前往小程序,Get更优阅读体验!
立即前往
首页
学习
活动
专区
工具
TVP
发布
社区首页 >专栏 >Android OpenSL ES播放PCM 数据(九)

Android OpenSL ES播放PCM 数据(九)

原创
作者头像
PengJie
修改2021-01-11 09:51:45
1.2K0
修改2021-01-11 09:51:45
举报
文章被收录于专栏:音视频修炼路音视频修炼路

前言

本章主要讲述如何通过Android OpenSL 实现播放 PCM 音频数据。开发流程回顾可以看下笔者前面发布的文章

开发准备

1.在Android studo下面建立工程,在使用OpenSL ES的API之前,首先需要引入CMakeLists.txt里面添加依赖库和链接库,代码如下:

代码语言:txt
复制
find_library( # Sets the name of the path variable.
              log-lib
              android
        # Specifies the name of the NDK library that
              # you want CMake to locate.
              log )

# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.

target_link_libraries( # Specifies the target library.
                       native-lib
                       OpenSLES
                       android
                       # Links the target library to the log library
                       # included in the NDK.
                       ${log-lib} )

2.同时添加静态库依赖的c++文件

代码语言:txt
复制
add_library( # Sets the name of the library.
             native-lib
             # Sets the library as a shared library.
             SHARED
             native-lib.cpp
            )

OpenSL ES 的开发流程主要有如下:

1、 新建native-lib.cpp文件,然后引入头文件

代码语言:txt
复制
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>

和录制pcm数据一样,声明SLObjectItf接口类型的引擎接口对象engineObject,而后用方法slCreateEngine建立一个引擎接口对象;建立好引擎接口对象后,须要用SLObjectItf的Realize方法来实现engineObject;最后用SLObjectItf的GetInterface方法来初始化SLEngnineItf对象实例。如:

代码语言:txt
复制
// 引擎接口
SLObjectItf engineObject = NULL;
//引擎对象
SLEngineItf engineEngine = NULL;
void createEngine()
{
    SLresult result;
    result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
    result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
    result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
}

2.创建混音器

代码语言:txt
复制
//第二步,创建混音器
    const SLInterfaceID mids[1] = {SL_IID_ENVIRONMENTALREVERB};
    const SLboolean mreq[1] = {SL_BOOLEAN_FALSE};
    result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 1, mids, mreq);
    (void)result;
    result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
    (void)result;
    result = (*outputMixObject)->GetInterface(outputMixObject, SL_IID_ENVIRONMENTALREVERB, &outputMixEnvironmentalReverb);
    if (SL_RESULT_SUCCESS == result) {
        result = (*outputMixEnvironmentalReverb)->SetEnvironmentalReverbProperties(
                outputMixEnvironmentalReverb, &reverbSettings);
        (void)result;
    }
    SLDataLocator_OutputMix outputMix = {SL_DATALOCATOR_OUTPUTMIX, outputMixObject};
    SLDataSink audioSnk = {&outputMix, NULL};

3.设置pcm格式的频率位数等信息并建立播放器

代码语言:txt
复制
// 第三步,配置PCM格式信息
    SLDataLocator_AndroidSimpleBufferQueue android_queue={SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE,2};
    SLDataFormat_PCM pcm={
            SL_DATAFORMAT_PCM,//播放pcm格式的数据
            2,//2个声道(立体声)
            SL_SAMPLINGRATE_44_1,//44100hz的频率
            SL_PCMSAMPLEFORMAT_FIXED_16,//位数 16位
            SL_PCMSAMPLEFORMAT_FIXED_16,//和位数一致就行
            SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT,//立体声(前左前右)
            SL_BYTEORDER_LITTLEENDIAN//结束标志
    };
    SLDataSource slDataSource = {&android_queue, &pcm};


    const SLInterfaceID ids[3] = {SL_IID_BUFFERQUEUE, SL_IID_EFFECTSEND, SL_IID_VOLUME};
    const SLboolean req[3] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};

    result = (*engineEngine)->CreateAudioPlayer(engineEngine, &pcmPlayerObject, &slDataSource, &audioSnk, 3, ids, req);
    //初始化播放器
    (*pcmPlayerObject)->Realize(pcmPlayerObject, SL_BOOLEAN_FALSE);

//    得到接口后调用  获取Player接口
    (*pcmPlayerObject)->GetInterface(pcmPlayerObject, SL_IID_PLAY, &pcmPlayerPlay);

4.设置缓冲队列,音量设置和回调函数

代码语言:txt
复制
//    注册回调缓冲区 获取缓冲队列接口
    (*pcmPlayerObject)->GetInterface(pcmPlayerObject, SL_IID_BUFFERQUEUE, &pcmBufferQueue);
    //缓冲接口回调
    (*pcmBufferQueue)->RegisterCallback(pcmBufferQueue, pcmBufferCallBack, NULL);
    //    获取音量接口
    (*pcmPlayerObject)->GetInterface(pcmPlayerObject, SL_IID_VOLUME, &pcmPlayerVolume);

缓存队列回调函数

代码语言:txt
复制
void pcmBufferCallBack(SLAndroidSimpleBufferQueueItf bf, void * context)
{
    //assert(NULL == context);
    getPcmData(&buffer);
    // for streaming playback, replace this test by logic to find and fill the next buffer
    if (NULL != buffer) {
        SLresult result;
        // enqueue another buffer
        result = (*pcmBufferQueue)->Enqueue(pcmBufferQueue, buffer, 44100 * 2 * 2);
        // the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT,
        // which for this code example would indicate a programming error
    }
}

5.设置播放状态并手动开始调用回调函数

代码语言:txt
复制
//    获取播放状态接口
    (*pcmPlayerPlay)->SetPlayState(pcmPlayerPlay, SL_PLAYSTATE_PLAYING);

//    主动调用回调函数开始工作
    pcmBufferCallBack(pcmBufferQueue, NULL);

小结

通过上面五个步骤就完成了Android OpenGL ES播放pcm功能,文章最后会附上demo链接,demo播放的pcm文件路径为

/Android/data/com.pengjie0668.opensles.demo/cache/temp.pcm

github Demo下载链接

原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。

如有侵权,请联系 cloudcommunity@tencent.com 删除。

原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。

如有侵权,请联系 cloudcommunity@tencent.com 删除。

评论
登录后参与评论
0 条评论
热度
最新
推荐阅读
目录
  • 前言
  • 开发准备
  • OpenSL ES 的开发流程主要有如下:
  • 小结
领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档