private final float[] vertexData = {
1f,-1f,0f,
-1f,-1f,0f,
1f,1f...textureVertexData = {
1f,0f,
0f,0f,
1f,1f,
0f,1f
};
vertexData...aPositionLocation;
private int programId;
private FloatBuffer vertexBuffer;
private final float[] vertexData...this) {
updateSurface = false;
}
vertexBuffer = ByteBuffer.allocateDirect(vertexData.length....order(ByteOrder.nativeOrder())
.asFloatBuffer()
.put(vertexData