tbd、libstdc++.6.tbd 文件 https://github.com/Cui-y/Libstdc-.6.0.9-files For Device Put tbd copy to the path...: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/...usr/lib/ For Simulator Put dylib copy to the path: /Applications/Xcode.app/Contents/Developer/Platforms.../RuntimeRoot/usr/lib/ Put tdb copy to the path: /Applications/Xcode.app/Contents/Developer/Platforms/...iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/usr/lib/
如果排除各种工具链和平台 SDK,您将获得: /Applications/Xcode.app/Contents/Frameworks/IDEDocumentation.framework/Versions.../Applications/Xcode.app/Contents/Frameworks/libswiftCoreAudio.dylib /Applications/Xcode.app/Contents.../Applications/Xcode.app/Contents/Frameworks/libswiftCoreImage.dylib /Applications/Xcode.app/Contents.../Applications/Xcode.app/Contents/Frameworks/libswiftDispatch.dylib /Applications/Xcode.app/Contents/Frameworks.../Applications/Xcode.app/Contents/Frameworks/libswiftXPC.dylib /Applications/Xcode.app/Contents/PlugIns
appium-doctor: Running iOS Checks ✔ Xcode is installed at /Applications/Xcode.app/Contents/Developer...="/Applications/Appium.app/Contents/Resources/node/bin/":$PATH export PATH="/Applications/Appium.app/...Contents/Resources/node_modules/appium/bin/":$PATH export ANDROID_HOME="/Users/young/Library/Android/...sdk" export PATH="/Users/young/Library/Android/sdk/platform-tools":$PATH export PATH="/Users/young/Library.../Android/sdk/tools":$PATH export JAVA_HOME="/Library/Java/JavaVirtualMachines/jdk1.7.0_79.jdk/Contents
相关命令: xcrun --find clang // 找到指定工具路径 xcrun --sdk iphoneos --find pngcrush xcrun --sdk macosx --show-sdk-path.../Xcode.app/Contents/Developer/usr/bin/xcodebuildswift-demangle:/Applications/Xcode.app/Contents/Developer...# 清理 xcodebuild clean -workspace ${WORKSPACE_PATH} -scheme ${SCHEME_NAME} -configuration ${BUILD_TYPE...} # 构建 xcodebuild archive -workspace ${WORKSPACE_PATH} -scheme ${SCHEME_NAME} -archivePath ${ARCHIVE_PATH...clang 作用:oc 语言的编译前端;路径:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain
—— 鲁迅 今天报错: SDK does not contain 'libarclite' at the path '/Applications/Xcode.app/Contents/Developer...target 解决方式,下载: https://github.com/kamyarelyasi/Libarclite-Files/blob/main/libarclite_iphoneos.a 放到 /Applications.../Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/arc 即可
/dev/null 2>&1; then\n eval "$(pyenv init -)"\nfi' >> ~/.bash_profile # Restart your shell so the path...在Stack Overflow上某个靠后的答案中有这样一条命令 说可以解决 $ SDKROOT=/Applications/Xcode.app/Contents/Developer/Platforms/...当时机器中没装XCode,就没有试这条命令 SDKROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer...最后就又试了试下面这条命令SDKROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs.../MacOSX10.14.sdk MACOSX_DEPLOYMENT_TARGET=10.14 pyenv install 3.7.3。
这时再执行clang++ -E -x c++ - -v < /dev/null可以看到 /usr/local/include /Applications/Xcode.app/Contents/Developer.../XcodeDefault.xctoolchain/usr/lib/clang/10.0.0/include /Applications/Xcode.app/Contents/Developer/Toolchains.../XcodeDefault.xctoolchain/usr/include /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform.../Developer/SDKs/MacOSX10.14.sdk/usr/include /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform...ln -s /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/
/configure –cc=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin.../Developer/usr/bin/gcc’ –sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform.../Developer/SDKs/iPhoneOS6.0.sdk –extra-ldflags=-L/Applications/Xcode.app/Contents/Developer/Platforms.../gas-preprocessor.pl /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer.../Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.0.sdk
/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc export CXX=/Applications.../Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ export OBJC=/Applications.../Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc .....+ SDKROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8...=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk configure
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1",..."/usr/local/include", "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain...": [ "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include.../c++/v1", "/usr/local/include", "/Applications/Xcode.app/Contents/Developer/Toolchains.../XcodeDefault.xctoolchain/usr/lib/clang/9.0.0/include", "/Applications/Xcode.app/Contents/Developer
