好久没有写博客了,趁着年末,总结了下最近一年所遇到的一些技术问题,还有一些自定义控件,比如倒计时功能
首先倒计时的实现方式
1.Handler 2.Timer 3.RxJava 4.ValueAnimator 5.其他
这些方式中,我选择了ValueAnimator,主要是它的API比较友好,不需要我们去封装太多东西,具体的使用方式我就不单独写了,下面的代码都有备注
项目地址
项目图片
代码实现:
package com.example.countdownview;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.ValueAnimator;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.LinearInterpolator;
public class CountDownView extends View {
//圆轮颜色
private int mRingColor;
//圆轮宽度
private float mRingWidth;
//宽度
private int mWidth;
//高度
private int mHeight;
private Paint mPaint;
//圆环的矩形区域
private RectF mRectF;
//
private int mCountdownTime;
private float mCurrentProgress;
private OnCountDownFinishListener mListener;
ValueAnimator valueAnimator;
public CountDownView(Context context) {
this(context, null);
}
public CountDownView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public CountDownView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.CountDownView);
mRingColor = a.getColor(R.styleable.CountDownView_ringColor, Color.RED);
mCountdownTime = a.getInteger(R.styleable.CountDownView_countdownTime, 10);
mRingWidth=a.getDimension(R.styleable.CountDownView_ringWidth,2);
a.recycle();
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
/**
*圆环
*/
//颜色
mPaint.setColor(mRingColor);
//空心
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setAntiAlias(true); // 消除锯齿
//宽度
mPaint.setStrokeWidth(mRingWidth);
}
public void setCountdownTime(int mCountdownTime) {
this.mCountdownTime = mCountdownTime;
}
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
mWidth = getMeasuredWidth();
mHeight = getMeasuredHeight();
mRectF = new RectF(0 + mRingWidth / 2, 0 + mRingWidth / 2,
mWidth - mRingWidth / 2, mHeight - mRingWidth / 2);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawArc(mRectF, -90, mCurrentProgress, false, mPaint);
}
private ValueAnimator getValA(long countdownTime) {
ValueAnimator valueAnimator = ValueAnimator.ofFloat(0, 100);
valueAnimator.setDuration(countdownTime);
valueAnimator.setInterpolator(new LinearInterpolator());
valueAnimator.setRepeatCount(0);
return valueAnimator;
}
/**
* 开始倒计时
*/
public void startCountDown() {
setClickable(false);
valueAnimator = getValA(mCountdownTime * 1000);
//状态更新监听
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float i = Float.valueOf(String.valueOf(animation.getAnimatedValue()));
mCurrentProgress = (int) (360 * (i / 100f));
invalidate();
}
});
valueAnimator.start();
//状态变化结束监听
valueAnimator.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
//倒计时结束回调
if (mListener != null) {
mListener.countDownFinished();
}
setClickable(true);
}
});
}
/**
* 恢复
*/
public void resumeCountDown(){
if (valueAnimator!=null){
valueAnimator.resume();
}
}
/**
* 暂停
*/
public void pauseCountDown(){
if (valueAnimator!=null){
valueAnimator.pause();
}
}
/**
* 停止倒计时
*/
public void stopCountDown(){
if (valueAnimator!=null){
valueAnimator.cancel();
}
}
public void setCountDownFinishListener(OnCountDownFinishListener mListener) {
this.mListener = mListener;
}
public interface OnCountDownFinishListener {
void countDownFinished();
}
}
总结
以上所述是小编给大家介绍的Android倒计时功能的实现代码,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对ZaLou.Cn网站的支持! 如果你觉得本文对你有帮助,欢迎转载,烦请注明出处,谢谢!