SUBSTANCE IN UNITY 2.1.0|移动端的支持
Wes McDermott on October 4 2018 | Release, Integrations
针对移动端内容创建的好消息!现在Substance可以在iOS和安卓平台项目上使用并进行创作。这款在Unity中的Substance插件更新可以简化过程,并且脚本的制作范围也更加广泛。
获取插件
https://assetstore.unity.com/packages/tools/utilities/substance-in-unity-110555
移动端的支持
具备Unity 2.1.0后,现在可以使用移动端项目内的Substance 材质,并支持iSO和安卓平台。
Substance插件更新过程
Unity 2.1.0更新版极大地改善了插件更新和项目升级的过程。
Substance插件更新过程非常简单,和导入新插件一样。不需要删除或者重新导入资源。
一年来,项目升级流程由原来的11步减少到现在的3步。
脚本改进
根据用户反馈,我们添加了脚本Define符号,使其他想要支持Substance API的插件受益。
使用Define符号,可以将所有特定于Substance 插件的代码封装入#if#endif中。源代码需要访问Substance API,项目中只有安装了Substance插件,源代码才可以编辑。
我们不仅使用GetGeneratedTextures()作为函数以生成纹理,而且在Substance图表中将添加ListInputs()列出输入参数。
我们一如既往地尊重您的反馈,希望能不断地反馈以改进工作流程。期待您的宝贵意见。
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SUBSTANCE IN UNITY 2.1.0: MOBILE SUPPORT AND MORE
Wes McDermott on October 4 2018 |Release,Integrations
Mobile content creators, rejoice! Substance in Unity now gives you the ability to work with Substance materials on projects for iOS and Android. This update to the Substance in Unity plugin also brings you a simpler update process and a wider scope for scripting.
Mobile Support
With Unity 2.1.0, you can now use Substance materials within your mobile projects with publishing support for both iOS anzd Android platforms.
Substance plugin update process
The Unity 2.1.0 update greatly improves the plugin update and project upgrade processes.
The Substance plugin update process is now as simple as importing the new plugin. No deleting or re-importing assets is required.
Upgrading projects from 2017 to 2018 has been reduced to 3 simple steps, which is down from 11 steps in previous versions.
Scripting improvements
Based on user feedback, we’ve added a scripting Define symbol to benefit other plugins that want to support the Substance API.
Using a Define symbol, you can encapsulate all code specific to the Substance plugin inside #if #endif. This allows the source code, which requires access to the Substance API, to be compiled only if the Substance plugin is installed for the project.
We’ve also added ListInputs() to list input parameters in a Substance graph as well as a function to get the generated textures using GetGeneratedTextures().
As always, we value your feedback, and hope you will let us know how we can consistently improve your workflow. Let us know!
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