGNAL(...triggered()),textEdit,SLOT(paste())); connect(undoAction,SIGNAL(triggered()),textEdit,SLOT(undo()...)); connect(redoAction,SIGNAL(triggered()),textEdit,SLOT(redo())); //字体设置动作与槽的连接 connect(...arg(textEdit->textCursor().blockNumber()).arg(textEdit->textCursor().columnNumber())); ui->statusBar
,SLOT(undo())); QObject::connect(ui->redoAction,SIGNAL(triggered()),ui->textEdit,SLOT(redo()));...QObject::connect(ui->copyAction,SIGNAL(triggered()),ui->textEdit,SLOT(copy())); QObject::connect(...ui->cutAction,SIGNAL(triggered()),ui->textEdit,SLOT(cut())); QObject::connect(ui->pasteAction,SIGNAL...(triggered()),ui->textEdit,SLOT(paste())); QObject::connect(ui->selectAllAction,SIGNAL(triggered(...)),ui->textEdit,SLOT(selectAll())); QObject::connect(ui->fontAction,SIGNAL(triggered()),this,SLOT
() self.textEdit_2.setText("") text = str(textStr) words = peg.cut(text) print(words)..._2.append("各种单词计数如下:") for k,v in dict(c2).items(): self.textEdit_2.append("词性:{0} ———— 个数...:{1}".format(k, v)) self.textEdit_2.append("=====================================================...==") self.textEdit_2.append("=======================================================") self.textEdit..._2.append("计数如下:") for k,v in dict(c1).items(): self.textEdit_2.append("词语:{0} ———— 个数{1}
文档边框格式 示例: ui->setupUi(this); //获取文档对象 QTextDocument* document = ui->textEdit->document();...frameFormat.setBorderStyle(QTextFrameFormat::BorderStyle_DotDash ); QTextCursor cursor = ui->textEdit...->addAction(action_textFont); void MainWindow::showTextFrame() { QTextDocument* document = ui->textEdit...void MainWindow::setTextFont(bool checked) { if(checked) { QTextCursor cursor = ui->textEdit...->textCursor().blockNumber()) .arg(ui->textEdit->textCursor().columnNumber());
3.备忘录模式实现 TextEdit中,对追加和更新文本内容的方法都会调用TextEditMemento的保存方法,用于记录状态值,方便后续的撤销动作。...备忘录模式存在的意义 从代码来看备忘录模式似乎没有任何意义,如果单纯的只是保存一个状态值,实际上在TextEdit中也能做,但是实际上如果在TextEdit中做了,那么就违背了单一职责原则。...TextEdit应该只是负责文本的编辑、更新等操作,而至于记录快照等都应该是TextEditMemento来处理。...如果将来需要在TextEdit中增加新功能,例如清空操作,虽然只是加一个方法,但是实际上TextEdit已经发生了变化,如果使用备忘录模式是不需要管TextEditMemento的。...如果写在一起此时如果测试需要测试代码,那么整个功能都是需要进行测试的,原因是即使你只改了TextEdit,但是实际上这两个功能是包含在一起的。
(QString size) { ui->textEdit->setFontPointSize(size.toDouble()); ui->textEdit->setFocus(); } void...::Bold); else ui->textEdit->setFontWeight(QFont::Normal); ui->textEdit->setFocus(); }...->toHtml(); qDebug()<<msg; ui->textEdit->clear(); ui->textEdit->setFocus(); return msg...(QString size) { ui->textEdit->setFontPointSize(size.toDouble()); ui->textEdit->setFocus(); } void...:Bold); else ui->textEdit->setFontWeight(QFont::Normal); ui->textEdit->setFocus(); }
由于官方的simsimi api需要收费,免费试用版有各种限制,所以这里使用的www.xiaohuangji.com 然后post实现,ui界面有一个lineEdit消息输入框,一个TextEdit来显示...进行post void xiaojianji::on_pushButton_clicked() { QString str = ui->lineEdit->text(); ui->textEdit...->append("我 :" + str+"\n"); //在textedit显示消息 ui->lineEdit->clear(); //发送后清除linedit的文字 QTextCodec...error() == QNetworkReply::NoError) { QString out(reply->readAll()); //接受post后的数据 ui->textEdit...->append("小贱鸡 :" + out + "\n"); //在textedit显示 }else{ ui->textEdit->append("小贱鸡 : 好像出了点问题...
->append("true"); } else{ this->ui.textEdit_press->append("false"); }...this->ui.textEdit_press->append("Key_Tab Press"); break; /*default: this->ui.textEdit...event->isAutoRepeat()){ this->ui.textEdit_press->append("Key_Tab Press"); /*...add your code here*/ } break; /*default: this->ui.textEdit->append("KeyEvent.../* add your code here*/ } break; /*default: this->ui.textEdit->append("KeyEvent
SIGNAL(clicked()), this, SLOT(SetTextThree())); } public slots: void SetTextOne(void) { textEdit...->setText("bonjour"); } void SetTextTwo(void) { textEdit->setText("comment allez vous..."); } void SetTextThree(void) { textEdit->setText("pas trop mal, et vous?")...; } public slots: void SetString(QString text) { textEdit->setText(text); } };...; }); } public slots: void SetString(QString text) { textEdit->setText(text); } }
, 101)) self.textEdit.setObjectName("textEdit") self.widget = QtWidgets.QWidget(self.centralwidget...期望尺寸:图片图片print(f"获取控件textEdit的期望尺寸的高度:{self.textEdit.sizeHint().height()}")print(f"获取控件textEdit的期望尺寸的宽度...= QtWidgets.QTextEdit(self.centralwidget) print(f"获取控件textEdit的期望尺寸的高度:{self.textEdit.sizeHint...().height()}") print(f"获取控件textEdit的期望尺寸的宽度:{self.textEdit.sizeHint().width()}") self.textEdit.setGeometry...(QtCore.QRect(130, 210, 171, 101)) self.textEdit.setObjectName("textEdit") self.widget
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