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原理

在进行证书校验时,将 IP 替换成原来的域名,再进行证书验证。

Demo 示例

NSURLSession 接口示例

#pragma mark - NSURLSessionDelegate
- (BOOL)evaluateServerTrust:(SecTrustRef)serverTrust forDomain:(NSString *)domain {

//创建证书校验策略
NSMutableArray *policies = [NSMutableArray array];
if (domain) {
[policies addObject:(__bridge_transfer id)SecPolicyCreateSSL(true, (__bridge CFStringRef)domain)];
} else {
[policies addObject:(__bridge_transfer id)SecPolicyCreateBasicX509()];
}

//绑定校验策略到服务端的证书上
SecTrustSetPolicies(serverTrust, (__bridge CFArrayRef)policies);

//评估当前 serverTrust 是否可信任,
//官方建议在 result = kSecTrustResultUnspecified 或 kSecTrustResultProceed 的情况下 serverTrust 可以被验证通过,
//https://developer.apple.com/library/ios/technotes/tn2232/_index.html
//关于SecTrustResultType的详细信息请参考SecTrust.h
SecTrustResultType result;
SecTrustEvaluate(serverTrust, &result);

return (result == kSecTrustResultUnspecified || result == kSecTrustResultProceed);
}

- (void)URLSession:(NSURLSession *)session task:(NSURLSessionTask *)task didReceiveChallenge:(NSURLAuthenticationChallenge *)challenge completionHandler:(void (^)(NSURLSessionAuthChallengeDisposition disposition, NSURLCredential * __nullable credential))completionHandler {
if (!challenge) {
return;
}

NSURLSessionAuthChallengeDisposition disposition = NSURLSessionAuthChallengePerformDefaultHandling;
NSURLCredential *credential = nil;

//获取原始域名信息
NSString *host = [[self.request allHTTPHeaderFields] objectForKey:@"host"];
if (!host) {
host = self.request.URL.host;
}
if ([challenge.protectionSpace.authenticationMethod isEqualToString:NSURLAuthenticationMethodServerTrust]) {
if ([self evaluateServerTrust:challenge.protectionSpace.serverTrust forDomain:host]) {
disposition = NSURLSessionAuthChallengeUseCredential;
credential = [NSURLCredential credentialForTrust:challenge.protectionSpace.serverTrust];
} else {
disposition = NSURLSessionAuthChallengePerformDefaultHandling;
}
} else {
disposition = NSURLSessionAuthChallengePerformDefaultHandling;
}

// 对于其他的 challenges 直接使用默认的验证方案
completionHandler(disposition,credential);
}

NSURLConnection 接口示例

#pragma mark - NSURLConnectionDelegate
- (BOOL)evaluateServerTrust:(SecTrustRef)serverTrust forDomain:(NSString *)domain {

//创建证书校验策略
NSMutableArray *policies = [NSMutableArray array];
if (domain) {
[policies addObject:(__bridge_transfer id)SecPolicyCreateSSL(true, (__bridge CFStringRef)domain)];
} else {
[policies addObject:(__bridge_transfer id)SecPolicyCreateBasicX509()];
}

//绑定校验策略到服务端的证书上
SecTrustSetPolicies(serverTrust, (__bridge CFArrayRef)policies);

//评估当前 serverTrust 是否可信任,
//官方建议在 result = kSecTrustResultUnspecified 或 kSecTrustResultProceed 的情况下 serverTrust 可以被验证通过,
//https://developer.apple.com/library/ios/technotes/tn2232/_index.html
//关于 SecTrustResultType 的详细信息请参考 SecTrust.h
SecTrustResultType result;
SecTrustEvaluate(serverTrust, &result);
return (result == kSecTrustResultUnspecified || result == kSecTrustResultProceed);
}

- (void)connection:(NSURLConnection *)connection willSendRequestForAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge {
if (!challenge) {
return;
}

//URL 里面的 host 在使用 HTTPDNS 的情况下被设置成了 IP,此处从 HTTP Header 中获取真实域名
NSString *host = [[self.request allHTTPHeaderFields] objectForKey:@"host"];
if (!host) {
host = self.request.URL.host;
}

//判断 challenge 的身份验证方法是否是 NSURLAuthenticationMethodServerTrust(HTTPS 模式下会进行该身份验证流程),
//在没有配置身份验证方法的情况下进行默认的网络请求流程。
if ([challenge.protectionSpace.authenticationMethod isEqualToString:NSURLAuthenticationMethodServerTrust]) {
if ([self evaluateServerTrust:challenge.protectionSpace.serverTrust forDomain:host]) {

//验证完以后,需要构造一个 NSURLCredential 发送给发起方
NSURLCredential *credential = [NSURLCredential credentialForTrust:challenge.protectionSpace.serverTrust];
[[challenge sender] useCredential:credential forAuthenticationChallenge:challenge];
} else {
//验证失败,取消这次验证流程
[[challenge sender] cancelAuthenticationChallenge:challenge];
}
} else {

//对于其他验证方法直接进行处理流程
[[challenge sender] continueWithoutCredentialForAuthenticationChallenge:challenge];
}
}

Unity 的 WWW 接口示例

将 Unity 工程导为 Xcode 工程后,打开 Classes/Unity/WWWConnection.mm 文件,修改下述代码:
//const char* WWWDelegateClassName = "UnityWWWConnectionSelfSignedCertDelegate";
const char* WWWDelegateClassName = "UnityWWWConnectionDelegate";
调整为:
const char* WWWDelegateClassName = "UnityWWWConnectionSelfSignedCertDelegate";
//const char* WWWDelegateClassName = "UnityWWWConnectionDelegate";