原文：For years the consumer virtual reality market has failed to fulfill the hype surrounding it, but that's going to change in the next five years, according to a report released Monday.
The forecast by Omdia, a market analysis firm based in London, predicts the value of the virtual reality hardware and software market to reach US$10 billion by 2025, up from $3.2 billion in 2020.
Omdia anticipates there will be 45 billion active users of VR headsets in five years' time who will be spending $4 billion on VR games and other media.
Standalone headsets appear to be leading the growth curve for VR. According to the Omdia report, some 3.3 million of those headsets will be sold in 2020, besting sales of smartphone and tethered headsets for the first time. A total of 6.4 million VR headsets will be sold this year.
"After getting caught up in the industry hype and proving unable to live up to the unrealistic expectations set in 2016, VR is now undergoing a much-needed period of readjustment," George Jijiashvili, a senior analyst at Omdia, said in a statement.
"The product mix of the VR installed base is changing rapidly," he continued, "away from rapidly-abandoned smartphone VR headsets to more engaging standalone and tethered VR headsets."
原文作者：John P. Mello Jr.