{ get { return _timeDelay; } set { _timeDelay = value; } }..., bool repeat, TimeTaskDelegate timeTaskCallBack) { _timeDelay = timeDelay;...; } public TimeTask(float timeDelay, TimeTaskDelegate timeTaskCallBack) : this(timeDelay..., bool repeat, TimeTaskDelegate timeTaskCallback) { AddTask(new TimeTask(timeDelay...-= Time.deltaTime; if (task.timeDelay <= 0) { if
*********/ #include #include #include #define uchar unsigned char #define uint unsigned int #define TimeDelay...*************************************/ void main(void) { while(1) { Flash1b(); Flash1a(); delay(TimeDelay...); delay(TimeDelay); Flash0b(); Flash0a(); Flash2b(); Flash2a(); Flash1b(); Flash1a(); Flash3b(); Flash3a...} } void Flash0a(void) { uchar i; uchar Temp; Temp = 0x80; for(i=0;i<8;i++) { P0 = ~Temp; delay(TimeDelay...Flash1a(void) { uchar i; uchar Temp; P1 = 1; Temp = 0x80; for(i=0;i<8;i++) { P1 = ~Temp; delay(TimeDelay
} private void executePullRequestLater(final PullRequest pullRequest, final long timeDelay...) { this.mQClientFactory.getPullMessageService().executePullRequestLater(pullRequest, timeDelay...mQClientFactory; } public void executePullRequestLater(final PullRequest pullRequest, final long timeDelay...PullMessageService.this.executePullRequestImmediately(pullRequest); } }, timeDelay
} private void executePullRequestLater(final PullRequest pullRequest, final long timeDelay...) { this.mQClientFactory.getPullMessageService().executePullRequestLater(pullRequest, timeDelay...mQClientFactory; } public void executePullRequestLater(final PullRequest pullRequest, final long timeDelay...PullMessageService.this.executePullRequestImmediately(pullRequest); } }, timeDelay
//...... } private void executePullRequestLater(final PullRequest pullRequest, final long timeDelay...) { this.mQClientFactory.getPullMessageService().executePullRequestLater(pullRequest, timeDelay
private void executePullRequestLater(final PullRequest pullRequest, final long timeDelay) { this.mQClientFactory.getPullMessageService...().executePullRequestLater(pullRequest, timeDelay); } //...... } pullCallback的onSuccess
private void executePullRequestLater(final PullRequest pullRequest, final long timeDelay) { this.mQClientFactory.getPullMessageService...().executePullRequestLater(pullRequest, timeDelay); } //...... } pullCallback的onSuccess
//...... } private void executePullRequestLater(final PullRequest pullRequest, final long timeDelay...) { this.mQClientFactory.getPullMessageService().executePullRequestLater(pullRequest, timeDelay
JohnMerlino 对Ali说: 这里有一个不用return关键字的闭包例子: function closureExample(objID, text, timedelay) { setTimeout...(function() { document.getElementById(objID).innerHTML = text; }, timedelay); } closureExample
this.delayLevelTable.entrySet()) { Integer level = entry.getKey(); Long timeDelay...if (null == offset) { offset = 0L; } if (timeDelay
Map.Entry entry : this.delayLevelTable.entrySet()) { Integer level = entry.getKey(); Long timeDelay...entry.getValue(); Long offset = this.offsetTable.get(level); if (null == offset) { offset = 0L; } if (timeDelay
Integer, Long> entry : this.delayLevelTable.entrySet()) { Integer level = entry.getKey(); Long timeDelay...Long offset = this.offsetTable.get(level); if (null == offset) { offset = 0L; } if (timeDelay
this.delayLevelTable.entrySet()) { Integer level = entry.getKey(); Long timeDelay...if (null == offset) { offset = 0L; } if (timeDelay
python的datetime模块主要用来处理时间,里面包含很多类,包括timedelay,date,time,datetime等 开发中经常会用到模块里面的datetime类,这是一个表示日期时间的类
* 可以通过给`app.config`设置`PERMANENT_SESSION_LIFETIME`来更改过期时间,这个值的数据类型是`datetime.timedelay`类型。
entry : this.delayLevelTable.entrySet()) { Integer level = entry.getKey(); Long timeDelay...level); if (null == offset) { offset = 0L; } if (timeDelay
Long> entry : this.delayLevelTable.entrySet()) { Integer level = entry.getKey(); Long timeDelay...this.offsetTable.get(level); if (null == offset) { offset = 0L; } if (timeDelay
可以通过给app.config设置PERMANENT_SESSION_LIFETIME来更改过期时间,这个值的数据类型是datetime.timedelay类型。
int x,int y); void DrawAmy(int x,int y,int i); void Score(); void GamePlay(); void GameOver(); void TimeDelay...InstallKeyboard(); void ShutDownKeyboard(); void main(void) { Init(); DrawMap(); GamePlay(); End(); } void TimeDelay...{ if(Playone.fire[i].direction>0) putpixel(100+Playone.fire[i].y*20,50+Playone.fire[i].x*20,11); } TimeDelay
key为延迟级别 Integer level = entry.getKey(); // value为延迟级别对应的毫秒数 Long timeDelay...则设置为0 if (null == offset) { offset = 0L; } if (timeDelay
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