,控制台打印输出(如图所示) 程序运行,控制台打印输出示例.png 二、解决办法(步骤一): 步骤一.png 三、解决办法(步骤二): 步骤二.png 四、解决办法(步骤三): Name...遗留的问题: 当调用系统相册时,仍然会打印如下信息(目前还未找到有效的解决方案) Class PLBuildVersion is implemented in both /Applications.../Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/System.../Library/PrivateFrameworks/AssetsLibraryServices.framework/AssetsLibraryServices (0x11b7ef910) and /Applications.../Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/System
解决办法 1、复制一份旧的SDK,并重新命名为真机测试需要的SDK版本; 具体做法是,找到路径: /Applications/Xcode.app/Contents/Developer/Platforms.../iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk (提示:要在应用程序中找到Xcode,右键点击 -> 显示包内容,以前Xcode版本的iOS SDK有的保存在系统根目录下...复制一份iPhoneOS.sdk,并命名为iPhoneOS11.1.sdk。...如下图所示: 2,新增真机调试包及内容 打开路径: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform...3、修改SDKSettings.plist文件中的版本号 按照/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform
1个真机路径 2个模拟器路径 真机路径 放.tbd文件 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer.../SDKs/iPhoneOS.sdk/usr/lib 模拟器路径-1 放.dylib文件 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform.../Developer/Library/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/...lib 模拟器路径-2 放.tbd文件 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer.../SDKs/iPhoneSimulator.sdk/usr/lib 如果误将tdb文件放到.dylib的文件夹下,可能会报如下的错误。
1、SDKSettings.plist:位置/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer...2、Info.plist:位置/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform 修改内容: 1、将全部的XCiPhoneOSCodeSignContext.../Xcode.app/Contents/Developer/iphoneentitlements cd /Applications/Xcode.app/Contents/Developer/iphoneentitlements...}/${WRAPPER_NAME}/” fi Xcode 4.3/4.4/4.5 export CODESIGN_ALLOCATE=/Applications/Xcode.app/Contents/Developer...] || [ “${PLATFORM_NAME}” = “ipados” ]; then /Applications/Xcode.app/Contents/Developer/iphoneentitlements
xcrun swiftc -enable-library-evolution -emit-module-interface-path Manger.swiftinferface -module-name...swift-module-flags: -target x86_64-apple-darwin19.6.0 -enable-objc-interop -enable-library-evolution -module-name...Arm64 对应的路径是 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk.../Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/usr...func append(_ arg: Swift.CVarArg) 不同实现版本统计 下表是作者根据 /Applications/Xcode.app/Contents/Developer/Platforms
配置 flutter 的 PATH 环境变量,格式如下: export PATH=$PATH:${pwd}/flutter/bin 或 export PATH=${pwd}/flutter/bin:$PATH...这里我需要编辑 ~/.bash_profile 文件,添加下面这行内容: export PATH=/Users/jimmy/Documents/sdk/flutter/bin:$PATH 安装 IDE...31.0.0 • Java binary at: /Users/jimmy/Documents/sdk/Android Studio.app/Contents/jre/jdk/.../Xcode.app/Contents/Developer • Xcode 12.5.1, Build version 12E507 • CocoaPods version 1.10.2...[✓] Chrome - develop for the web • Chrome at /Applications/Google Chrome.app/Contents/MacOS/Google
/usr/bin/xcode-select -print-path 结果应该是: /Applications/Xcode.app/Contents/Developer/ 如果结果不是上述的路径,则指定一下路径...: sudo /usr/bin/xcode-select -switch /Applications/Xcode.app/Contents/Developer/ 准备好解析堆栈符号的工具:symbolicatecrash...需要先找到 symbolicatecrash 所在的路径,以Xcode 7.3 版本为例,执行: find /Applications/Xcode.app -name symbolicatecrash.../symbolicatecrash 可以做一个快捷方式: alias symbolicatecrash='/Applications/Xcode.app/Contents/SharedFrameworks...如下: export DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer/ 开始解析 准备好 dSYM 文件和 app 文件,可以存放在任何位置
:PATH=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang \...-DCMAKE_CXX_COMPILER:PATH=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain.../usr/bin/clang++ \ -DCMAKE_LIBTOOL:PATH=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain...=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk.../build/Xcode-1107/swift-macosx-x86_64/lib/swift \ -DCMAKE_INSTALL_PREFIX:PATH=/Applications/Xcode.app
/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/System.../Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/Applications...: file:///Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs...Aug 18 16:29:31 YDZdeMacBook-Pro healthd[19174]: Error: failed to load bundle "/Applications/Xcode.app..., NSBundlePath=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer
Library/Developer/CommandLineTools' is a command line tools instance 解决方案: sudo xcode-select --switch /Applications.../Xcode.app/Contents/Developer/ 切换到当前Xcode路径下 xcodebuild -showsdks xcrun --sdk iphoneos --show-sdk-path...报错2 由于不支持高版本的nodeJS,所以我们需要Nodejs进行降级处理 解决方案: brew install node@10 安装10.23.0 echo 'export PATH="/usr/...local/opt/node@10/bin:$PATH"' >> ~/.zshrc 添加环境变量 ?
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