#include "PianoScene.h"
#include "SimpleAudioEngine.h"
USING_NS_CC;
Scene* Piano::createScene()
{
Scene* scene = Scene::create();
Piano* layer = Piano::create();
scene->addChild(layer);
return scene;
}
bool Piano::init()
{
if (!Layer::init())
return false;
auto size = Director::getInstance()->getVisibleSize();
CocosDenshion::SimpleAudioEngine::sharedEngine()->preloadEffect("1.mp3");
auto button1 = MenuItemImage::create("button1.png", "button2.png", this, SEL_MenuHandler(&Piano::note1));
button1->setAnchorPoint(Vec2(0, 0));//锚点改为左下角
button1->setScaleX(size.width * 0.8 / 80 / 7);
button1->setScaleY(size.height / 360);
auto menu1 = Menu::create();
menu1->setAnchorPoint(Vec2(0, 0));//锚点改为左下角
menu1->addChild(button1);
menu1->setPosition((1-1)*size.width/7,0);
addChild(menu1);
CocosDenshion::SimpleAudioEngine::sharedEngine()->preloadEffect("2.mp3");
auto button2 = MenuItemImage::create("button1.png", "button2.png", this, SEL_MenuHandler(&Piano::note2));
button2->setAnchorPoint(Vec2(0, 0));//锚点改为左下角
button2->setScaleX(size.width * 0.8 / 80 / 7);
button2->setScaleY(size.height / 360);
auto menu2 = Menu::create();
menu2->setAnchorPoint(Vec2(0, 0));//锚点改为左下角
menu2->addChild(button2);
menu2->setPosition((2 - 1)*size.width / 7, 0);
addChild(menu2);
CocosDenshion::SimpleAudioEngine::sharedEngine()->preloadEffect("3.mp3");
auto button3 = MenuItemImage::create("button1.png", "button2.png", this, SEL_MenuHandler(&Piano::note3));
button3->setAnchorPoint(Vec2(0, 0));//锚点改为左下角
button3->setScaleX(size.width * 0.8 / 80 / 7);
button3->setScaleY(size.height / 360);
auto menu3 = Menu::create();
menu3->setAnchorPoint(Vec2(0, 0));//锚点改为左下角
menu3->addChild(button3);
menu3->setPosition((3 - 1)*size.width / 7, 0);
addChild(menu3);
CocosDenshion::SimpleAudioEngine::sharedEngine()->preloadEffect("4.mp3");
auto button4 = MenuItemImage::create("button1.png", "button2.png", this, SEL_MenuHandler(&Piano::note4));
button4->setAnchorPoint(Vec2(0, 0));//锚点改为左下角
button4->setScaleX(size.width * 0.8 / 80 / 7);
button4->setScaleY(size.height / 360);
auto menu4 = Menu::create();
menu4->setAnchorPoint(Vec2(0, 0));//锚点改为左下角
menu4->addChild(button4);
menu4->setPosition((4 - 1)*size.width / 7, 0);
addChild(menu4);
CocosDenshion::SimpleAudioEngine::sharedEngine()->preloadEffect("5.mp3");
auto button5 = MenuItemImage::create("button1.png", "button2.png", this, SEL_MenuHandler(&Piano::note5));
button5->setAnchorPoint(Vec2(0, 0));//锚点改为左下角
button5->setScaleX(size.width * 0.8 / 80 / 7);
button5->setScaleY(size.height / 360);
auto menu5 = Menu::create();
menu5->setAnchorPoint(Vec2(0, 0));//锚点改为左下角
menu5->addChild(button5);
menu5->setPosition((5 - 1)*size.width / 7, 0);
addChild(menu5);
CocosDenshion::SimpleAudioEngine::sharedEngine()->preloadEffect("6.mp3");
auto button6 = MenuItemImage::create("button1.png", "button2.png", this, SEL_MenuHandler(&Piano::note6));
button6->setAnchorPoint(Vec2(0, 0));//锚点改为左下角
button6->setScaleX(size.width * 0.8 / 80 / 7);
button6->setScaleY(size.height / 360);
auto menu6 = Menu::create();
menu6->setAnchorPoint(Vec2(0, 0));//锚点改为左下角
menu6->addChild(button6);
menu6->setPosition((6 - 1)*size.width / 7, 0);
addChild(menu6);
CocosDenshion::SimpleAudioEngine::sharedEngine()->preloadEffect("7.mp3");
auto button7 = MenuItemImage::create("button1.png", "button2.png", this, SEL_MenuHandler(&Piano::note7));
button7->setAnchorPoint(Vec2(0, 0));//锚点改为左下角
button7->setScaleX(size.width * 0.8 / 80 / 7);
button7->setScaleY(size.height / 360);
auto menu7 = Menu::create();
menu7->setAnchorPoint(Vec2(0, 0));//锚点改为左下角
menu7->addChild(button7);
menu7->setPosition((7 - 1)*size.width / 7, 0);
addChild(menu7);
return true;
}
void Piano::note1(cocos2d::Ref*)
{
CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("1.mp3");
}
void Piano::note2(cocos2d::Ref*)
{
CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("2.mp3");
}
void Piano::note3(cocos2d::Ref*)
{
CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("3.mp3");
}
void Piano::note4(cocos2d::Ref*)
{
CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("4.mp3");
}
void Piano::note5(cocos2d::Ref*)
{
CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("5.mp3");
}
void Piano::note6(cocos2d::Ref*)
{
CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("6.mp3");
}
void Piano::note7(cocos2d::Ref*)
{
CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("7.mp3");
}