1.首先定义成员变量:
int select1;// 人 选择
int select2;// 角色 选择
String choice1;// 人 选择结果
String choice2;// 机 选择结果
String choiceMan;// 角色 选择结果
boolean a1;// 人 循环开关
boolean a2;// 角色 循环开关
int random = (int) (Math.random() * 3);// 机 随机数选择
2.定义起始页方法:
public void Copy() {// 起始页
System.out.println("--------------------欢迎进入游戏世界------------------");
System.out.println("\n\n");
System.out.println("\t\t***************");
System.out.println("\t\t**c猜拳,开始**");
System.out.println("\t\t***************");
System.out.println("\n\n");
System.out.println("出拳规则:1.剪刀\t2.石头\t3.布");
}
3.定义人的选择方法:
public void Man() {// 人
Scanner input = new Scanner(System.in);
do {
System.out.print("\n请出拳:1.剪刀 2.石头 3.布(输入相应数字):");
select1 = input.nextInt();
a1 = false;
switch (select1) {
case 1:
choice1 = "剪子";
break;
case 2:
choice1 = "石头";
break;
case 3:
choice1 = "布";
break;
default:
System.out.println("请做出正确选择!");
a1 = true;
break;
}
} while (a1 == true);
}
4.定义角色选择方法:
public void Choice() {// 角色
Scanner input = new Scanner(System.in);
do {
System.out.print("请选择对方的角色(1.刘备 2.孙权 3.曹操):");
select2 = input.nextInt();
a2 = false;
switch (select2) {
case 1:
choiceMan = "刘备";
break;
case 2:
choiceMan = "孙权";
break;
case 3:
choiceMan = "曹操";
break;
default:
System.out.println("请做出正确选择!");
a2 = true;
break;
}
} while (a2 == true);
}
5.定义随机数产生的出拳方法:
public void Machine() {// 机
if (random == 0.0) {
random = 3;
}
switch (random) {
case 1:
choice2 = "剪子";
break;
case 2:
choice2 = "石头";
break;
case 3:
choice2 = "布";
break;
}
}
6.最后使用main方法将各方法拼接起来:
public static void main(String[] args) {// 执行主页
Second_Sheet bdqn = new Second_Sheet();
Scanner input = new Scanner(System.in);
String choice0 = null;
int bout = 0;
int bout1 = 0;
int bout2 = 0;
int bout3 = 0;
bdqn.Copy();
System.out.print("请输入你的姓名:");
String name = input.next();
bdqn.Choice();
System.out.println(bdqn.choiceMan + " VS " + name + "\t对战\n");
System.out.print("要开始吗?(开始按y)");
do {
choice0 = input.next();
if (choice0.equals("y")) {
bdqn.Man();
System.out.println("你出拳:" + bdqn.choice1);
bdqn.Machine();
System.out.println(bdqn.choiceMan + "出拳:" + bdqn.choice2);
System.out.println("结果说:");
if (bdqn.select1 == bdqn.random) {
System.out.println("和局,真衰!嘿嘿,等着瞧吧!\n");
bout3++;
} else if ((bdqn.select1 == 1 && bdqn.random == 3)
|| (bdqn.select1 == 2 && bdqn.random == 1)
|| (bdqn.select1 == 3 && bdqn.random == 2)) {
System.out.println("恭喜,你赢了!\n");
bout1++;
} else {
System.out.println("^_^,你输了,真笨!\n");
bout2++;
}
System.out.print("是否开始下一轮?(开始按y):");
bout++;
} else {
break;
}
} while (choice0.equals("y"));
double result = (double) (bout1 / bout);
System.out.println("-------------------------");
System.out.println(bdqn.choiceMan + " VS " + name);
System.out.println("对战次数:" + bout);
System.out.print("结果:");
System.out.println(name + "胜利:" + bout1);
System.out.println(bdqn.choiceMan + "胜利:" + bout2);
System.out.println("和局:" + bout3);
if (result > 0.5) {
System.out.println("恭喜恭喜!");
} else if (result < 0.5) {
System.out.println("呵呵,笨笨,下次加油啊!");
} else {
System.out.println("不错哦!");
}
System.out.println("-------------------------");
}