ES.76: Avoid goto
ES.76:避免使用goto语句
Readability, avoidance of errors. There are better control structures for humans; goto is for machine generated code.
可读性,避免错误。存在另外的更好的代码结构可用。
Exception(例外)
Breaking out of a nested loop. In that case, always jump forwards.
从嵌套循环中跳出。这种情况下,总是向前(代码执行角度的向前,译者注)跳。
for (int i = 0; i < imax; ++i)
for (int j = 0; j < jmax; ++j) {
if (a[i][j] > elem_max) goto finished;
// ...
}
finished:
// ...
There is a fair amount of use of the C goto-exit idiom:
存在相当数量的使用goto-exit惯用法的C代码。
void f()
{
// ...
goto exit;
// ...
goto exit;
// ...
exit:
// ... common cleanup code ...
}
This is an ad-hoc simulation of destructors. Declare your resources with handles with destructors that clean up. If for some reason you cannot handle all cleanup with destructors for the variables used, consider gsl::finally() as a cleaner and more reliable alternative to goto exit。
这是析构函数特别合适的使用场景。定义资源管理类,在它的析构函数中执行清除动作。如果由于某种原因,析构函数不能在所有情况下中实现完全地清除,考虑使用gsl::finally作为清除器和goto的更可靠代替手段。
Enforcement(实施建议)
原文链接
https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#es76-avoid-goto