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社区首页 >专栏 >Java中的锁原理--AQS

Java中的锁原理--AQS

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王小明_HIT
发布2019-12-04 12:25:51
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发布2019-12-04 12:25:51
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文章被收录于专栏:程序员奇点

大家或多或少会接触一些线程安全问题,什么是线程安全?

通俗的来讲,某个函数被多个线程调用多次,都能够处理各个线程中的局部变量,并且计算结果正确,我们一般称为线程安全。

如何解决线程安全问题?

一般有三种方式

  1. 使用 ThreadLocal 避免线程共享变量
  2. 使用 synchronized 和 Lock 进行同步控制。
  3. 使用原子变量声明变量。

Lock 的实现原理是什么?

AQS(AbstracctQueuedSynchronized) 队列同步器,是用来构建锁或者其他同步器组件的基础框架。

AQS 使用了一个 int 变量来表示同步状态,通过内置的 FIFO 队列来完成资源获取线程的排队工作。

经常使用的同步组件ReentrantLock、ReentrantReadWriteLock和 CountDownLatch 等都是基于同步器实现的。

AQS 主要包含两点,一个是同步状态,第二个是队列。

AQS 是怎么实现线程同步的?主要包括同步队列、独占是同步状态的释放和获取、共享式同步状态的释放和获取。

同步器依赖的是同步队列的来进行同步状态的管理。

同步队列的结构

队列中的节点 Node 是构成同步器的基础。

代码语言:javascript
复制
static final class Node {
        /** Marker to indicate a node is waiting in shared mode */
        static final Node SHARED = new Node();
        /** Marker to indicate a node is waiting in exclusive mode */
        static final Node EXCLUSIVE = null;

        /** waitStatus value to indicate thread has cancelled */
        static final int CANCELLED =  1;
        /** waitStatus value to indicate successor's thread needs unparking */
        static final int SIGNAL    = -1;
        /** waitStatus value to indicate thread is waiting on condition */
        static final int CONDITION = -2;
        /**
         * waitStatus value to indicate the next acquireShared should
         * unconditionally propagate
         */
        static final int PROPAGATE = -3;

        /**
         * Status field, taking on only the values:
         *   SIGNAL:     The successor of this node is (or will soon be)
         *               blocked (via park), so the current node must
         *               unpark its successor when it releases or
         *               cancels. To avoid races, acquire methods must
         *               first indicate they need a signal,
         *               then retry the atomic acquire, and then,
         *               on failure, block.
         *   CANCELLED:  This node is cancelled due to timeout or interrupt.
         *               Nodes never leave this state. In particular,
         *               a thread with cancelled node never again blocks.
         *   CONDITION:  This node is currently on a condition queue.
         *               It will not be used as a sync queue node
         *               until transferred, at which time the status
         *               will be set to 0. (Use of this value here has
         *               nothing to do with the other uses of the
         *               field, but simplifies mechanics.)
         *   PROPAGATE:  A releaseShared should be propagated to other
         *               nodes. This is set (for head node only) in
         *               doReleaseShared to ensure propagation
         *               continues, even if other operations have
         *               since intervened.
         *   0:          None of the above
         *
         * The values are arranged numerically to simplify use.
         * Non-negative values mean that a node doesn't need to
         * signal. So, most code doesn't need to check for particular
         * values, just for sign.
         *
         * The field is initialized to 0 for normal sync nodes, and
         * CONDITION for condition nodes.  It is modified using CAS
         * (or when possible, unconditional volatile writes).
         */
        volatile int waitStatus;

        /**
         * Link to predecessor node that current node/thread relies on
         * for checking waitStatus. Assigned during enqueuing, and nulled
         * out (for sake of GC) only upon dequeuing.  Also, upon
         * cancellation of a predecessor, we short-circuit while
         * finding a non-cancelled one, which will always exist
         * because the head node is never cancelled: A node becomes
         * head only as a result of successful acquire. A
         * cancelled thread never succeeds in acquiring, and a thread only
         * cancels itself, not any other node.
         */
        volatile Node prev;

