HTML5炫酷流星动画特效教程

简要教程


这是一款HTML5炫酷光粒子动画特效。该特效通过js在页面中生成canvas元素,并通过算法在其中生成炫酷的光粒子动画特效。 使用方法


在页面中引入下面的文件。

<link rel="stylesheet" href="./style.css">
<script src='js/lvrjwz.js'></script>
<script src='https://cdnjs.cloudflare.com/ajax/libs/simplex-noise/2.4.0/simplex-noise.min.js'></script>
<script  src="js/script.js"></script>

javascript


javascript代码

"use strict";
 
const particleCount = 1000;
const particleProps = [
"x",
"y",
"z",
"vx",
"vy",
"vz",
"life",
"ttl",
"speed"];
 
const rangeY = 100;
const rangeZ = 200;
const baseTTL = 50;
const rangeTTL = 200;
const baseHue = rand(360);
const rangeHue = 100;
const xc = 0.0005;
const yc = 0.0005;
const zc = 0.0005;
const tc = 0.0005;
const noiseSteps = ceil(rand(4)) + 4;
const backgroundColor = "hsla(0,0%,0%,0.5)";
 
let canvas;
let ctx;
let center;
let tick;
let simplex;
let particles;
 
function setup() {
  createCanvas();
  resize();
  initParticles();
 
  draw();
}
 
function initParticles() {
  tick = 0;
  simplex = new SimplexNoise();
  particles = new PropsArray(particleCount, particleProps);
 
  let i = 0;
 
  for (; i < particles.length; i += particleProps.length) {
    initParticle(i);
  }
}
 
function initParticle(i) {
  let x, y, z, vx, vy, vz, life, ttl, speed, radius, hue;
 
  x = rand(canvas.a.width);
  y = center[1] + randIn(-rangeY, rangeY);
  z = rand(rangeZ);
  vx = 0;
  vy = 0;
  vz = 0;
  life = 0;
  ttl = baseTTL + rand(rangeTTL);
  speed = 0;
 
  particles.set([x, y, z, vx, vy, vz, life, ttl, speed], i);
}
 
function drawParticles() {
  let i = 0;
 
  for (; i < particles.length; i += particleProps.length) {
    updateParticle(i);
  }
}
 
function updateParticle(i) {
  let n, theta, phi, cosPhi, x2, y2, z2, width, hue;
 
  let [x, y, z, vx, vy, vz, life, ttl, speed] = particles.get(i);
 
  n = simplex.noise4D(x * xc, y * yc, z * zc, tick) * noiseSteps;
  theta = n * TAU;
  phi = (1 - n) * PI;
  cosPhi = cos(phi);
  vx = lerp(vx, cos(theta) * cosPhi, 0.0725);
  vy = lerp(vy, sin(phi), 0.0725);
  vz = lerp(vz, sin(theta) * cosPhi, 0.0725);
  x2 = x + vx * speed;
  y2 = y + vy * speed;
  z2 = z + vz * speed;
  width = 0.015 * z2 + 2;
  speed = lerp(speed, 0.05 * z2, 0.15);
  hue = baseHue + speed * 0.035 * rangeHue;
 
  drawParticle(x, y, z, x2, y2, life, ttl, width, hue);
 
  life++;
 
  particles.set([x2, y2, z2, vx, vy, vz, life, ttl, speed], i);
 
  (checkBounds(x, y, width) || life > ttl) && initParticle(i);
}
 
function drawParticle(x, y, z, x2, y2, life, ttl, width, hue) {
  ctx.a.save();
  ctx.a.lineWidth = width;
  ctx.a.strokeStyle = `hsla(${hue + clamp(z, 0, 180)},${clamp(z, 10, 60)}%,${clamp(z, 10, 50)}%,${fadeInOut(life, ttl) * (0.01 * clamp(z, 50, 100))})`;
  ctx.a.beginPath();
  ctx.a.moveTo(x, y);
  ctx.a.lineTo(x2, y2);
  ctx.a.stroke();
  ctx.a.closePath();
  ctx.a.restore();
}
 
function checkBounds(x, y, r) {
  return x > r + canvas.a.width || x < -r || y > r + canvas.a.height || y < -r;
}
 
function createCanvas() {
  canvas = {
    a: document.createElement("canvas"),
    b: document.createElement("canvas") };
 
 
  canvas.b.style = `
    position: fixed;
    top: 0;
    left: 0;
    width: 100%;
    height: 100%;
  `;
  document.body.appendChild(canvas.b);
  ctx = {
    a: canvas.a.getContext("2d"),
    b: canvas.b.getContext("2d") };
 
 
  center = [];
}
 
function resize() {
  const { innerWidth, innerHeight } = window;
 
  canvas.a.width = innerWidth;
  canvas.a.height = innerHeight;
 
  ctx.a.drawImage(canvas.b, 0, 0);
 
  canvas.b.width = innerWidth;
  canvas.b.height = innerHeight;
 
  ctx.b.drawImage(canvas.a, 0, 0);
 
  center[0] = 0.5 * canvas.a.width;
  center[1] = 0.5 * canvas.a.height;
}
 
function renderGlow() {
  ctx.b.save();
  ctx.b.filter = "blur(8px) brightness(200%)";
  ctx.b.globalCompositeOperation = "lighter";
  ctx.b.drawImage(canvas.a, 0, 0);
  ctx.b.restore();
 
  ctx.b.save();
  ctx.b.filter = "blur(4px) brightness(200%)";
  ctx.b.globalCompositeOperation = "lighter";
  ctx.b.drawImage(canvas.a, 0, 0);
  ctx.b.restore();
}
 
function renderToScreen() {
  ctx.b.save();
  ctx.b.globalCompositeOperation = "lighter";
  ctx.b.drawImage(canvas.a, 0, 0);
  ctx.b.restore();
}
 
function drawBackground() {
  ctx.a.clearRect(0, 0, canvas.a.width, canvas.a.height);
 
  ctx.b.fillStyle = backgroundColor;
  ctx.b.fillRect(0, 0, canvas.a.width, canvas.a.height);
}
 
function draw() {
  tick += tc;
 
  drawBackground();
  drawParticles();
  renderToScreen();
  renderGlow();
 
  window.requestAnimationFrame(draw);
}
 
window.addEventListener("load", setup);
window.addEventListener("resize", resize);

HTML5炫酷光粒子动画特效的codepen网址为:https://codepen.io/seanfree/pen/joXYaR

阅读原文-演示/下载源码,还有更多更好玩的开源代码等你哦!

原文发布于微信公众号 - 蚂蚁开源社区(mayi_zzfriend)

原文发表时间:2019-07-30

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