random = new Random(); var zipMs = new MemoryStream(); ZipOutputStream zipStream...= new ZipOutputStream(zipMs); zipStream.SetLevel(9);//压缩率0~9 foreach...= 0) { zipStream.Write(buffer, 0, current...); } zipStream.Flush();...} } } zipStream.Finish(); zipMs.Position
, zipStream, ""); zipStream.Finish(); zipStream.Close(); return...(fileToZip)); zipStream.PutNextEntry(ent); zipStream.SetLevel(6);...= null) { zipStream.Finish(); zipStream.Close...string.IsNullOrEmpty(password)) zipStream.Password = password; while ((ent = zipStream.GetNextEntry...= null) { zipStream.Close(); zipStream.Dispose
using (FileStream ZipFile = File.Create(zipedFile)) { using (ZipOutputStream ZipStream...fs.Close(); ZipEntry ZipEntry = new ZipEntry(fileName); ZipStream.PutNextEntry...(ZipEntry); ZipStream.SetLevel(Level); ZipStream.Write(buffer..., 0, buffer.Length); } } ZipStream.Finish(); ZipStream.Close
= null; 58 zipStream = new GZipStream(ms, CompressionMode.Compress, true); 59 ...zipStream.Write(data, 0, data.Length); 60 zipStream.Close(); 61 ms.Position... { MemoryStream ms = new MemoryStream(data); Stream zipStream... = null; zipStream = new GZipStream(ms, CompressionMode.Decompress); ...byte[] dc_data = null; dc_data = ExtractBytesFromStream(zipStream, data.Length);
(ZipEntry); ZipStream.SetLevel(compressionLevel); byte...(); ZipStream.Close(); } ZipFile.Close();...FileStream ZipFile = File.Create(zipedFile)) { using (ZipOutputStream ZipStream...(ZipEntry); ZipStream.SetLevel(5); ZipStream.Write(buffer..., 0, buffer.Length); ZipStream.Finish(); ZipStream.Close
= new ZipOutputStream(File.Create(destinationZipFilePath)); zipStream.SetLevel(6); // 压缩级别...0-9 CreateZipFiles(sourceFilePath, zipStream, sourceFilePath); zipStream.Finish...(); zipStream.Close(); } /// /// 递归压缩文件 /// /// 待压缩的文件或文件夹路径 /// ...(entry); zipStream.Write(buffer, 0, buffer.Length); }
console.log('success'); }) .catch(err => { console.log(err); }); 如果要压缩多个文件,可以使用stream的方式,如下: const zipStream...= new compressing.zip.Stream(); zipStream.addEntry('/Users/fkong/test/compressing-demo/package.json'...); zipStream.addEntry('/Users/fkong/test/compressing-demo/package-lock.json'); const destStream = fs.createWriteStream...('/Users/fkong/test/destination.zip'); zipStream.pipe(destStream) .on('finish', () => { console.log
System.IO.FileStream ZipFile = System.IO.File.Create(ZipedFile); ZipOutputStream ZipStream...(ZipEntry); ZipStream.SetLevel(CompressionLevel); byte[] buffer = new byte[BlockSize...]; System.Int32 size = StreamToZip.Read(buffer, 0, buffer.Length); ZipStream.Write...int sizeRead = StreamToZip.Read(buffer, 0, buffer.Length); ZipStream.Write...(); ZipStream.Close(); StreamToZip.Close(); } public void ZipFileMain
)) { manifestData = new byte[zipstream.Length];...zipstream.Read(manifestData, 0, manifestData.Length); fileStream.Write(manifestData..., 0, manifestData.Length); } } using(Stream zipstream = zip[resources...)) { resourcesData = new byte[zipstream.Length];...zipstream.Read(resourcesData, 0, resourcesData.Length); fileStream.Write(resourcesData
= new ZipOutputStream(ZipFile); ZipEntry ZipEntry = new ZipEntry(“ZippedFile”); ZipStream.PutNextEntry...(ZipEntry); ZipStream.SetLevel(CompressionLevel); byte[] buffer = new byte[BlockSize]; System.Int32...size =StreamToZip.Read(buffer,0,buffer.Length); ZipStream.Write(buffer,0,size); try {...< StreamToZip.Length) { int sizeRead =StreamToZip.Read(buffer,0,buffer.Length); ZipStream.Write...(); ZipStream.Close(); StreamToZip.Close(); } public void ZipFileMain(string[] args)
stateString); MemoryStream ms = new MemoryStream(); //搞一个压缩流出来,将流保持为打开的状态 GZipStream zipStream... = new GZipStream(ms, CompressionMode.Compress, true); zipStream.Write(buffer, 0, buffer.Length...); zipStream.Close(); buffer = new byte[ms.Length]; //获取或设置流中的当前位置 ms.Position...= new byte[0x1000];//开辟0x1000个字节空间16*16*16=4K while (true) { int read = zipStream.Read...if (read <= 0) { break; } msReader.Write(buffer, 0, read); } zipStream.Close
(zipEntry); zipStream.SetLevel(compressionLevel);...(); zipStream.Close(); } zipFile.Close...using (var zipFile = File.Create(zipedFile)) { using (var zipStream...(zipEntry); zipStream.SetLevel(5); zipStream.Write...(buffer, 0, buffer.Length); zipStream.Finish();
Content-Disposition'] = 'attachment;filename="{0}"'.format(the_file_name) return response 另外,给大家介绍一种使用zipstream...{0}"'.format("下载.zip") """ zip_file = None def __init__(self): self.zip_file = zipstream.ZipFile...(mode='w', compression=zipstream.ZIP_DEFLATED) def to_zip(self, file, name): if os.path.isfile
将要打包的文件列表 const list = [{name: '1.txt'},{name: '2.txt'}]; const zipName = '1.zip'; const zipStream...= fs.createWriteStream(zipName); const zip = archiver('zip'); zip.pipe(zipStream); for (...ctx.attachment(zipName); await send(ctx, zipName); }) 如果直接打包整个文件夹,则不需要去遍历每个文件 append 到压缩包里 const zipStream...= fs.createWriteStream('1.zip'); const zip = archiver('zip'); zip.pipe(zipStream); // 添加整个文件夹到压缩包 zip.directory
catch (ZipException) { } return flag; } 2.Read()读取数据流: private static ZipFile Read(Stream zipStream...statusMessageWriter, Encoding encoding, EventHandler readProgress) { if (zipStream...== null) { throw new ArgumentNullException("zipStream"); } ZipFile zf = new ZipFile..._readstream = (zipStream.Position == 0L) ? zipStream : new OffsetStream(zipStream); zf.
System.IO.Stream streamReceive = webResponse.GetResponseStream()) { using (var zipStream...Groups[1].Value.Trim()); using (StreamReader sr = new System.IO.StreamReader(zipStream...{ using (StreamReader sr = new System.IO.StreamReader(zipStream
string zipPath = "C:/test/data.zip"; // Open stream to read zip file. using (FileStream zipStream = new...using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Update)) { // Add entry to
*版本.这个版本内部ZipStream实现与node-archive包不兼容,会引起报错 官网:https://nodejs.org/en/ 自行下载安装,Mac也可通过终端brew install
.* 版本.这个版本内部 ZipStream 实现与 node-archive 包不兼容,会引起报错。
开发环境及工具 快应用的开发环境对 NodeJS 的版本要求很严格,官方推荐安装 v6.11.3, 如果开发者本地的 NodeJS 版本过高,快应用的 Toolkit 工具安装时会报错,官方给的解释是:内部 ZipStream
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