        /**
         * Link to the successor node that the current node/thread
         * unparks upon release. Assigned during enqueuing, adjusted
         * when bypassing cancelled predecessors, and nulled out (for
         * sake of GC) when dequeued.  The enq operation does not
         * assign next field of a predecessor until after attachment,
         * so seeing a null next field does not necessarily mean that
         * node is at end of queue. However, if a next field appears
         * to be null, we can scan prev's from the tail to
         * double-check.  The next field of cancelled nodes is set to
         * point to the node itself instead of null, to make life
         * easier for isOnSyncQueue.
         */
        volatile Node next;

        /**
         * The thread that enqueued this node.  Initialized on
         * construction and nulled out after use.
         */
        volatile Thread thread;

        /**
         * Link to next node waiting on condition, or the special
         * value SHARED.  Because condition queues are accessed only
         * when holding in exclusive mode, we just need a simple
         * linked queue to hold nodes while they are waiting on
         * conditions. They are then transferred to the queue to
         * re-acquire. And because conditions can only be exclusive,
         * we save a field by using special value to indicate shared
         * mode.
         */
        Node nextWaiter;

        /**
         * Returns true if node is waiting in shared mode.
         */
        final boolean isShared() {
            return nextWaiter == SHARED;
        }

        /**
         * Returns previous node, or throws NullPointerException if null.
         * Use when predecessor cannot be null.  The null check could
         * be elided, but is present to help the VM.
         *
         * @return the predecessor of this node
         */
        final Node predecessor() throws NullPointerException {
            Node p = prev;
            if (p == null)
                throw new NullPointerException();
            else
                return p;
        }

        Node() {    // Used to establish initial head or SHARED marker
        }

        Node(Thread thread, Node mode) {     // Used by addWaiter
            this.nextWaiter = mode;
            this.thread = thread;
        }

        Node(Thread thread, int waitStatus) { // Used by Condition
            this.waitStatus = waitStatus;
            this.thread = thread;
        }
    }

Node 的构造方法可以看到,包含了线程 Thread 和 状态 waitStatus 或者 Thread 和 nextWaiter(Node) 。

代码语言:javascript
复制
/** 值为1,由于同步队列中等待的线程超时或者被中断,需要到同步队列中取消等待,节点进入该状态将不会变*/
        static final int CANCELLED =  1;
        /**后继节点的线程处于阻塞状态,而如果当前节点的线程如果释放同步状态或者被取消,通知后继节点,使得后继节点可以运行*/
        static final int SIGNAL    = -1;
        /** 值为-2 节点在等待队列中,节点线程等待在Condition上,当其他线程对 Condition 调用了 signal() 方法后,该节点会从等待队列转移到同步队列中,进行同步状态的获取 */
        static final int CONDITION = -2;

节点加入到同步队列

同步器拥有首节点 head 和 尾节点 tail 没有成功获取同步状态的线程将会组成Node 加入该队列的尾部。这个加入队尾的过程需要是线程安全的。同步器提供了一个基于 CAS 的设置尾节点的方法 compareAndSetTail(Node expt, Node update) 需要传递当前线程认为的尾节点 expt 和当前节点 update。

为什么 CAS 能够保证线程安全?

java 中的 CAS 是对 cmpxchg 的封装。

cmpxchg 中x86 中有 CAS 指令。 cmpxchg是汇编指令 作用:比较并交换操作数. 如:CMPXCHG r/m,r 将累加器AL/AX/EAX/RAX中的值与首操作数(目的操作数)比较,如果相等,第2操作数(源操作数)的值装载到首操作数,zf置1。如果不等, 首操作数的值装载到AL/AX/EAX/RAX并将zf清0 该指令只能用于486及其后继机型。第2操作数(源操作数)只能用8位、16位或32位寄存器。第1操作数(目地操作数)则可用寄存器或任一种存储器寻址方式

cmpxchg 功能就是保证一次只原子性的修改一个变量。

线程释放同步状态,节点出队

首节点的线程在释放同步状态时,将会唤醒后继节点。而后继节点将会在获取同步状态时,将自己设置成首节点。

设置首节点是通过获取同步状态成功的线程来完成的,由于只有一个线程能够成功的获取同步状态,因此,不需要使用 CAS 来保证只需要将首节点的后继节点设置成首节点即可。

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原始发表:2019-12-01,如有侵权请联系 cloudcommunity@tencent.com 删除

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