我们这些书和电影《头号玩家》(Ready Player One)的粉丝，有这样一种承诺，即能够在逼真的虚拟世界中安装一些硬件并获得一个全新的身份。我也是LitRPG的粉丝，游戏故事围绕着生活在未来虚拟世界中的人们展开。
原文：The benefit of video conferencing, particularly during this COVID-19 pandemic, is not having to leave home. Unless you have people bringing the virus into your house, the odds of catching the virus fall if you can cut down on going to the office or schools and stay off of planes and public transportation.
But even with the best tools, you still don't have that same feeling of being there and still are disadvantaged against those who take the risks of going to the meeting or event venue.
Virtual reality (VR) held the promise of merely putting on a headset, along with everyone else, and meeting in a virtual world where you could manipulate, in simulation. Now, HP has taken a considerable step to usher us to a future where we really can mostly exist in a virtual, rather than real, office environment; and not only get more done, but be safer as well.
Those of us who are fans of the book and movie "Ready Player One," there's this promise of being able to put on some hardware and gain an entirely new identity in a photorealistic virtual world. I'm also a fan of LitRPG, where the stories revolve around people living in these future virtual worlds.
We're moving at an impressive rate to create virtual worlds, but we have missed several critical elements. Those include instrumenting the mouth and eyes so that the lips on virtual avatars move with the words realistically and expressions are more realistic. I don't care how photorealistic the avatar is, if its face never moves it looks creepy.
We also need a virtual environment to work in, move from controllers to haptic gloves, and eventually to haptic suites or emersion pods. The first step is to get the headset right -- to capture the needed information and translate it into the virtual environment.